2014-09-27 |
nemo |
climb home training/multiplayer
|
changeset |
files
|
2014-09-18 |
unc0rr |
- More flib IPC routines
qmlfrontend
|
changeset |
files
|
2014-09-18 |
nemo |
Make it a bit easier/safer to build ice bridges
|
changeset |
files
|
2014-09-17 |
unc0rr |
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
|
changeset |
files
|
2014-09-09 |
sheepluva |
update manpage
|
changeset |
files
|
2014-09-16 |
unc0rr |
Some more of ignoration
qmlfrontend
|
changeset |
files
|
2014-09-08 |
sheepluva |
mention the hwplay:// thing in --help
|
changeset |
files
|
2014-09-16 |
unc0rr |
Basic layout of frontlib, some more sdl bindings
qmlfrontend
|
changeset |
files
|
2014-09-08 |
sheepluva |
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
|
changeset |
files
|
2014-09-12 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
|
changeset |
files
|
2014-09-07 |
nemo |
update with new winners
|
changeset |
files
|
2014-09-11 |
unc0rr |
Let's get it started
qmlfrontend
|
changeset |
files
|
2014-08-25 |
unc0rr |
- Revert try to add local team on rejoin
|
changeset |
files
|
2014-08-24 |
unc0rr |
This should make frontend aware of your own teams in game on rejoin
|
changeset |
files
|
2014-08-24 |
unc0rr |
Also pass maze_size parameter to perlin generator in game mode
|
changeset |
files
|
2014-08-24 |
unc0rr |
Also convert the message if current team is gone
|
changeset |
files
|
2014-08-24 |
nemo |
rename of variable typo for readability
|
changeset |
files
|
2014-08-24 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
|
changeset |
files
|
2014-08-24 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
|
changeset |
files
|
2014-08-22 |
unc0rr |
Fix map contrainer widget look in russian locale
|
changeset |
files
|
2014-08-22 |
unc0rr |
Fix issue 813
|
changeset |
files
|
2014-08-21 |
alfadur |
- Support for pausing multiplayer games
|
changeset |
files
|
2014-08-21 |
unc0rr |
Add separate option for perlin gen
|
changeset |
files
|
2014-08-21 |
sheepluva |
don't render crosshair/laser during kamikaze
|
changeset |
files
|
2014-08-15 |
sheepluva |
comment out some debug output code
|
changeset |
files
|
2014-08-15 |
sheepluva |
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
|
changeset |
files
|
2014-08-13 |
unc0rr |
Apply new distortion on maze gen
|
changeset |
files
|
2014-08-13 |
unc0rr |
Smooth perlin's outline
|
changeset |
files
|
2014-08-13 |
vittorio giovara |
add bug reference to explain the qt version check on osx
|
changeset |
files
|
2014-08-13 |
sheepluva |
I can't read. sry
|
changeset |
files
|
2014-08-13 |
sheepluva |
contradiction with a hint of BS
|
changeset |
files
|
2014-08-13 |
sheepluva |
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
|
changeset |
files
|
2014-08-13 |
sheepluva |
tweak test
|
changeset |
files
|
2014-08-13 |
sheepluva |
add test I used for bisecting
|
changeset |
files
|
2014-08-13 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
|
changeset |
files
|
2014-08-12 |
unc0rr |
Fix PlaceSprite
|
changeset |
files
|
2014-08-12 |
unc0rr |
Challenge map #12
|
changeset |
files
|
2014-08-11 |
nemo |
text visibility "fix"
|
changeset |
files
|
2014-08-10 |
sheepluva |
do not render chat if HUD is hidden
|
changeset |
files
|
2014-08-02 |
unc0rr |
Oops
|
changeset |
files
|
2014-08-02 |
sheepluva |
fix flake angles
|
changeset |
files
|
2014-08-02 |
sheepluva |
"fix" sinegun
|
changeset |
files
|
2014-07-28 |
nemo |
should be RGBA, not RGB
|
changeset |
files
|
2014-07-28 |
nemo |
Using blended makes smilies and CJK less hideous.
|
changeset |
files
|
2014-07-25 |
unc0rr |
One more map
|
changeset |
files
|
2014-07-25 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
|
changeset |
files
|
2014-07-25 |
unc0rr |
Oops
|
changeset |
files
|
2014-07-25 |
unc0rr |
Official racer map #11
|
changeset |
files
|
2014-07-10 |
unc0rr |
Racer challenge map #10
|
changeset |
files
|
2014-07-07 |
sheepluva |
burst drowning gears into bubbles after timeout
|
changeset |
files
|
2014-07-07 |
sheepluva |
drowning tweaks
|
changeset |
files
|
2014-07-06 |
sheepluva |
cont.
