Fri, 25 Jan 2013 14:19:55 +0100 |
sheepluva |
small cleanup
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files
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Fri, 25 Jan 2013 13:59:27 +0100 |
sheepluva |
big indentation/whitespaces cleanup
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files
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Fri, 25 Jan 2013 13:29:20 +0400 |
unc0rr |
Some fixes
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files
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Fri, 25 Jan 2013 12:54:24 +0100 |
sheepluva |
small cleanup, fix ancient warning (the "itPlay" one)
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files
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Fri, 25 Jan 2013 12:59:06 +0400 |
unc0rr |
Fix finding player's another clan
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files
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Wed, 23 Jan 2013 16:35:26 -0500 |
dag10 |
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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files
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Wed, 23 Jan 2013 23:57:47 +0400 |
unc0rr |
Oops, got too excited
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files
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Wed, 23 Jan 2013 23:54:01 +0400 |
unc0rr |
Fix crashers
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files
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Wed, 23 Jan 2013 04:48:04 +0100 |
koda |
ios, show fps when debugging
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files
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Wed, 23 Jan 2013 04:42:18 +0100 |
koda |
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
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files
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Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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files
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Mon, 21 Jan 2013 21:52:49 -0500 |
dag10 |
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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files
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Tue, 22 Jan 2013 00:33:37 +0400 |
unc0rr |
Fix official server build
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files
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Tue, 22 Jan 2013 00:24:44 +0400 |
unc0rr |
Okay, let's try not trust even room admin on this
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files
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Tue, 22 Jan 2013 00:04:09 +0400 |
unc0rr |
Make number of hedgehogs restriction actually work in network game
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files
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Mon, 21 Jan 2013 14:14:56 -0500 |
dag10 |
Removed constant repainting of bgwidget on every frame.
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files
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Mon, 21 Jan 2013 14:07:39 -0500 |
dag10 |
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
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files
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Mon, 21 Jan 2013 13:04:57 -0500 |
dag10 |
Force-starting a game now only works for client versions >43
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files
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Mon, 21 Jan 2013 12:22:33 +0400 |
unc0rr |
Learn to properly localize strings with numbers pleeeeaaaase
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files
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Mon, 21 Jan 2013 02:21:04 -0500 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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files
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Mon, 21 Jan 2013 00:30:18 -0500 |
dag10 |
Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
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files
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Sun, 20 Jan 2013 20:42:20 -0500 |
nemo |
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
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files
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Sun, 20 Jan 2013 18:54:18 -0500 |
nemo |
restore former cluster behaviour (makes the most diff for the bomb)
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files
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Sun, 20 Jan 2013 23:05:31 +0100 |
koda |
lupdate -pro project_files/hedgewars.pro -no-obsolete
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files
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Sun, 20 Jan 2013 23:03:27 +0100 |
koda |
reuse the same words with tr() and .arg() in bandialog
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files
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Sun, 20 Jan 2013 22:51:26 +0100 |
koda |
fix out of source build
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files
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Mon, 21 Jan 2013 00:07:26 +0400 |
unc0rr |
Merge
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files
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Sat, 19 Jan 2013 20:01:01 -0500 |
dag10 |
Centered desc label. (Fixes issue 461)
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files
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Sat, 19 Jan 2013 18:48:21 -0500 |
dag10 |
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
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files
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Sat, 19 Jan 2013 17:46:06 -0500 |
dag10 |
Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
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files
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Sat, 19 Jan 2013 17:33:10 -0500 |
dag10 |
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
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files
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Sat, 19 Jan 2013 14:11:06 -0500 |
dag10 |
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
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files
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