Tue, 20 Nov 2012 21:55:51 +0100 koda fix physfs on osx, now all platforms should be happy
Wed, 21 Nov 2012 00:16:09 +0400 unc0rr Oops
Wed, 21 Nov 2012 00:04:09 +0400 unc0rr Start port to frontlib
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 22:29:58 +0400 unc0rr Fix SDL library name
Tue, 20 Nov 2012 19:16:11 +0100 koda find lua.h ...
Tue, 20 Nov 2012 18:51:42 +0100 koda thou shall not use system headers for crossplatformness
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Tue, 20 Nov 2012 17:50:17 +0100 koda use lua headers correctly
Tue, 20 Nov 2012 00:47:35 +0400 unc0rr Fix typo
Tue, 20 Nov 2012 00:10:12 +0400 unc0rr Okay, remove previous request only if it has same parent
Mon, 19 Nov 2012 23:43:45 +0400 unc0rr - Only allow one engine instance running at the moment
Mon, 19 Nov 2012 13:21:20 +0100 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
Mon, 19 Nov 2012 17:41:09 +0400 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
Mon, 19 Nov 2012 10:38:02 +0400 unc0rr Merge
Mon, 19 Nov 2012 03:29:41 +0100 koda fix deprecation warnings for libav sources
Mon, 19 Nov 2012 02:48:21 +0100 koda meh
Mon, 19 Nov 2012 00:49:24 +0100 koda linking phsyfs on osx
Sun, 18 Nov 2012 19:33:15 +0100 Xeli allow the engine to use physfs on android too
Sun, 18 Nov 2012 23:10:26 +0400 unc0rr Merge from 0.9.18
Sun, 18 Nov 2012 18:58:46 +0400 unc0rr Convert reading hedgehogs limit from map config
Sun, 18 Nov 2012 18:52:58 +0400 unc0rr Download .zip too, and store them to .hwp
Sat, 17 Nov 2012 20:30:32 -0500 nemo merge... need to remember to update first
Sun, 18 Nov 2012 01:00:26 +0400 unc0rr Merge physfslayer branch into default. Have fun!
Sun, 18 Nov 2012 01:06:01 +0400 unc0rr Close this branch physfslayer
Sun, 18 Nov 2012 00:58:57 +0400 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
Sat, 17 Nov 2012 20:27:49 -0500 nemo oops
Wed, 14 Nov 2012 00:23:29 +0100 koda oops webgl
Sun, 18 Nov 2012 00:37:23 +0400 unc0rr Mount .hwt files found in Data folder physfslayer
Sat, 17 Nov 2012 09:03:47 -0500 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
Tue, 13 Nov 2012 23:56:50 +0100 koda link main on osx webgl
Sat, 17 Nov 2012 22:45:30 +0400 unc0rr Get rid of DataManager::findFileForRead physfslayer
Fri, 16 Nov 2012 06:14:18 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Tue, 13 Nov 2012 23:39:49 +0100 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
Sat, 17 Nov 2012 22:07:17 +0400 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
Fri, 16 Nov 2012 05:54:01 +0100 koda mutatis mutandis
Tue, 13 Nov 2012 22:24:30 +0100 koda some CMake cleanup webgl
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Thu, 15 Nov 2012 22:43:44 +0100 Xeli up android target api (but this commit is actually just to test buildbot: desync
Tue, 13 Nov 2012 13:57:29 -0500 nemo fix build webgl
Sat, 17 Nov 2012 00:15:30 +0400 unc0rr Keeping bruteforce physfslayer
Thu, 15 Nov 2012 16:46:46 +0100 Xeli another tweak tomake --stats-only work on headless servers
Sun, 11 Nov 2012 22:29:58 +0100 koda and install it too webgl
Sat, 17 Nov 2012 00:10:46 +0400 unc0rr Oops, didn't realize FindLua.cmake is our own module physfslayer
Thu, 15 Nov 2012 13:58:49 +0400 unc0rr Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
Sun, 11 Nov 2012 19:11:47 +0100 koda comments and runtime list of files to convert and compile webgl
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Thu, 15 Nov 2012 13:57:29 +0400 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
Sun, 11 Nov 2012 17:58:36 +0100 koda finally hwengine in c links without errors webgl
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:52:49 +0100 koda cmake linking for engine in c webgl
Wed, 14 Nov 2012 23:27:33 +0400 unc0rr Engine loads fine with basic config physfslayer
Wed, 14 Nov 2012 22:27:05 -0500 nemo make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 22:08:40 -0500 nemo oops
Sun, 11 Nov 2012 16:53:16 +0100 koda better clang search webgl
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Wed, 14 Nov 2012 14:31:17 +0400 unc0rr Don't accept in-room flags when not in room
Sun, 11 Nov 2012 16:44:40 +0100 koda merge xymeng pas2c webgl
Tue, 13 Nov 2012 23:21:46 +0400 unc0rr merge with default physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Tue, 13 Nov 2012 13:50:04 +0400 unc0rr Some tweaks to AI
Sun, 11 Nov 2012 08:45:51 -0500 nemo fix demo playback
Thu, 08 Nov 2012 18:05:05 -0500 nemo couple of nots
Thu, 08 Nov 2012 15:57:01 -0500 nemo merge
Thu, 08 Nov 2012 17:18:49 +0400 unc0rr Various tweaks to recent AI change
Thu, 08 Nov 2012 15:54:11 -0500 nemo this wasn't needed IMO
Wed, 07 Nov 2012 23:04:29 -0500 nemo objects too
Wed, 07 Nov 2012 21:47:00 -0500 nemo something bender asked for. allow a mask without a map
Wed, 07 Nov 2012 18:46:00 -0500 nemo oups
Sun, 11 Nov 2012 14:59:22 +0100 koda search for more clang names webgl
Wed, 07 Nov 2012 15:37:02 -0500 nemo Make FindPlace more flexible on large maps.