|
changeset |
files
|
2014-07-06 |
sheepluva |
simplifying some code
|
changeset |
files
|
2014-07-06 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
|
changeset |
files
|
2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
|
changeset |
files
|
2014-07-06 |
sheepluva |
tweaks
|
changeset |
files
|
2014-07-05 |
sheepluva |
merge (even although I rebased... ok)
|
changeset |
files
|
2014-07-05 |
sheepluva |
for real this time
|
changeset |
files
|
2014-07-05 |
sheepluva |
fix pas2c build
|
changeset |
files
|
2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
|
changeset |
files
|
2014-07-05 |
unc0rr |
Treat "out" as "var"
|
changeset |
files
|
2014-07-05 |
sheepluva |
simplify some code
|
changeset |
files
|
2014-07-05 |
unc0rr |
Restore teams in teams list on rejoin, should fix issues with second rejoin.
|
changeset |
files
|
2014-07-04 |
unc0rr |
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
|
changeset |
files
|
2014-07-02 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
|
changeset |
files
|
2014-07-02 |
koda |
cpack: do not exclude liblua from release tarball
|
changeset |
files
|
2014-07-01 |
sheepluva |
add assignment I forgot
|
changeset |
files
|
2014-07-01 |
sheepluva |
lua api: allow to specify layer when adding visual gear
|
changeset |
files
|
2014-06-29 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
|
changeset |
files
|
2014-06-29 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
|
changeset |
files
|
2014-06-28 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
|
changeset |
files
|
2014-06-26 |
unc0rr |
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
|
changeset |
files
|
2014-06-25 |
Igor Paliychuk |
Ukrainian translation update
|
changeset |
files
|
2014-06-24 |
nemo |
2x2 to avoid engine bug
|
changeset |
files
|
2014-06-24 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
|
changeset |
files
|
2014-06-23 |
unc0rr |
Inform engine if player is back after being disconnected
|
changeset |
files
|
2014-06-23 |
unc0rr |
Allow server admins to join room of another protocol version
|
changeset |
files
|
2014-06-19 |
unc0rr |
Fix issue #791:
|
changeset |
files
|
2014-06-19 |
unc0rr |
Racer challenge map #9
|
changeset |
files
|
2014-06-18 |
sheepluva |
merge time. it's been a while
|
changeset |
files
|
2014-06-18 |
sheepluva |
fix search&replace whoopsy
|
changeset |
files
|
2014-06-18 |
sheepluva |
fix camera now being centered on land when game starts
|
changeset |
files
|
2014-06-18 |
sheepluva |
cleanup and lol
|
changeset |
files
|
2014-06-18 |
sheepluva |
move DrawWaves to uRender
|
changeset |
files
|
2014-06-18 |
unc0rr |
Compressing and encoding
|
changeset |
files
|
2014-06-18 |
sheepluva |
more tweaking
|
changeset |
files
|
2014-06-18 |
sheepluva |
reuse buffers
|
changeset |
files
|
2014-06-18 |
sheepluva |
render tweaks
|
changeset |
files
|
2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
|
changeset |
files
|
2014-06-17 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
|
changeset |
files
|
2014-06-18 |
unc0rr |
Code drawn map in haskell \o/
|
changeset |
files
|
2014-06-17 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
|
changeset |
files
|
2014-06-17 |
sheepluva |
"documentation"
|
changeset |
files
|
2014-06-17 |
sheepluva |
fix some (newly introduces) glitches with normal water
|
changeset |
files
|
2014-06-17 |
sheepluva |
fix pas2c build
|
changeset |
files
|
2014-06-17 |
sheepluva |
little visual tweak to weSea rendering
|
changeset |
files
|
2014-06-16 |
sheepluva |
adding some arrow
|
changeset |
files
|
2014-06-16 |
sheepluva |
speed up tests
|
changeset |
files
|
2014-06-16 |
sheepluva |
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
|
changeset |
files
|
2014-06-16 |
sheepluva |
remove unneeded import
|
changeset |
files
|
2014-06-16 |
sheepluva |
tweaking hogpointer position again
|
changeset |
files
|
2014-06-16 |
sheepluva |
various tweaks
|
changeset |
files
|
2014-06-15 |
sheepluva |
tweak engine segfault capabilities
|
changeset |
files
|
2014-06-15 |
unc0rr |
Revert all recent sheepluva's work
|
changeset |
files
|
2014-06-15 |
sheepluva |
fix videorec build
|
changeset |
files
|
2014-06-15 |
sheepluva |
whoops. an "end" moved there
|
changeset |
files
|
2014-06-15 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
|
changeset |
files
|
2014-06-14 |
sheepluva |
clean up halting a little
|
changeset |
files
|
2014-06-14 |
sheepluva |
enforce style on message boxes some more
|
changeset |
files
|
2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
|
changeset |
files
|
2014-06-14 |
sheepluva |
tweak how chat lines are rendered
|
changeset |
files
|
2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
|
changeset |
files
|
2014-06-13 |
sheepluva |
some rendering tweaks
|
changeset |
files
|
2014-06-13 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
|
changeset |
files
|
2014-06-13 |
sheepluva |
grmlgrmlpas2cgrmlgrml
|
changeset |
files
|
2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
|
changeset |
files
|
2014-06-13 |
sheepluva |
fix pas2c build for real this time...
