2012-05-03 sheepluva + display lack of map in a nice way, don't generate bogus preview in the background
2012-05-03 unc0rr Get rid of overloaded functions in uRenderUtils
2012-05-03 nemo merge
2012-05-03 sheepluva small tweaks/fixes to room list header saving and restore...
2012-05-03 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-03 Medo Updated android support library to the latest version (r8)
2012-05-03 sheepluva fix a previewmap-related QObject::disconnect segfault
2012-05-02 nemo Initial stub for freezer
2012-05-02 Medo Merge
2012-05-02 sheepluva fix: issue with playing team list vertically collapsing
2012-05-02 nemo Workaround for stuck pages.
2012-05-02 sheepluva tweak how the header customization is stored in the settings file
2012-05-02 unc0rr Render float consts into defines
2012-05-02 unc0rr GetRandom -> GetRandomf
2012-05-02 sheepluva allow F5 magic to refresh demos/saves list too
2012-05-02 koda rename a few Draw* routines
2012-05-02 koda wut?
2012-05-02 koda remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
2012-05-02 sheepluva rooms list
2012-05-02 sheepluva roomslist: reimplement filters
2012-05-02 nemo remove IFDEF 0 for sake of poor parser
2012-05-02 sheepluva room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
2012-05-02 koda marked a couple of functions as inline
2012-05-02 sheepluva make search filter field have a useable size on low frontend resolution
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02 sheepluva make column sorting three-state: asc -> dsc -> off/default (= by room state)
2012-05-02 sheepluva sort by room state by default
2012-05-02 sheepluva allow custom sorting of roomslist (by clicking on header sections)
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-01 nemo Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
2012-05-01 sheepluva remove map: Sticks
2012-05-01 sheepluva roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-05-01 unc0rr Hopefully this change doesn't break anything
2012-05-01 unc0rr Better type deriving
2012-05-01 unc0rr Declare const ints as enums
2012-05-01 unc0rr Make Str2PChar more pas2c-friendly
2012-05-01 sheepluva adjust column widths
2012-05-01 koda oops^2
2012-05-01 koda oops
2012-05-01 koda minor changes for more compatibilities with other compilers
2012-05-01 sheepluva RoomsListModel:
2012-05-01 koda remove SDL_SCANCODE_*
2012-05-01 koda add NULL definition and align types to their correct bitwidth
2012-05-01 sheepluva display haxx0red teams colors correctly.
2012-04-30 sheepluva made the hog count thingy prettier when on low space... have fun squishing hogs!
2012-04-30 sheepluva Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
2012-04-30 unc0rr Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
2012-04-30 sheepluva add missing copyright headers to roomslistmodel
2012-04-30 unc0rr Rework string init macro
2012-04-30 unc0rr Raise exception when .inc file isn't found
2012-04-29 Xeli wops
2012-04-29 Xeli implement switch for the touch interface
2012-04-29 Xeli hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-29 sheepluva make it auto-update (whoops,forgot)
2012-04-29 sheepluva hello GameStyleModel
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-29 Xeli enabled grenade timer, needs a button image
2012-04-28 Xeli wops, removed some writeln
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-04-29 sheepluva * make HatModel update automatically (also renamed class and files)
2012-04-28 sheepluva license header year range adjustments
2012-04-28 Xeli - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
2012-04-28 Xeli -Fixed FingerHasMoved function, still might need a little tweaking
2012-04-27 Xeli remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-28 sheepluva various comment tweaks/fixes
2012-04-28 sheepluva MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28 sheepluva fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-28 nemo unbreak snowball
2012-04-28 nemo Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-27 sheepluva MapModel: comments/docs, small tweaks
2012-04-27 Xeli reimplement the quit engine+frontend keys
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-27 sheepluva decouple current theme from map theme (fixes theme confusion bugs of last commit)
2012-04-27 sheepluva MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
2012-04-27 sheepluva MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-27 nemo theme tweaks
2012-04-27 unc0rr Show number of points in drawn map
2012-04-26 unc0rr Cursor for DrawMapScene. Feel free to ajust its look.
2012-04-26 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26 sheepluva make DLC trigger data reload
2012-04-26 sheepluva make DataManager a QObject with reload() slot that emits signal updated()
2012-04-26 sheepluva renaming HWDataManager -> DataManager
2012-04-25 sheepluva reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
2012-04-25 sheepluva nemo said I was boring for removing the "hello" randomizer on room join.
2012-04-24 nemo Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-24 nemo Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-04-24 unc0rr Fix GetAmmoEntry in PascalExports
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-04-24 unc0rr uCommands compiles
2012-04-24 unc0rr Fix types
2012-04-24 unc0rr Don't add duplicates into string consts
2012-04-24 koda this should enable png screenshots on osx as well
2012-04-23 Xeli in uTouch dont use bools to represent keystrokes, but issue ParseCommands
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