Fri, 09 Nov 2012 23:11:53 +0100 koda no globs, sources not yet generated webgl
Wed, 07 Nov 2012 23:08:02 +0400 unc0rr merge
Fri, 09 Nov 2012 22:56:34 +0100 koda correct includes and clang detection webgl
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Wed, 07 Nov 2012 23:02:18 +0400 unc0rr More strictness on room bans
Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
Wed, 07 Nov 2012 13:24:01 -0500 nemo strip BOM
Fri, 09 Nov 2012 14:40:40 +0000 koda add a few cmakefiles for c engine and rtl webgl
Wed, 07 Nov 2012 12:54:40 -0500 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
Fri, 09 Nov 2012 14:32:54 +0000 koda add FindGLEW.cmake module webgl
Wed, 07 Nov 2012 13:23:18 +0400 unc0rr Try to beat AI in Mutant!
Thu, 08 Nov 2012 14:51:56 +0000 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
Wed, 07 Nov 2012 05:18:06 +0100 koda merge
Thu, 08 Nov 2012 14:46:55 +0000 koda split WEBGL and NOPASCAL cmake options webgl
Tue, 06 Nov 2012 20:28:15 -0500 nemo add gstMoving to avoid sticking
Thu, 08 Nov 2012 23:11:40 +0100 koda better GL.h (which was needed after all) webgl
Tue, 06 Nov 2012 23:59:58 +0400 unc0rr Don't zero TeamHealth, only show empty health bar
Thu, 08 Nov 2012 23:00:22 +0100 koda add xymeng's pas2c header webgl
Tue, 06 Nov 2012 23:33:25 +0400 unc0rr Spam log with checksums
Thu, 08 Nov 2012 22:59:13 +0100 koda empty or old files webgl
Tue, 06 Nov 2012 22:35:08 +0400 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
Thu, 08 Nov 2012 21:56:19 +0100 koda well this was silly webgl
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Wed, 07 Nov 2012 18:04:27 +0000 koda add xymeng's rtl port webgl
Tue, 06 Nov 2012 10:52:21 -0500 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
Wed, 07 Nov 2012 18:02:20 +0000 koda move stuff out of engine folder webgl
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 16:16:03 +0000 koda verbose pas2c for parsed args webgl
Mon, 05 Nov 2012 22:20:20 -0500 nemo issue #458
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Mon, 05 Nov 2012 22:18:47 -0500 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
Wed, 07 Nov 2012 13:31:58 +0000 koda haskell usability on windows webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
Tue, 06 Nov 2012 00:28:47 +0400 unc0rr Oops, fix room info on room admin change
Tue, 13 Nov 2012 23:16:21 +0400 unc0rr dos2unix hedgewars.pro physfslayer
Mon, 03 Jun 2013 10:01:33 +0200 koda close branch 0.9.18
Mon, 05 Nov 2012 01:35:54 +0100 koda move pas2c files in their own directory and add a warning about argument order webgl
Mon, 05 Nov 2012 01:05:23 +0100 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
Wed, 07 Nov 2012 23:44:54 +0400 unc0rr Build physfs lib before engine physfslayer
Tue, 12 Feb 2013 00:12:27 +0400 unc0rr Replay without frontend mode 0.9.18
Sun, 04 Nov 2012 06:11:39 +0100 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
Mon, 05 Nov 2012 23:10:54 +0400 unc0rr Fix function prototype physfslayer
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
Sun, 04 Nov 2012 03:04:20 +0100 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
Sun, 04 Nov 2012 17:27:54 -0500 nemo bad koda
Mon, 05 Nov 2012 23:03:32 +0400 unc0rr Start work on physfs support in engine physfslayer
Sun, 18 Nov 2012 23:09:29 +0400 unc0rr Fix crash in kamikaze 0.9.18
Sun, 04 Nov 2012 02:35:17 +0100 koda pas2c can read files without changing the process directory webgl
Sun, 04 Nov 2012 17:24:14 -0500 nemo Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
Mon, 05 Nov 2012 23:03:01 +0400 unc0rr - Load teams via physfs physfslayer
Wed, 07 Nov 2012 05:17:07 +0100 koda advice from hasufell 0.9.18
Sun, 04 Nov 2012 02:13:25 +0100 koda pas2C is slowely becoming parametric webgl
Sun, 04 Nov 2012 17:05:54 -0500 nemo oups
