Tue, 29 Jun 2010 23:30:49 -0400 | nemo | Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations. | changeset | files |
Wed, 30 Jun 2010 03:26:15 +0200 | sheepluva | clouds: up-and-down-bouncing now without evil loop | changeset | files |
Tue, 29 Jun 2010 23:25:42 +0200 | sheepluva | bee: | changeset | files |
Tue, 29 Jun 2010 22:16:26 +0200 | sheepluva | explosions: cache rounded X,Y values | changeset | files |
Tue, 29 Jun 2010 15:52:13 -0400 | nemo | Dammit. Forgot to pull/rebase before making the VG change | changeset | files |
Tue, 29 Jun 2010 18:06:50 +0200 | sheepluva | rope: another, small optimization | changeset | files |
Tue, 29 Jun 2010 15:50:34 -0400 | nemo | Optimise vgtSmokeTrace/vgtEvilTrace handler | changeset | files |
Tue, 29 Jun 2010 10:18:51 -0400 | nemo | Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :) | changeset | files |