Sun, 22 Jan 2023 03:53:09 +0300 alfadur update spanish engine translation
Fri, 20 Jan 2023 21:40:37 -0500 nemo merge to trunk
Fri, 20 Jan 2023 21:39:53 -0500 nemo forbid hiding already hidden hogs 1.0.0
Thu, 12 Jan 2023 22:15:24 +0100 Sergey Alirzaev Fixed a memory leak
Wed, 04 Jan 2023 15:26:30 +0100 unC0Rr Fix fill points getting out of bounds when the map is mirrored transitional_engine
Wed, 04 Jan 2023 11:56:58 +0100 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
Wed, 04 Jan 2023 10:42:21 +0100 unC0Rr Use rust land generator in hwengine transitional_engine
Wed, 04 Jan 2023 10:40:40 +0100 unC0Rr Update mapgen to take into account actual values for 'zero' and 'basic' colors transitional_engine
Wed, 04 Jan 2023 10:37:12 +0100 unC0Rr Update lfprng for better distribution, make it conform 'rand' package traits transitional_engine
Tue, 03 Jan 2023 12:05:59 +0100 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
Tue, 13 Dec 2022 21:21:55 +0100 unc0rr Fix infinite loop in rendering of laser sight
Fri, 09 Dec 2022 08:18:50 +0100 unC0Rr Optimize doStepSnowflake a bit, losing backwards compatibility
Thu, 01 Dec 2022 14:23:48 +0100 unC0Rr Improve performance of CheckGearNear
Wed, 30 Nov 2022 16:07:32 +0100 unC0Rr Optimize hwFloat multiplication a bit
Tue, 29 Nov 2022 00:49:05 +0200 S.D. Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly draft
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