Mon, 05 Nov 2012 00:32:41 +0400 unc0rr merge with default again physfslayer
Mon, 05 Nov 2012 17:11:28 -0500 nemo strip bad line 0.9.18
Sat, 03 Nov 2012 23:44:49 +0100 koda let's start to introduce bugs in haskell stuff too webgl
Sun, 04 Nov 2012 17:05:15 -0500 nemo merge .18 lua
Sun, 04 Nov 2012 21:28:03 +0400 unc0rr Better place for SendUpdateOnThisRoom
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
Sat, 03 Nov 2012 23:28:42 +0400 unc0rr Send notification about 1 player in room on room creation
Sun, 04 Nov 2012 16:28:04 +0100 hasufell play nicer with system flags 0.9.18
Sat, 03 Nov 2012 19:16:41 +0100 koda leak
Sun, 04 Nov 2012 15:45:45 +0100 koda avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
Sat, 03 Nov 2012 19:16:05 +0100 koda this version of tremor requires a nil check on close_func
Sun, 04 Nov 2012 15:43:32 +0100 hasufell fix parallel compilation 0.9.18
Sat, 03 Nov 2012 18:01:38 +0100 koda merge from 0.9.18
Sat, 03 Nov 2012 22:45:24 -0400 nemo *sigh* 0.9.18
Sat, 03 Nov 2012 10:18:44 -0400 nemo more fixes 0.9.18
Fri, 02 Nov 2012 18:50:03 -0400 nemo Script typos 0.9.18
Fri, 02 Nov 2012 16:26:51 -0400 nemo update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
Thu, 01 Nov 2012 19:12:22 -0400 nemo 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
Fri, 02 Nov 2012 00:06:11 +0100 koda many osx sparkle fixes 0.9.18
Fri, 02 Nov 2012 20:59:57 +0100 Xeli remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Sun, 04 Nov 2012 23:56:27 +0400 unc0rr Wee, now frontend is able to load translation file physfslayer
Fri, 02 Nov 2012 00:03:56 +0100 koda fix name 0.9.18
Fri, 02 Nov 2012 20:57:20 +0100 Xeli merge from hedgeroid, includes Medo's work from GSoC
Sat, 03 Nov 2012 00:34:35 +0400 unc0rr Merge with default physfslayer
Thu, 01 Nov 2012 21:42:06 +0100 koda merge from default 0.9.18
Fri, 02 Nov 2012 10:17:52 +0400 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
Thu, 01 Nov 2012 16:22:40 -0400 nemo Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
Fri, 02 Nov 2012 10:07:30 +0400 unc0rr oops, fix incorrect room owner name in ROOM UPD command
Thu, 01 Nov 2012 16:22:07 -0400 nemo Removed tag 0.9.18-release 0.9.18
Thu, 01 Nov 2012 15:54:05 -0400 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
Fri, 02 Nov 2012 00:09:40 +0400 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
Thu, 01 Nov 2012 13:22:52 -0400 nemo Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
Thu, 01 Nov 2012 08:59:16 -0400 nemo Small fixes to b-day image. For next year I 'spose
Thu, 01 Nov 2012 13:22:17 -0400 nemo Removed tag 0.9.18-release 0.9.18
Thu, 01 Nov 2012 06:10:50 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Thu, 01 Nov 2012 14:31:53 +0400 unc0rr Fix 0.9.18 desync: 0.9.18
Thu, 01 Nov 2012 04:26:36 +0100 koda merge again
Thu, 01 Nov 2012 04:25:03 +0100 koda updated Info.plist 0.9.18
Thu, 01 Nov 2012 01:35:59 +0100 koda merge with 0.9.18
Thu, 01 Nov 2012 01:35:04 +0100 ChipHome small it.txt update 0.9.18
Mon, 21 Nov 2011 21:23:23 +0100 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
Thu, 01 Nov 2012 01:05:35 +0100 koda Added tag 0.9.18-release for changeset 2f203395baca 0.9.18
Wed, 31 Oct 2012 16:39:07 -0400 nemo !@#$ 0.9.18
Wed, 31 Oct 2012 16:35:43 -0400 nemo add missing cmakelists.txt, move portal mission graphic to correct dir 0.9.18
Wed, 31 Oct 2012 15:54:55 -0400 nemo merge trunk w/ final 0.9.18
Wed, 31 Oct 2012 15:31:18 -0400 nemo merge w/ trunk 0.9.18
Wed, 31 Oct 2012 15:29:16 -0400 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
Wed, 31 Oct 2012 15:21:29 -0400 sphrix portal challenge 0.9.18
Wed, 31 Oct 2012 15:10:21 -0400 nemo birthday style 0.9.18
Wed, 31 Oct 2012 22:59:18 +0400 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
Wed, 31 Oct 2012 14:51:03 +0400 unc0rr Update ai actions tracing subsystem 0.9.18
