Sat, 17 Nov 2012 20:30:32 -0500 |
nemo |
merge... need to remember to update first
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Sun, 18 Nov 2012 01:00:26 +0400 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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Sun, 18 Nov 2012 01:06:01 +0400 |
unc0rr |
Close this branch
physfslayer
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Sun, 18 Nov 2012 00:58:57 +0400 |
unc0rr |
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
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Sat, 17 Nov 2012 20:27:49 -0500 |
nemo |
oops
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Wed, 14 Nov 2012 00:23:29 +0100 |
koda |
oops
webgl
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Sun, 18 Nov 2012 00:37:23 +0400 |
unc0rr |
Mount .hwt files found in Data folder
physfslayer
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Sat, 17 Nov 2012 09:03:47 -0500 |
nemo |
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
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Tue, 13 Nov 2012 23:56:50 +0100 |
koda |
link main on osx
webgl
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files
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Sat, 17 Nov 2012 22:45:30 +0400 |
unc0rr |
Get rid of DataManager::findFileForRead
physfslayer
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Fri, 16 Nov 2012 06:14:18 +0100 |
koda |
Backed out changeset 5d00c28059e3 - enable the feedback button again
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Tue, 13 Nov 2012 23:39:49 +0100 |
koda |
cleanup headers, remove -I . from rtl lib to save a few warnings
webgl
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Sat, 17 Nov 2012 22:07:17 +0400 |
unc0rr |
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
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Fri, 16 Nov 2012 05:54:01 +0100 |
koda |
mutatis mutandis
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Tue, 13 Nov 2012 22:24:30 +0100 |
koda |
some CMake cleanup
webgl
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Sat, 17 Nov 2012 00:41:30 +0400 |
unc0rr |
We need custom script loading function in lua now
physfslayer
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Thu, 15 Nov 2012 22:43:44 +0100 |
Xeli |
up android target api (but this commit is actually just to test buildbot: desync
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Tue, 13 Nov 2012 13:57:29 -0500 |
nemo |
fix build
webgl
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Sat, 17 Nov 2012 00:15:30 +0400 |
unc0rr |
Keeping bruteforce
physfslayer
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Thu, 15 Nov 2012 16:46:46 +0100 |
Xeli |
another tweak tomake --stats-only work on headless servers
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Sun, 11 Nov 2012 22:29:58 +0100 |
koda |
and install it too
webgl
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Sat, 17 Nov 2012 00:10:46 +0400 |
unc0rr |
Oops, didn't realize FindLua.cmake is our own module
physfslayer
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Thu, 15 Nov 2012 13:58:49 +0400 |
unc0rr |
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
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Sun, 11 Nov 2012 19:11:47 +0100 |
koda |
comments and runtime list of files to convert and compile
webgl
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Sat, 17 Nov 2012 00:01:06 +0400 |
unc0rr |
Implement reader in C ffs
physfslayer
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Thu, 15 Nov 2012 13:57:29 +0400 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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Sun, 11 Nov 2012 17:58:36 +0100 |
koda |
finally hwengine in c links without errors
webgl
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Fri, 16 Nov 2012 00:46:33 +0400 |
unc0rr |
Script loading via physfs which doesn't work:
physfslayer
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Wed, 14 Nov 2012 23:23:56 -0500 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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Sun, 11 Nov 2012 17:52:49 +0100 |
koda |
cmake linking for engine in c
webgl
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