Thu, 11 Mar 2010 04:31:50 +0000 | nemo | Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness. | changeset | files |
Wed, 10 Mar 2010 06:50:06 +0000 | unc0rr | Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate | changeset | files |
Tue, 09 Mar 2010 02:48:27 +0000 | nemo | Ensure ammo menu is flagged false if no ammo | changeset | files |
Tue, 09 Mar 2010 02:02:22 +0000 | nemo | Let's try this too (override following remote if in ammo menu) | changeset | files |
Mon, 08 Mar 2010 21:52:40 +0000 | nemo | This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous | changeset | files |
Mon, 08 Mar 2010 01:42:23 +0000 | nemo | Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail | changeset | files |
Mon, 08 Mar 2010 01:29:33 +0000 | nemo | Trying a new grave and hat. can be removed if not up to Tiy's standards | changeset | files |