|
changeset |
files
|
2014-06-13 |
sheepluva |
I misscounted
|
changeset |
files
|
2014-06-13 |
sheepluva |
fix some pas2c related overloading issue
|
changeset |
files
|
2014-06-13 |
sheepluva |
whoops, pas2c I owe you
|
changeset |
files
|
2014-06-13 |
sheepluva |
state file name and line number in lua error messages
|
changeset |
files
|
2014-06-13 |
sheepluva |
racer: if hog starts race without any weapon selected, select whatever is first
|
changeset |
files
|
2014-06-13 |
sheepluva |
lua api: SetNextWeapon()
|
changeset |
files
|
2014-06-12 |
sheepluva |
lua api: DismissTeam(teamname)
|
changeset |
files
|
2014-06-12 |
sheepluva |
lua api: SetWeapon(ammoType)
|
changeset |
files
|
2014-06-12 |
sheepluva |
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
|
changeset |
files
|
2014-06-12 |
sheepluva |
more of the same
|
changeset |
files
|
2014-06-12 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
|
changeset |
files
|
2014-06-12 |
sheepluva |
further WIP (better error messages)
|
changeset |
files
|
2014-06-12 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
|
changeset |
files
|
2014-06-12 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
|
changeset |
files
|
2014-06-12 |
unc0rr |
Fix pas2c build
|
changeset |
files
|
2014-06-12 |
sheepluva |
make enums crash-safe. and other fixes
|
changeset |
files
|
2014-06-11 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
|
changeset |
files
|
2014-06-11 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
|
changeset |
files
|
2014-06-11 |
sheepluva |
tiny lua documentation fix
|
changeset |
files
|
2014-06-11 |
sheepluva |
uWorld does not require uMatrix anymore
|
changeset |
files
|
2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
|
changeset |
files
|
2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
|
changeset |
files
|
2014-06-10 |
unc0rr |
Fallback to old heuristic if not pit position
|
changeset |
files
|
2014-06-10 |
sheepluva |
update viewlimits after screen/window resize
|
changeset |
files
|
2014-06-10 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
|
changeset |
files
|
2014-06-10 |
sheepluva |
whoops, forgot to include this file in commt
|
changeset |
files
|
2014-06-10 |
sheepluva |
superminor tweaks
|
changeset |
files
|
2014-06-10 |
sheepluva |
<koda> wut, chats as commit mesages?