Wed, 31 Oct 2012 14:50:45 +0400 unc0rr Fix white background in players list on halloween, christmas and easter 0.9.18
Wed, 31 Oct 2012 12:52:53 +0400 unc0rr Merge from default 0.9.18
Wed, 31 Oct 2012 16:52:31 +0400 unc0rr Clear in-game flag when user joins room
Tue, 30 Oct 2012 12:50:50 +0100 koda libav name refactor
Tue, 30 Oct 2012 02:22:54 +0100 koda another stake at variable pre-initialisation - we lost preview logging in the course
Tue, 30 Oct 2012 18:01:11 -0400 Vatten apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
Mon, 29 Oct 2012 20:37:57 -0400 nemo fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
Tue, 30 Oct 2012 14:40:40 -0400 Vatten new script specialising in altering weapon behaviour 0.9.18
Tue, 30 Oct 2012 00:17:23 +0100 koda merge from stable
Tue, 30 Oct 2012 00:13:22 +0100 szczur polish language update (+ closes issue 322) 0.9.18
Mon, 29 Oct 2012 18:20:08 -0400 nemo consistent line endings 0.9.18
Mon, 29 Oct 2012 18:20:08 -0400 nemo consistent line endings
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting 0.9.18
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient 0.9.18
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient
Mon, 29 Oct 2012 21:46:50 +0100 koda merge trunk in 0.9.18 0.9.18
Mon, 29 Oct 2012 21:49:09 +0100 koda dev version bump, for 'stable' commits please use 0.9.18 branch
Mon, 29 Oct 2012 16:26:26 -0400 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
Mon, 29 Oct 2012 21:14:48 +0100 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
Mon, 29 Oct 2012 16:23:45 -0400 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
Tue, 30 Oct 2012 00:16:42 +0400 unc0rr Change messages a bit
Tue, 30 Oct 2012 00:10:31 +0400 unc0rr Mutant script
Mon, 29 Oct 2012 14:22:29 -0400 nemo Fix training script positions altered by variable land dimension change. Issue #453
Mon, 29 Oct 2012 18:17:36 +0100 Xeli Fix 440, used 'grave' rather than '`' in default binds
Mon, 29 Oct 2012 10:39:46 -0400 nemo darken and contrast the gray images to distinguish more easily from pink
Mon, 29 Oct 2012 09:35:16 -0400 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
Mon, 29 Oct 2012 14:32:54 +0400 unc0rr Improve TestSniperRifle a bit
Mon, 29 Oct 2012 05:06:15 -0400 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
Mon, 29 Oct 2012 12:51:21 +0400 unc0rr boo, koda
Mon, 29 Oct 2012 05:12:24 +0100 koda this commit is a no-op
Mon, 29 Oct 2012 04:26:44 +0100 koda close engine shortcut, from the discussion in issue 317
Mon, 29 Oct 2012 00:36:40 +0100 koda disable fps widget when recording
Mon, 29 Oct 2012 00:20:34 +0100 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
Sun, 28 Oct 2012 23:53:38 +0100 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
Sun, 28 Oct 2012 22:52:08 +0100 koda increase framerate and bitrate (issue 427)
Sun, 28 Oct 2012 17:31:54 -0400 nemo double cleaver rotation speed, also make spin direction dX dependent.
Mon, 29 Oct 2012 00:03:42 +0400 unc0rr Slight update of russian translation
Sun, 28 Oct 2012 23:43:56 +0400 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
Sun, 28 Oct 2012 15:18:26 +0100 Xeli add SDL as an dependency hedgeroid
Sun, 28 Oct 2012 20:35:08 +0100 sheepluva let animation objects delete themselves after they are not being used anymore
Sun, 28 Oct 2012 15:15:39 +0100 Xeli revert tremor back to a version before koda broke it ;p hedgeroid
Sun, 28 Oct 2012 12:36:08 -0400 nemo more like here
Sun, 28 Oct 2012 15:12:37 +0100 Xeli merge Medo's GSoC work hedgeroid
Sun, 28 Oct 2012 11:04:03 -0400 nemo Workaround for visual bug. Issue #442
Sun, 28 Oct 2012 13:28:23 +0100 Xeli merge hedgeroid branch with tip hedgeroid
Sun, 28 Oct 2012 04:57:11 +0100 koda add flag of the soviet union (issue 297)
Sun, 28 Oct 2012 04:47:30 +0100 koda fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
