Mon, 12 Jul 2010 01:42:43 +0200 |
koda |
use a button instead of label and simplify a lot touch interaction
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files
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Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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files
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Sun, 11 Jul 2010 03:23:26 +0200 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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files
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Sat, 10 Jul 2010 18:43:28 +0200 |
koda |
merge
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files
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Sat, 10 Jul 2010 18:42:47 +0200 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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files
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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files
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Fri, 09 Jul 2010 20:09:46 -0400 |
nemo |
Updated Island theme.
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files
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Sat, 10 Jul 2010 02:02:37 +0200 |
koda |
fix land check fo' real
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files
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Thu, 08 Jul 2010 23:34:25 +0200 |
koda |
fix land check
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files
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Thu, 08 Jul 2010 23:06:21 +0200 |
koda |
fix static land loading on desktop
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files
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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files
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Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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files
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Wed, 07 Jul 2010 03:03:59 +0200 |
koda |
the game now respects the orientation of the frontend
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files
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Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
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files
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Tue, 06 Jul 2010 03:33:01 +0200 |
koda |
icons \o/
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files
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Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
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files
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Sun, 04 Jul 2010 01:27:41 +0200 |
koda |
graphics applied and fixes here and there
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files
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Sun, 04 Jul 2010 00:48:39 +0200 |
Tiy |
add other lobby graphics
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files
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Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
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files
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Sat, 03 Jul 2010 15:31:36 +0200 |
koda |
szczur updated locale
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files
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Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
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files
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Sat, 03 Jul 2010 15:30:33 +0200 |
Tiy |
new graphics for ipad frontend
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files
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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files
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Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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files
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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files
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Fri, 02 Jul 2010 21:20:38 -0400 |
nemo |
merge
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files
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Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
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files
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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files
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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files
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Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
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files
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Fri, 02 Jul 2010 21:19:22 -0400 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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files
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Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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