|
changeset |
files
|
2014-06-10 |
sheepluva |
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
|
changeset |
files
|
2014-06-10 |
sheepluva |
figure out visible land tiles in advance
|
changeset |
files
|
2014-06-10 |
sheepluva |
some minor tweaks and stuff
|
changeset |
files
|
2014-06-10 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
|
changeset |
files
|
2014-06-10 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
|
changeset |
files
|
2014-06-09 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
|
changeset |
files
|
2014-06-09 |
sheepluva |
small hat loading tweak
|
changeset |
files
|
2014-06-09 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
|
changeset |
files
|
2014-06-09 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
|
changeset |
files
|
2014-06-07 |
sheepluva |
committing patch from issue 798, as requested by unC0Rr
|
changeset |
files
|
2014-06-07 |
sheepluva |
fix cabal build (on linux)
|
changeset |
files
|
2014-06-07 |
sheepluva |
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
|
changeset |
files
|
2014-06-05 |
unc0rr |
Some further work on map optimizer
|
changeset |
files
|
2014-06-04 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
|
changeset |
files
|
2014-06-03 |
nemo |
theme configurable sudden death music. untested
|
changeset |
files
|
2014-06-01 |
nemo |
allow teleporting outside Land[]
|
changeset |
files
|
2014-06-01 |
sheepluva |
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
|
changeset |
files
|
2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
|
changeset |
files
|
2014-05-31 |
nemo |
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
|
changeset |
files
|
2014-05-30 |
sheepluva |
get rid of fpc warnings/hints
|
changeset |
files
|
2014-05-28 |
unc0rr |
Fix some of issues found by coverity
|
changeset |
files
|
2014-05-23 |
unc0rr |
Official racer challenge map #8
|
changeset |
files
|
2014-05-19 |
unc0rr |
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
|
changeset |
files
|
2014-05-15 |
unc0rr |
Fix some pas2c engine warnings
|
changeset |
files
|
2014-05-14 |
unc0rr |
Count number of pixels changed during draw
|
changeset |
files
|
2014-05-14 |
unc0rr |
Small optimization (no need to draw last point of the path)
|
changeset |
files
|
2014-05-13 |
unc0rr |
Oops, should stop coding at night
|
changeset |
files
|
2014-05-13 |
unc0rr |
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
|
changeset |
files
|
2014-05-09 |
unc0rr |
Support OR operator in $IFDEF. Fixes pas2c builds.
|
changeset |
files
|
2014-05-07 |
sheepluva |
rolling back the rest
|
changeset |
files
|
2014-05-07 |
sheepluva |
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
|
changeset |
files
|
2014-05-06 |
unc0rr |
sekret feature (test commit)
|
changeset |
files
|
2014-05-06 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
|
changeset |
files
|
2014-04-30 |
unc0rr |
Drawn maps optimizer - first steps:
|
changeset |
files
|
2014-04-30 |
unc0rr |
Fix crashers in rc plane code
|
changeset |
files
|
2014-04-29 |
unc0rr |
Merge
|
changeset |
files
|
2014-04-28 |
sheepluva |
don't search for lua 5.1 anymore
|
changeset |
files
|
2014-04-28 |
unc0rr |
Don't activate invulnerability/vampirism between shots of multiattack weapon
|
changeset |
files
|
2014-04-28 |
sheepluva |
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
|
changeset |
files
|
2014-04-25 |
unc0rr |
Fix typo leading to crashes
|
changeset |
files
|
2014-04-25 |
unc0rr |
Add race type detection
|
changeset |
files
|
2014-04-25 |
unc0rr |
- Fix bug with infinite rounds in racer when a team quits mid-game
|
changeset |
files
|
2014-04-16 |
unc0rr |
Fix new generator on 32 bit arch
|
changeset |
files
|
2014-04-15 |
unc0rr |
No more occasional long straight edges
|
changeset |
files
|
2014-04-28 |
tomasstraupis |
Spelling corrections
|
changeset |
files
|
2014-04-15 |
unc0rr |
Optimize out path closing point for one point paths
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changeset |
files
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2014-04-14 |
unc0rr |
Racer challenge map #7
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changeset |
files
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2014-04-04 |
unc0rr |
Official racer challenge map #6
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changeset |
files
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2014-03-29 |
nemo |
merge
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changeset |
files
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2014-03-29 |
nemo |
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
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changeset |
files
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2014-03-28 |
unc0rr |
Send updated info on map switched by voting
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changeset |
files
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2014-03-28 |
unc0rr |
Fix condition
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changeset |
files
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2014-03-28 |
unc0rr |
Fix build
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changeset |
files
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2014-03-27 |
unc0rr |
- Fix applying vote result
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changeset |
files
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2014-03-24 |
unc0rr |
Fix script
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changeset |
files
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2014-03-24 |
unc0rr |
Racer challenge #5
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changeset |
files
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2014-03-23 |
unc0rr |
Some fixes to voting + small refactoring
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changeset |
files
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2014-03-20 |
unc0rr |
Better detection
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changeset |
files
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2014-03-20 |
nemo |
hm. I think I forgot to commit this when adding speech bubble change
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changeset |
files
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2014-03-20 |
unc0rr |
Fix warnings
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changeset |
files
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2014-03-20 |
unc0rr |
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
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changeset |
files
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2014-03-19 |
unc0rr |
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
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changeset |
files
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2014-03-19 |
unc0rr |
Process segments from last to first point too
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changeset |
files
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2014-03-19 |
unc0rr |
Prevent intersections with segment from last to first point, adjust size of details
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changeset |
files
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2014-03-19 |
unc0rr |
Fix div by zero error in new generator
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changeset |
files
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2014-03-18 |
unc0rr |
Greedy approach: divide while it divides
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changeset |
files
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2014-03-18 |
unc0rr |
No self intersections, except for weirdness between first and last point
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changeset |
