Mon, 25 Apr 2011 17:56:26 -0400 |
nemo |
Skip installation of unused sounds to save space
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Mon, 25 Apr 2011 07:53:06 +0200 |
koda |
finish overlay refactoring and some leak annihilation
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
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Mon, 25 Apr 2011 01:46:54 +0200 |
koda |
aaand let's add freetype as well while we are at it
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Sun, 24 Apr 2011 23:13:45 +0200 |
koda |
add ios project files for lua sources
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Sun, 24 Apr 2011 22:57:57 +0200 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
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Sun, 24 Apr 2011 21:35:23 +0200 |
koda |
some comments and simplifications for cmake files
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Thu, 21 Apr 2011 08:22:34 +0200 |
koda |
small tweak to autogenerate the config.inc file in the ios project
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Tue, 19 Apr 2011 15:34:21 -0400 |
nemo |
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
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Tue, 19 Apr 2011 14:39:55 +0400 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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Tue, 19 Apr 2011 14:20:52 +0400 |
unc0rr |
Fix test for water in airstrike handler
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Tue, 19 Apr 2011 12:35:43 +0400 |
unc0rr |
Fix AI trying to turn around in targeting mode
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