Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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files
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Sun, 14 Mar 2010 16:56:02 +0000 |
nemo |
New multiplayer graphic
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files
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Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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files
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Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
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files
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Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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files
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Sun, 14 Mar 2010 14:28:14 +0000 |
nemo |
Make underwater droplets more visible, add splash
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files
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Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
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files
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Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
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files
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Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
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files
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Fri, 12 Mar 2010 20:36:12 +0000 |
koda |
add the HedgewarsMobile project file to source control
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files
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Fri, 12 Mar 2010 18:59:35 +0000 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
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files
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Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
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files
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Fri, 12 Mar 2010 01:21:53 +0000 |
nemo |
More polish changes szczur
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files
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Thu, 11 Mar 2010 22:22:30 +0000 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
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files
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Thu, 11 Mar 2010 18:01:55 +0000 |
nemo |
Splash files for prior version
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files
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Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
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files
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Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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files
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Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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files
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Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
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files
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Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
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files
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Mon, 08 Mar 2010 21:52:40 +0000 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
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files
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Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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files
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Mon, 08 Mar 2010 01:29:33 +0000 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
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files
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Sun, 07 Mar 2010 21:27:06 +0000 |
smxx |
Server:
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files
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Sun, 07 Mar 2010 16:40:21 +0000 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
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files
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Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
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files
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Sat, 06 Mar 2010 21:32:04 +0000 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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files
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Sat, 06 Mar 2010 18:44:42 +0000 |
smxx |
Engine:
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files
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Sat, 06 Mar 2010 18:23:25 +0000 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
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files
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Sat, 06 Mar 2010 18:21:05 +0000 |
unc0rr |
- Fix spectators team chat
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files
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Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
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files
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Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
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files
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Sat, 06 Mar 2010 13:54:55 +0000 |
unc0rr |
Oops, remove debug stuff
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files
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Sat, 06 Mar 2010 13:52:56 +0000 |
koda |
ifrontend: add the missing panels
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files
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Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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files
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Sat, 06 Mar 2010 13:45:25 +0000 |
unc0rr |
Fix sending routine
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files
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Sat, 06 Mar 2010 13:41:06 +0000 |
unc0rr |
Update some engine localization
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files
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Sat, 06 Mar 2010 13:40:40 +0000 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
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files
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Sat, 06 Mar 2010 13:39:50 +0000 |
unc0rr |
Some updates of russian localization
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files
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Sat, 06 Mar 2010 13:29:17 +0000 |
smxx |
Engine:
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files
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Sat, 06 Mar 2010 13:22:52 +0000 |
smxx |
Engine:
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files
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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files
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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files
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Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
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changeset |
files
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Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
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files
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Sat, 06 Mar 2010 01:19:58 +0000 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
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files
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Sat, 06 Mar 2010 01:09:14 +0000 |
smxx |
*SVGs for updated PNGs
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files
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Sat, 06 Mar 2010 01:07:59 +0000 |
smxx |
Engine:
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files
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Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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files
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Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
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files
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Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
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files
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Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
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files
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Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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files
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Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
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changeset |
files
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Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
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files
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Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
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files
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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files
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Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
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files
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Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
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files
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Thu, 04 Mar 2010 04:25:09 +0000 |
nemo |
You can remove 'em if you hate 'em.
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files
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Wed, 03 Mar 2010 23:04:24 +0000 |
koda |
restore tiger 10.4 deployment
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changeset |
files
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Wed, 03 Mar 2010 18:47:02 +0000 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
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files
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Wed, 03 Mar 2010 16:43:31 +0000 |
nemo |
Add 05:11-05:15
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files
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Wed, 03 Mar 2010 16:41:07 +0000 |
smxx |
Engine:
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files
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Wed, 03 Mar 2010 16:19:37 +0000 |
smxx |
CMAKE SMASH!
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files
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Wed, 03 Mar 2010 15:04:39 +0000 |
smxx |
Engine:
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files
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Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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files
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Wed, 03 Mar 2010 14:35:48 +0000 |
smxx |
Engine:
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files
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Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
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files
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Wed, 03 Mar 2010 11:22:23 +0000 |
smxx |
Engine:
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files
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Wed, 03 Mar 2010 06:30:51 +0000 |
unc0rr |
Now really fix build
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files
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Wed, 03 Mar 2010 06:29:01 +0000 |
unc0rr |
Fix build
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changeset |
files
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Wed, 03 Mar 2010 06:28:04 +0000 |
unc0rr |
Fix server for 0.9.12 (tested)
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changeset |
files
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Wed, 03 Mar 2010 04:33:49 +0000 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
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files
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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files
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Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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files
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Tue, 02 Mar 2010 19:50:58 +0000 |
smxx |
Engine:
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files
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Tue, 02 Mar 2010 19:46:35 +0000 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
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files
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Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
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files
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Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
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changeset |
files
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 01 Mar 2010 19:57:09 +0000 |
smxx |
Engine:
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files
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Mon, 01 Mar 2010 19:56:14 +0000 |
smxx |
General:
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changeset |
files
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 01 Mar 2010 17:54:12 +0000 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
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files
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Mon, 01 Mar 2010 15:03:13 +0000 |
smxx |
Frontend:
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changeset |
files
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Mon, 01 Mar 2010 14:47:09 +0000 |
smxx |
Frontend:
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files
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Mon, 01 Mar 2010 14:45:41 +0000 |
smxx |
Frontend:
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files
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Mon, 01 Mar 2010 12:55:54 +0000 |
smxx |
Frontend:
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files
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Mon, 01 Mar 2010 12:20:38 +0000 |
smxx |
Frontend:
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files
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Mon, 01 Mar 2010 04:03:21 +0000 |
nemo |
Make her less day-glo
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changeset |
files
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Mon, 01 Mar 2010 00:47:18 +0000 |
nemo |
Updates to portuguese translation by inu
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files
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Mon, 01 Mar 2010 00:26:15 +0000 |
nemo |
crank up landmines a little
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changeset |
files
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Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
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changeset |
files
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Mon, 01 Mar 2010 00:19:23 +0000 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
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changeset |
files
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Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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changeset |
files
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Sun, 28 Feb 2010 17:56:21 +0000 |
nemo |
Darken the dud a bit so it is easier to distinguish
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changeset |
files
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Sun, 28 Feb 2010 17:52:29 +0000 |
nemo |
tweak mine dud spinner
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changeset |
files
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Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
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files
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Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
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files
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Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
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files
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Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
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files
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Sun, 28 Feb 2010 17:20:49 +0000 |
smxx |
General:
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files
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Sun, 28 Feb 2010 16:53:03 +0000 |
nemo |
lupdate-qt4 & lrelease-qt4
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files
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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files
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Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
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files
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Sun, 28 Feb 2010 13:57:34 +0000 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
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files
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Sun, 28 Feb 2010 02:42:37 +0000 |
nemo |
Typo
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files
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Sat, 27 Feb 2010 20:01:54 +0000 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
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files
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Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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files
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Sat, 27 Feb 2010 16:29:40 +0000 |
nemo |
Tiy's awesome new simple game icon
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files
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Sat, 27 Feb 2010 00:13:45 +0000 |
nemo |
Musn't forget sicily
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files
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Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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files
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Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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files
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Fri, 26 Feb 2010 03:25:59 +0000 |
nemo |
Update Desert theme
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files
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Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
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changeset |
files
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