files
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2014-03-17 |
unc0rr |
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
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changeset |
files
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2014-03-16 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
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changeset |
files
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2014-03-15 |
unc0rr |
Some progress on new generator
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changeset |
files
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2014-03-14 |
unc0rr |
Move template-based generator into its own file
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changeset |
files
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2014-03-14 |
unc0rr |
Some optimizations
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changeset |
files
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2014-03-14 |
unc0rr |
Fix perlin gen on 32 bit arch
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changeset |
files
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2014-03-13 |
unc0rr |
- Room save/load into/from file
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changeset |
files
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2014-03-13 |
unc0rr |
Allow to save and delete room config in room
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changeset |
files
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2014-03-13 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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changeset |
files
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2014-03-12 |
nemo |
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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changeset |
files
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2014-03-12 |
nemo |
this is fine right?
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changeset |
files
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2014-03-10 |
unc0rr |
Tweaks and tweaks
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changeset |
files
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2014-03-10 |
unc0rr |
- Rework FillLand
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changeset |
files
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2014-03-10 |
nemo |
as suggested, precompute to avoid use of double
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changeset |
files
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2014-03-08 |
unc0rr |
Experiment: enforce a plate at bottom so the map generated is more connected
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changeset |
files
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2014-03-08 |
unc0rr |
Some optimizations
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changeset |
files
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2014-03-08 |
unc0rr |
Strip Z axis from calculations
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changeset |
files
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2014-03-08 |
unc0rr |
Setup leftX, rightX and topY
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changeset |
files
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2014-03-07 |
unc0rr |
Some tweaks to perlin generator
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changeset |
files
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2014-03-07 |
unc0rr |
Add randomness
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changeset |
files
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2014-03-07 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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changeset |
files
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2014-03-06 |
unc0rr |
Racer challenge map #4
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changeset |
files
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2014-03-05 |
unc0rr |
merge
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changeset |
files
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2014-03-05 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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changeset |
files
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2014-03-05 |
unc0rr |
Don't run two engine threads simultaneously
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changeset |
files
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2014-03-04 |
unc0rr |
Don't call halt()
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changeset |
files
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2014-03-03 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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changeset |
files
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2014-03-03 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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changeset |
files
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2014-03-01 |
unc0rr |
Make it build as library
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changeset |
files
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2014-03-01 |
nemo |
Only draw border for solid land
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changeset |
files
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2014-03-01 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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changeset |
files
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2014-03-01 |
unc0rr |
merge
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changeset |
files
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2014-03-01 |
nemo |
always update. a bit inefficient, but scripts do weird things.
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changeset |
files
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2014-03-01 |
unc0rr |
Fix "don't know how to make hwengine.pas" error
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changeset |
files
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2014-03-01 |
nemo |
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
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changeset |
files
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2014-03-01 |
nemo |
pass --prefix to previews too
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changeset |
files
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2014-02-28 |
unc0rr |
Use all pixels, not only 8x8 areas
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changeset |
files
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2014-02-28 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
|
changeset |
files
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2014-02-27 |
unc0rr |
Oops, remove debug stuff which hid the feature
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changeset |
files
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2014-02-26 |
unc0rr |
Add alpha channel to preview
|
changeset |
files
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2014-02-26 |
unc0rr |
Move preview rendering into HWMap
|
changeset |
files
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2014-02-25 |
unc0rr |
- Make world wrap edges not depend on gear radius
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changeset |
files
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2014-02-24 |
nemo |
move the freeModule too, couple of style tweaks
|
changeset |
files
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2014-02-23 |
sheepluva |
fix molotov sprite too
|
changeset |
files
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