2012-07-09 |
Stepan777 |
fix bug with desynced camera positions
|
changeset |
files
|
2012-07-12 |
nemo |
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Debug commit
|
changeset |
files
|
2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
|
changeset |
files
|
2012-07-12 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-07-09 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-10 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
|
changeset |
files
|
2012-07-08 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
|
changeset |
files
|
2012-07-08 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
|
changeset |
files
|
2012-07-08 |
Stepan777 |
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
|
changeset |
files
|
2012-07-08 |
nemo |
A bit more convoluted, but more attractive visually
|
changeset |
files
|
2012-07-08 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-08 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix alpha channel in image rescaling
|
changeset |
files
|
2012-07-08 |
nemo |
Draw bombs behind plane
|
changeset |
files
|
2012-07-07 |
Stepan777 |
Fix thumbnails. On some OpenGL implementations they weren't working.
|
changeset |
files
|
2012-07-08 |
unc0rr |
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix frontend for ffmpeg 0.7.13
|
changeset |
files
|
2012-07-08 |
nemo |
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
|
changeset |
files
|
2012-07-07 |
Stepan777 |
Fix compilation of hwengine on ffmpeg 0.7.13.
|
changeset |
files
|
2012-07-26 |
Medo |
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
|
changeset |
files
|
2012-07-08 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix for older ffmpeg (0.7.13)
|
changeset |
files
|
2012-07-24 |
Medo |
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
|
changeset |
files
|
2012-07-07 |
kjpou1 |
remaining files for the Danish translation
|
changeset |
files
|
2012-07-06 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
|
changeset |
files
|
2012-07-22 |
Medo |
Hedgeroid: Reworked player and room lists, added menus, added playername query
|
changeset |
files
|
2012-07-07 |
unc0rr |
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
|
changeset |
files
|
2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
|
changeset |
files
|
2012-07-21 |
Medo |
Hedgeroid: More work on the lobby activity
|
changeset |
files
|
2012-07-07 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
|
changeset |
files
|
2012-07-06 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Lobby activity improvements
|
changeset |
files
|
2012-07-07 |
nemo |
unbreak grayscale
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
|
changeset |
files
|
2012-07-05 |
unc0rr |
It is global var
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Got the roomlist working... more or less.
|
changeset |
files
|
2012-07-05 |
unc0rr |
Fix crash when hedgehog dies while switching from it
|
changeset |
files
|
2012-07-19 |
Medo |
Re-Added the commandline client, but it's not compilable agains the latest frontlib
|
changeset |
files
|
2012-07-04 |
nemo |
free up power for use by script
|
changeset |
files
|
2012-07-19 |
Medo |
frontlib:
|
changeset |
files
|
2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
|
changeset |
files
|
2012-07-18 |
Medo |
frontlib: Fix onRoomUpdateCb receiving a null pointer
|
changeset |
files
|
2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
|
changeset |
files
|
2012-07-17 |
Medo |
Hedgeroid: Fixed multitouch breakage
|
changeset |
files
|
2012-06-29 |
unc0rr |
Properly convert taking address of function with var parameters
|
changeset |
files
|
2012-07-17 |
Medo |
Hedgeroid: Chat and player list work now, but everything is very much WIP
|
changeset |
files
|
2012-06-29 |
unc0rr |
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
|
changeset |
files
|
2012-07-16 |
Medo |
Hedgeroid: Layout experiments for the lobby page
|
changeset |
files
|
2012-06-29 |
unc0rr |
Don't produce unnecessary and erroneous defines
|
changeset |
files
|
2012-07-10 |
Medo |
Hedgeroid: Added experimental lobby chat
|
changeset |
files
|
2012-06-29 |
xymeng |
Fix the function definition issue so the function pointer format now looks correct.
|
changeset |
files
|
2012-07-10 |
Medo |
Hedgeroid: Simplified some code
|
changeset |
files
|
2012-06-28 |
unc0rr |
Tiny optimization + formatting fix
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Added missing disconnect case
|
changeset |
files
|
2012-06-28 |
unc0rr |
Convert function with var parameters declarations into #define + function which accepts pointers
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Added the NDK build file for Android
|
changeset |
files
|
2012-06-28 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
|
changeset |
files
|
2012-06-27 |
nemo |
ocd
|
changeset |
files
|
2012-07-05 |
Medo |
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
|
changeset |
files
|
2012-06-27 |
unc0rr |
Prepare to handle passing by reference
|
changeset |
files
|
2012-07-04 |
Medo |
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
|
changeset |
files
|
2012-06-27 |
unc0rr |
Remove trailing spaces
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
|
changeset |
files
|
2012-06-27 |
nemo |
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
|
changeset |
files
|
2012-06-27 |
Medo |
Merge
|
changeset |
files
|
2012-06-27 |
sphrix |
Missions localisation
|
changeset |
files
|
2012-06-27 |
nemo |
More efficient
|
changeset |
files
|
2012-06-27 |
nemo |
oops
|
changeset |
files
|
2012-06-27 |
nemo |
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
|
changeset |
files
|
2012-06-27 |
nemo |
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
|
changeset |
files
|
2012-06-26 |
Stepan777 |
Here they come - thumbnails.