Sun, 28 Oct 2012 04:31:27 +0100 koda merge
Sun, 28 Oct 2012 04:31:16 +0100 koda forgot to remove these files when reverting tremor
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Sun, 28 Oct 2012 04:00:07 +0100 koda revert r767d3c4153a1 this tremor implementation is buggy
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
Sun, 28 Oct 2012 03:12:49 +0100 koda disable audio dampening on mobile
Sun, 28 Oct 2012 00:16:59 +0200 szczur polish translation update (bug448)
Sat, 27 Oct 2012 21:56:58 -0400 nemo issue #428 - move power to after team labels
Sat, 27 Oct 2012 21:40:37 +0200 sheepluva german engine translation update
Sat, 27 Oct 2012 21:24:17 +0200 sheepluva german Qt-Frontend translation update
Sat, 27 Oct 2012 22:23:41 +0400 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
Sat, 27 Oct 2012 20:05:52 +0200 Xeli apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
Sat, 27 Oct 2012 21:39:09 +0400 unc0rr Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
Sat, 27 Oct 2012 19:27:20 +0200 sheepluva these files had the executable flag/permission set
Sat, 27 Oct 2012 11:33:38 -0400 nemo Issue #443 - change in syntax for effects
Sat, 27 Oct 2012 14:50:38 +0200 koda minor macro cleanup
Sat, 27 Oct 2012 14:28:52 +0200 ChipHome updated italian translation (#447)
Sat, 27 Oct 2012 01:16:35 +0400 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
Sat, 27 Oct 2012 00:53:23 +0400 unc0rr Oops, fix room players list emptyness
Sat, 27 Oct 2012 00:39:27 +0400 unc0rr This should cover all entries from issue 438
Sat, 27 Oct 2012 00:27:15 +0400 unc0rr Fix cake splashing bug (issue 429)
Sat, 27 Oct 2012 00:20:31 +0400 unc0rr No hacks! Fix issue 437
Fri, 26 Oct 2012 20:37:18 +0200 sheepluva fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
Fri, 26 Oct 2012 14:06:42 -0400 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
Fri, 26 Oct 2012 13:50:03 -0400 nemo eh. might as well toss this in for reference purposes
Fri, 26 Oct 2012 13:47:16 -0400 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
Fri, 26 Oct 2012 19:38:25 +0200 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
Fri, 26 Oct 2012 12:42:56 -0400 nemo issue #445 spin math
Fri, 26 Oct 2012 17:21:28 +0200 sheepluva disable F5 key and data refresh
Fri, 26 Oct 2012 17:05:12 +0200 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
Fri, 26 Oct 2012 10:31:26 -0400 nemo missed this one when fixing regular flakes. issue #444
Fri, 26 Oct 2012 14:13:09 +0100 koda 0.9.18 release branch 0.9.18
Thu, 25 Oct 2012 13:55:55 -0400 nemo Restore -gv, limit points to template dimensions
Thu, 25 Oct 2012 13:30:08 -0400 nemo -gv was causing broken behaviour
Thu, 25 Oct 2012 11:57:06 -0400 nemo add gsoc students. also sphrix to translators
Thu, 25 Oct 2012 05:06:00 +0200 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
Thu, 25 Oct 2012 01:16:13 +0200 koda finally videorec on osx
Wed, 24 Oct 2012 18:44:23 +0100 koda I hate Windows and it hates me...
Wed, 24 Oct 2012 17:24:04 +0200 Randy add surname to credits
Wed, 24 Oct 2012 14:55:31 +0100 koda support video recording on windows with automation and headers
Wed, 24 Oct 2012 13:21:18 +0100 koda enable png support under win32
Wed, 24 Oct 2012 10:23:37 +0100 koda hgignore and skip one config file for win32
Wed, 24 Oct 2012 10:18:42 +0100 koda download SDL dlls if not present
Wed, 24 Oct 2012 10:17:38 +0100 koda update SDL headers for winutils
Wed, 24 Oct 2012 12:41:46 +0400 unc0rr Make explosion look depend less on fps
Wed, 24 Oct 2012 04:21:29 +0200 koda fuuuuuuuuuuuu don't use stack checking
Tue, 23 Oct 2012 20:15:15 -0400 nemo missing nil test
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Wed, 24 Oct 2012 00:35:27 +0400 unc0rr Get rid of C-style operators
Tue, 23 Oct 2012 12:09:15 -0400 nemo better?
