Sat, 29 Oct 2011 17:52:35 +0200 sheepluva html-escape nicknames
Sat, 12 Nov 2011 14:50:35 +0100 Xeli removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
Sat, 29 Oct 2011 16:54:46 +0200 sheepluva change default timestamp format to hh:mm
Sat, 12 Nov 2011 14:48:35 +0100 Xeli automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
Sat, 29 Oct 2011 15:31:45 +0200 sheepluva * fix highlighting (i just broke it by not negating a boolean expression)
Sat, 12 Nov 2011 14:45:36 +0100 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
Sat, 29 Oct 2011 11:47:37 +0200 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
Fri, 28 Oct 2011 18:33:38 +0200 Xeli merge hedgeroid
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Fri, 28 Oct 2011 13:10:46 +0200 sheepluva + make names in notice messages and leave messages clickable too
Fri, 28 Oct 2011 09:12:05 +0200 sheepluva chat: don't link own name
Fri, 28 Oct 2011 03:41:52 +0200 koda ok *this* brings ios 3.* runtime compatibility
Fri, 28 Oct 2011 03:06:31 +0200 koda restore game config on iphone
Thu, 27 Oct 2011 22:52:22 +0200 sheepluva actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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