|
changeset |
files
|
2012-06-27 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
|
changeset |
files
|
2012-06-26 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-26 |
koda |
updated ios project file
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
|
changeset |
files
|
2012-06-26 |
nemo |
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-26 |
unc0rr |
Don't set erasing flag when it is unnecessary so hwmap could compress better
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
|
changeset |
files
|
2012-06-26 |
nemo |
er. this one too
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
made surface retaining mandatory
|
changeset |
files
|
2012-06-25 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
added missing uBinPacker.pas and uAtlas.pas
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
|
changeset |
files
|
2012-06-25 |
nemo |
Update contributor e-mail address
|
changeset |
files
|
2012-06-25 |
Stepan777 |
Restore almost old TCPBase behaviour
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-25 |
nemo |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
remaining IFDEFs
|
changeset |
files
|
2012-06-25 |
unc0rr |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-25 |
nemo |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
|
changeset |
files
|
2012-06-24 |
nemo |
These 2 need masks now
|
changeset |
files
|
2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
|
changeset |
files
|
2012-06-24 |
unc0rr |
Fix completely broken RateHammer
|
changeset |
files
|
2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-24 |
nemo |
Sanity limits.
|
changeset |
files
|
2012-06-24 |
nemo |
Another take at prettier crate appearance
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Getting there :) Added commandline client for testing
|
changeset |
files
|
2012-06-24 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
|
changeset |
files
|
2012-06-25 |
Medo |
frontlib: Using macros for simplification of callbacks
|
changeset |
files
|
2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
|
changeset |
files
|
2012-06-24 |
Medo |
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
|
changeset |
files
|
2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
|
changeset |
files
|
2012-06-21 |
Medo |
More progress on the netplay part of the frontlib
|
changeset |
files
|
2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
|
changeset |
files
|
2012-06-19 |
Medo |
Merge
|
changeset |
files
|
2012-06-22 |
unc0rr |
Swap order of actions
|
changeset |
files
|
2012-06-18 |
unc0rr |
Output log to stdout instead of stderr
|
changeset |
files
|
2012-06-18 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2012-07-23 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
|
changeset |
files
|
2012-06-18 |
unc0rr |
set(LUA_LIBRARY lua.dll) for win32 builds
|
changeset |
files
|
2012-07-20 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
|
changeset |
files
|
2012-06-17 |
unc0rr |
BindsModel
|
changeset |
files
|
2012-07-20 |
belphegorr |
Added localization
|
changeset |
files
|
2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
|
changeset |
files
|
2012-07-20 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
|
changeset |
files
|
2012-06-17 |
koda |
CROSSAPPLE ftw
|
changeset |
files
|
2012-07-16 |
belphegorr |
Fixed a visual gear in Mission 5
|
changeset |
files
|
2012-06-17 |
unc0rr |
This should fix default hogs names in network game
|
changeset |
files
|
2012-07-16 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
|
changeset |
files
|
2012-06-16 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
|
changeset |
files
|
2012-07-10 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
|
changeset |
files
|
2012-06-14 |
unc0rr |
AI loves to jump
|
changeset |
files
|
2012-07-10 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
|
changeset |
files
|
2012-06-13 |
koda |
ios: disable some warnings
|
changeset |
files
|
2012-07-08 |
belphegorr |
Changed a ShowMission in Mission 4
|
changeset |
files
|
2012-06-13 |
koda |
it was inevitable
|
changeset |
files
|
2012-07-08 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
|
changeset |
files
|
2012-06-13 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
|
changeset |
files
|
2012-06-13 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
|
changeset |
files
|
2012-06-13 |
koda |
add default cfg files for uniformity in missions
|
changeset |
files
|
2012-07-06 |
belphegorr |
Increased turn time to 40
|
changeset |
files
|
2012-06-12 |
Stepan777 |
fix very stupid bug :)
|
changeset |
files
|
2012-06-13 |
koda |
DPI for everyone
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
|
changeset |
files
|
2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
|
changeset |
files
|
2012-06-19 |
Medo |
frontlib: Started work on the server connection code
|
changeset |
files
|
2012-06-13 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced ammo count on Mission 2
|
changeset |
files
|
2012-06-11 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-15 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
|
changeset |
files
|
2012-06-13 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
|
changeset |
files
|
2012-07-05 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
|
changeset |
files
|
2012-06-12 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
|
changeset |
files
|
2012-06-10 |
koda |
reorganize options.inc a little
|
changeset |
files
|
2012-07-05 |
belphegorr |
Added localization and changed primary team color.