Tue, 23 Oct 2012 11:14:08 -0400 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
Tue, 23 Oct 2012 15:52:06 +0100 koda lupdate -no-obsolete project_files/hedgewars.pro
Tue, 23 Oct 2012 07:34:33 -0400 nemo tweak tab styling
Tue, 23 Oct 2012 12:12:28 +0100 koda tweaks to win build script, hedgewars.pro now supports win32 target
Tue, 23 Oct 2012 04:06:12 -0400 nemo tweak tab appearance to try to appease koda
Tue, 23 Oct 2012 07:14:28 +0200 koda forgot modality for this widget
Tue, 23 Oct 2012 07:05:24 +0200 koda disable feedback button for now
Tue, 23 Oct 2012 07:03:07 +0200 koda set window modality also for custom dialogs, small text changes
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Tue, 23 Oct 2012 05:21:44 +0200 koda add standard copyright header
Tue, 23 Oct 2012 04:40:13 +0200 koda don't try to delete a default scheme
Mon, 22 Oct 2012 22:30:03 -0400 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
Mon, 22 Oct 2012 23:35:12 +0400 unc0rr - Fix desyncs triggered by AI
Mon, 22 Oct 2012 21:24:38 +0400 unc0rr Check cake and air attack again if walked far from initial position (not tested)
Mon, 22 Oct 2012 14:39:49 +0400 unc0rr Track targets better in multiattack mode
Mon, 22 Oct 2012 14:16:10 +0400 unc0rr Mark places where tried to jump, avoid too much of thinking
Sun, 21 Oct 2012 22:42:50 -0400 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
Sun, 21 Oct 2012 22:34:20 -0400 nemo Someone should look this over to make sure it should stay in
Sun, 21 Oct 2012 21:15:10 -0400 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
Sun, 21 Oct 2012 21:14:33 -0400 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
Mon, 22 Oct 2012 00:44:52 +0400 unc0rr 0.9.17 -> 0.9.18 changelog
Sun, 21 Oct 2012 13:19:16 -0400 nemo crude workaround for problem inu reported with sound button
Sun, 21 Oct 2012 12:28:05 -0400 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
Sun, 21 Oct 2012 19:17:00 +0400 unc0rr Fix include
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Sun, 21 Oct 2012 10:20:48 -0400 nemo Fix knockball
Sun, 21 Oct 2012 00:34:14 +0400 unc0rr Workaround over QIcon failing to load from physfs physfslayer
Sun, 21 Oct 2012 17:00:35 +0400 unc0rr Keep room admin ready status always set
Sun, 21 Oct 2012 00:33:38 +0400 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
Sun, 21 Oct 2012 16:38:54 +0400 unc0rr Remove deprecated signals
Sun, 21 Oct 2012 00:32:32 +0400 unc0rr Oops, forgot this physfslayer
Sat, 20 Oct 2012 22:43:25 -0400 nemo fix trophyrace. also tweak it a little
Sun, 21 Oct 2012 00:31:48 +0400 unc0rr Many bugfixes and features to FileEngine physfslayer
Sat, 20 Oct 2012 18:54:03 +0400 unc0rr Don't need this button anymore
Sat, 20 Oct 2012 00:20:39 +0400 unc0rr Try using PhysicsFS. physfslayer
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Wed, 17 Oct 2012 23:09:16 +0400 unc0rr - Show unready status in icon
Tue, 16 Oct 2012 22:57:48 -0400 nemo I like this condition for home run better
Tue, 16 Oct 2012 22:35:01 +0400 unc0rr Better error handling
Tue, 16 Oct 2012 13:41:23 -0400 nemo skip all dx/dy mod if Power is 0
Tue, 16 Oct 2012 17:16:08 +0400 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
Mon, 15 Oct 2012 22:30:20 -0400 nemo cut down on excessive checkins in some situations
Mon, 15 Oct 2012 22:07:37 -0400 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Mon, 15 Oct 2012 10:10:54 -0400 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Sun, 14 Oct 2012 00:22:33 +0400 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
Sat, 13 Oct 2012 23:36:04 +0400 unc0rr Fix crasher in TestCake
Sat, 13 Oct 2012 15:45:14 +0400 unc0rr Switch to vector library for arrays
Sat, 13 Oct 2012 13:13:15 +0200 sheepluva small tweak. (reverse mouse wheel directions for color change)
Sat, 13 Oct 2012 00:35:20 +0400 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
Sat, 13 Oct 2012 00:07:46 +0400 unc0rr UNBAN implementation
Fri, 12 Oct 2012 11:02:43 +0200 sheepluva add Randy to extended credits
Thu, 11 Oct 2012 17:21:52 -0400 sphrix french translation. primarily of the campaign.
Fri, 12 Oct 2012 00:10:28 +0400 unc0rr Better use random number here
Thu, 11 Oct 2012 21:17:56 +0400 unc0rr - Nicks starting from not-letter char go to bottom of the list
Wed, 10 Oct 2012 23:58:23 +0400 unc0rr Remove old signal-slot conenctions
Wed, 10 Oct 2012 23:55:09 +0400 unc0rr - Finish conversion to nicks model
Wed, 10 Oct 2012 23:30:34 +0400 unc0rr Get rid of deprecated chat widget stuff
Wed, 10 Oct 2012 23:15:58 +0400 unc0rr Restore old context menu behavior
Wed, 10 Oct 2012 00:14:01 -0400 nemo no. still doesn't work right
Wed, 10 Oct 2012 00:40:00 +0400 unc0rr Please pas2c
Wed, 10 Oct 2012 00:21:18 +0400 unc0rr - Enable chat context menu actions
Wed, 10 Oct 2012 00:18:35 +0400 unc0rr Don't ask for full rooms list on part/kick
Tue, 09 Oct 2012 21:08:37 +0400 unc0rr Reset nickname so it may be reused while old connection is still hanging
Mon, 08 Oct 2012 21:56:24 -0400 nemo no. still doesn't work right.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
Tue, 09 Oct 2012 00:38:17 +0400 unc0rr Load friends/ignored nicks from file
Mon, 08 Oct 2012 23:57:17 +0400 unc0rr Room players list
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Sun, 07 Oct 2012 16:44:16 -0400 nemo Data for copying throwing knife to Land once it hits.
