Wed, 28 Aug 2024 13:41:51 +0200 unC0Rr Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
Wed, 28 Aug 2024 13:36:52 +0200 unC0Rr Avoid creating unused string that is quite costly to produce
Tue, 27 Aug 2024 17:01:13 +0200 unC0Rr Improve pas2c rtl performance by avoiding double iteration on strings
Tue, 21 May 2024 14:38:30 +0200 unC0Rr Implement triggering advancement of simulation in qmlfrontend
Mon, 20 May 2024 14:58:30 +0200 unC0Rr Implement key bindings
Sun, 19 May 2024 15:55:26 +0200 unC0Rr Handle game view resize
Thu, 16 May 2024 14:11:16 +0200 unC0Rr Improve AI aiming with minigun
Wed, 15 May 2024 10:05:13 +0200 unC0Rr Wonder if anyone is trying to build this game anymore
Wed, 01 May 2024 16:49:16 +0200 unC0Rr Allow to move camera by dragging mouse cursor over game field
Fri, 19 Apr 2024 17:45:05 +0200 unC0Rr Fix build
Fri, 19 Apr 2024 17:44:55 +0200 unC0Rr Port QML frontend to Qt6, use rendering to framebuffer object
Fri, 19 Jan 2024 13:07:22 +0100 unC0Rr Start on adopting corrosion transitional_engine
Tue, 05 Sep 2023 17:02:08 +0200 unC0Rr Merge default transitional_engine
Tue, 05 Sep 2023 17:01:46 +0200 unC0Rr Fix type transitional_engine
Fri, 05 Apr 2024 13:10:55 +0100 spudpiggy sndCover now falls back to sndWatchThis OR sndFire.
Fri, 05 Apr 2024 07:37:44 +0100 spudpiggy Fixed grammar, and reworded a few sentences to sound better.
Thu, 28 Mar 2024 00:25:22 +0300 alfadur fix early room deletion
Thu, 28 Mar 2024 00:17:01 +0300 alfadur fix room joining
Wed, 27 Mar 2024 02:57:44 +0300 alfadur thread server reference through dispatch to ensure rooms can be auto dropped
Wed, 27 Mar 2024 02:19:44 +0300 alfadur fix leaving rooms
Mon, 25 Mar 2024 16:05:11 +0300 alfadur fix rejoining
Mon, 25 Mar 2024 15:59:14 +0300 alfadur add some more buffer space
Mon, 25 Mar 2024 00:23:41 +0300 alfadur grow network buffer periodically
Mon, 25 Mar 2024 00:04:13 +0300 alfadur fix protocol recovery
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