Sat, 30 Nov 2013 11:14:32 +0100 | sheepluva | fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler. | changeset | files |
Fri, 29 Nov 2013 18:46:32 +0100 | sheepluva | whip: visual enhancements (hat'n'dust) as suggested by nemo | changeset | files |
Fri, 29 Nov 2013 15:53:46 +0400 | unc0rr | Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs. | changeset | files |
Thu, 28 Nov 2013 21:13:49 -0500 | nemo | Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically) | changeset | files |
Thu, 28 Nov 2013 00:41:35 +0400 | unc0rr | Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though. | changeset | files |
Wed, 27 Nov 2013 19:10:53 +0100 | sheepluva | update credits | changeset | files |