Sun, 07 Oct 2012 23:59:55 +0400 unc0rr Bring back sorting
Sun, 07 Oct 2012 23:33:09 +0400 unc0rr Bring icons back
Sun, 07 Oct 2012 11:59:42 -0400 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
Sun, 07 Oct 2012 00:12:46 +0400 unc0rr Further work on moving to players list model
Sat, 06 Oct 2012 23:36:43 +0400 unc0rr Simplify file loading procedure
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Wed, 03 Oct 2012 12:04:29 +0400 unc0rr No commit message
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Sat, 29 Sep 2012 19:26:18 +0400 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Thu, 27 Sep 2012 13:37:10 -0400 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
Fri, 28 Sep 2012 00:51:04 +0400 unc0rr Fix some hints
Fri, 28 Sep 2012 00:39:20 +0400 unc0rr Shutup pas2c
Fri, 28 Sep 2012 00:18:07 +0400 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
Thu, 27 Sep 2012 23:24:01 +0400 unc0rr Always run simple game on medium maps
Thu, 27 Sep 2012 19:15:49 +0400 unc0rr Oops
Wed, 26 Sep 2012 11:36:41 +0400 unc0rr Fix framing
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Tue, 25 Sep 2012 02:57:03 +0200 koda only accept RELASE and DEBUG build type configuration
Tue, 25 Sep 2012 02:35:21 +0200 koda another little tweak
Tue, 25 Sep 2012 02:25:22 +0200 koda sdl_extras updated/fixed (is this file still needed?)
Tue, 25 Sep 2012 01:27:26 +0200 koda forgot a few checks from rev f40c65ae3eab
Tue, 25 Sep 2012 01:02:21 +0200 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
Tue, 25 Sep 2012 00:35:49 +0200 koda slight tweak to lua linking (that will break everything, i'm sure)
Sat, 22 Sep 2012 19:14:58 +0400 unc0rr Make sheepluva happy
Sat, 22 Sep 2012 19:01:39 +0400 unc0rr Allow using system proxy settings
Fri, 21 Sep 2012 23:33:34 +0400 unc0rr - Small fix
Fri, 21 Sep 2012 23:29:57 +0400 unc0rr Support for proxies (not tested)
Fri, 21 Sep 2012 01:29:33 +0200 koda blindly trying to fix the android build
Fri, 21 Sep 2012 01:07:56 +0200 koda nicer debug log visuals on ios
Fri, 21 Sep 2012 00:50:04 +0200 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
Thu, 20 Sep 2012 23:04:10 +0200 koda update ios project file again to reflect SDL2 renaming
Sun, 16 Sep 2012 23:52:36 +0200 Medo Hedgeroid: Updated base locale
Thu, 20 Sep 2012 22:17:02 +0200 koda issue ENGINECLEAN only when fpc < 2.6
Sun, 16 Sep 2012 22:41:58 +0200 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
Thu, 20 Sep 2012 22:10:32 +0200 koda updated ios project file
Sun, 16 Sep 2012 22:31:34 +0200 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Sun, 16 Sep 2012 23:30:55 +0400 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
Sun, 16 Sep 2012 17:42:48 +0200 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
Sun, 16 Sep 2012 22:55:33 +0400 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
Sun, 16 Sep 2012 16:54:51 +0200 Medo Merge
Sun, 16 Sep 2012 09:33:57 +0400 ChipHome Italian translation update
Tue, 11 Sep 2012 22:19:23 +0400 ChipHome Italian engine translation update
Sun, 09 Sep 2012 20:58:45 +0200 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
Sun, 09 Sep 2012 20:11:07 +0200 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
Sun, 09 Sep 2012 19:57:13 +0400 unc0rr 'h' status for room admins
Sun, 09 Sep 2012 15:37:10 +0400 unc0rr Reset to default colors button
Sun, 09 Sep 2012 14:45:21 +0400 unc0rr - Some improvements to tr() calls
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Sun, 09 Sep 2012 11:50:34 +0400 unc0rr Polish settings page a bit
Sat, 08 Sep 2012 10:30:16 +0400 unc0rr More consistency in terminology
Fri, 07 Sep 2012 12:13:38 +0200 sheepluva merging in campaign updates - please test
Wed, 05 Sep 2012 16:54:13 +0300 belphegorr Fixed grammar/vocabulary and improved balance
Thu, 06 Sep 2012 15:47:52 +0200 sheepluva fix for issue 293 : "rope stuck after picking crate"
Wed, 05 Sep 2012 12:36:47 +0200 sheepluva fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
Tue, 04 Sep 2012 18:40:53 -0400 nemo retain frontend effects setting exiting/leaving settings
Wed, 05 Sep 2012 02:17:04 +0400 unc0rr Fix some warnings
Wed, 05 Sep 2012 02:11:51 +0400 unc0rr Stop messages without possible desync on load from save
Tue, 04 Sep 2012 13:18:26 +0200 sheepluva I didn't want to do this since it seems less clean, but...