|
changeset |
files
|
2012-06-12 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
|
changeset |
files
|
2012-06-10 |
koda |
uniform NOPNG and NOSERVER cmake symbols
|
changeset |
files
|
2012-07-04 |
belphegorr |
Added Mission 4: United We Stand
|
changeset |
files
|
2012-06-10 |
Medo |
Merge
|
changeset |
files
|
2012-06-10 |
koda |
sed 's/\t/ /g' CMakeLists.txt
|
changeset |
files
|
2012-07-03 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
|
changeset |
files
|
2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
|
changeset |
files
|
2012-07-01 |
belphegorr |
Removed some debugging lines I forgot to remove.
|
changeset |
files
|
2012-06-09 |
nemo |
disable this debug too
|
changeset |
files
|
2012-07-01 |
belphegorr |
Added mission 3: The Journey Back
|
changeset |
files
|
2012-06-09 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
|
changeset |
files
|
2012-06-29 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
|
changeset |
files
|
2012-06-09 |
unc0rr |
TestBaseballBat
|
changeset |
files
|
2012-06-25 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
|
changeset |
files
|
2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
|
changeset |
files
|
2012-06-25 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
|
changeset |
files
|
2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
|
changeset |
files
|
2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
|
changeset |
files
|
2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
|
changeset |
files
|
2012-06-25 |
belphegorr |
Added the helper script I forgot to add last time
|
changeset |
files
|
2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
|
changeset |
files
|
2012-06-25 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
|
changeset |
files
|
2012-06-09 |
Xeli |
restore fpc 2.4.2 compatibility
|
changeset |
files
|
2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
|
changeset |
files
|
2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
|
changeset |
files
|
2012-06-08 |
Xeli |
fix shift key by disabling the key modifiers for now
|
changeset |
files
|
2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
|
changeset |
files
|
2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
|
changeset |
files
|
2012-06-07 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
|
changeset |
files
|
2012-06-07 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-07 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
|
changeset |
files
|
2012-06-06 |
Xeli |
removed some writelns
|
changeset |
files
|
2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
|
changeset |
files
|
2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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changeset |
files
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2012-06-06 |
unc0rr |
Not needed here
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changeset |
files
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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changeset |
files
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2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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changeset |
files
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2012-06-05 |
Wolfgang Steffens |
Merge
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changeset |
files
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2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
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changeset |
files
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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changeset |
files
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2012-06-04 |
nemo |
tidy flags
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changeset |
files
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2012-06-10 |
Medo |
Small improvements to the frontend lib for better debugging
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changeset |
files
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2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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changeset |
files
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2012-06-04 |
Stepan777 |
here it is
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changeset |
files
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2012-06-09 |
Medo |
Implemented game launching API for the frontlib.
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changeset |
files
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2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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changeset |
files
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2012-06-08 |
Medo |
Implemented public API for letting the engine render maps
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changeset |
files
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2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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changeset |
files
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2012-06-07 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
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changeset |
files
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2012-06-04 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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changeset |
files
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2012-06-04 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
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changeset |
files
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2012-06-04 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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changeset |
files
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2012-06-02 |
Medo |
frontlib refactoring
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changeset |
files
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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changeset |
files
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2012-06-02 |
Medo |
Merge
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changeset |
files
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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changeset |
files
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2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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changeset |
files
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2012-06-02 |
Medo |
Merge
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changeset |
files
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2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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changeset |
files
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2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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changeset |
files
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2012-05-31 |
mikade |
merge
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changeset |
files
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2012-06-02 |
Medo |
Demo recording for the frontend library
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changeset |
files
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2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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changeset |
files
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2012-05-31 |
Medo |
Moved frontlib into project_files
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changeset |
files
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2012-05-31 |
unc0rr |
merge
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changeset |
files
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2012-05-31 |
Medo |
Further work on the frontend library, restructuring, ...
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changeset |
files
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2012-05-31 |
unc0rr |
merge
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changeset |
files
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2012-05-31 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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changeset |
files
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2012-05-30 |
Medo |
Started work on the frontend networking library
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changeset |
files
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2012-05-31 |
unc0rr |
Improve TestWhip
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changeset |
files
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2012-05-30 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
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changeset |
files
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2012-05-29 |
Medo |
Removed dead/deprecated code and comments
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changeset |
files
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2012-05-31 |
unc0rr |
pas2c stuff
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changeset |
files
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2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
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changeset |
files
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2012-05-29 |
Medo |
Merge
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changeset |
files
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2012-05-30 |
unc0rr |
merge
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changeset |
files
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2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
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changeset |
files
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2012-05-29 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
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changeset |
files
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2012-05-28 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
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changeset |
files
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2012-05-28 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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changeset |
files
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2012-05-28 |
nemo |
also change specialists
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changeset |
files
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2012-05-28 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
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changeset |
files
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2012-05-28 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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changeset |
files
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2012-05-28 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
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changeset |
files
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