Tue, 04 Sep 2012 15:18:22 +0400 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
Tue, 04 Sep 2012 12:43:55 +0200 sheepluva skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
Tue, 04 Sep 2012 12:25:55 +0400 unc0rr More Qt-ish code, fix couple warnings.
Tue, 04 Sep 2012 12:16:36 +0400 unc0rr Unset room restrictions on player/team joins when changing room admin
Tue, 04 Sep 2012 11:09:23 +0400 unc0rr More precision
Mon, 03 Sep 2012 14:50:26 -0400 nemo forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 sheepluva fix for issue 376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 nemo Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 sheepluva teleport hack fixes:
Mon, 03 Sep 2012 13:52:35 -0400 nemo adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 sheepluva if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 sheepluva engineclean returns
Sun, 02 Sep 2012 19:58:56 +0400 unc0rr Not sticky rope
Sun, 02 Sep 2012 11:44:59 -0400 nemo perf tweak
Sun, 02 Sep 2012 10:11:24 -0400 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
Sun, 02 Sep 2012 09:23:36 -0400 nemo Correct snow fall/rotation (matching visual gear)
Sun, 02 Sep 2012 09:36:06 +0400 unc0rr Oops
Sat, 01 Sep 2012 17:11:39 -0400 unc0rr Rope fix without hacks.
Sat, 01 Sep 2012 15:46:22 -0400 nemo oops
Sat, 01 Sep 2012 15:44:59 -0400 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
Sat, 01 Sep 2012 21:36:57 +0200 unc0rr hide health bars of dead teams
Sat, 01 Sep 2012 12:09:59 -0400 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
Sat, 01 Sep 2012 10:40:22 +0200 sheepluva fix parsing of 'if': identifiers can also contain underscores
Fri, 31 Aug 2012 22:08:29 +0200 unc0rr fix parsing of 'if'
Fri, 31 Aug 2012 22:00:31 +0200 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
Fri, 31 Aug 2012 17:52:53 +0200 sheepluva * don't build moc for campaign.h
Fri, 31 Aug 2012 11:10:21 -0400 nemo oops
Fri, 31 Aug 2012 15:28:03 +0200 sheepluva use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
Fri, 31 Aug 2012 13:36:00 +0200 sheepluva min -> qMin
Fri, 31 Aug 2012 12:06:48 +0200 sheepluva don't query/print GL_AUX_BUFFERS if video recording is disabled
Fri, 31 Aug 2012 11:24:57 +0200 sheepluva print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
Thu, 30 Aug 2012 22:13:42 -0400 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
Sat, 25 Aug 2012 22:55:47 +0200 sheepluva add 'a classic fairytale' campaign to cmake install
Thu, 30 Aug 2012 20:42:29 +0200 sheepluva dos2unix newline fixes on 7 (video recording-)merged files
Thu, 30 Aug 2012 22:41:22 +0400 unc0rr Move some options to the second page so first page doesn't look ugly on low resolution
Thu, 30 Aug 2012 14:26:05 -0400 nemo neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Wed, 29 Aug 2012 23:12:47 -0400 nemo preliminary creeper (not yet functional)
Wed, 29 Aug 2012 20:07:17 +0200 sheepluva new grave: dragonball (incl. svg) by Randy
Wed, 29 Aug 2012 11:48:10 -0400 nemo tiny (probably) optimisation
Wed, 29 Aug 2012 10:56:32 -0400 nemo A few more operators. Committing in case unc0rr wants to fiddle.
Wed, 29 Aug 2012 09:58:23 -0400 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
Wed, 29 Aug 2012 16:42:22 +0400 unc0rr Fix library installation in win32
Wed, 29 Aug 2012 08:40:26 -0400 nemo disable snowball damage, by request of sheepluva
Wed, 29 Aug 2012 12:48:27 +0200 sheepluva remove a redundant assignment; whitespace fixes
Wed, 29 Aug 2012 11:35:38 +0400 unc0rr This should work better
Tue, 28 Aug 2012 21:59:49 +0200 sheepluva fix build for me
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Tue, 28 Aug 2012 22:32:19 +0400 unc0rr Small fix
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 16:52:50 -0400 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Mon, 27 Aug 2012 17:40:16 +0200 Medo Merge
Mon, 27 Aug 2012 11:05:09 +0200 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
Sun, 26 Aug 2012 21:07:12 -0400 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
Sun, 26 Aug 2012 20:20:16 -0400 nemo so unc0rr might replace this all. but anyway. fix copypasta.
Sun, 26 Aug 2012 10:15:28 -0400 nemo shoppa hack, take... 4?
Sat, 25 Aug 2012 21:35:25 -0400 nemo another shot in the dark. still w/ no input from shoppa players
Sat, 25 Aug 2012 21:14:07 -0400 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
Sat, 25 Aug 2012 21:05:27 -0400 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
Sat, 25 Aug 2012 20:54:23 -0400 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
Sat, 25 Aug 2012 20:15:19 -0400 nemo Hack to try and appease the shoppa players
Sat, 25 Aug 2012 18:35:59 -0400 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 18:22:15 -0400 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 15:04:24 -0400 nemo Allow escaping from tight spots
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