Sun, 21 Aug 2011 18:14:49 +0200 |
Xeli |
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
hedgeroid
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Sun, 21 Aug 2011 11:37:39 -0400 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
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Sun, 21 Aug 2011 18:13:11 +0200 |
Xeli |
few comments added
hedgeroid
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Sun, 21 Aug 2011 11:24:20 -0400 |
nemo |
add check for other forms of flight too
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Sun, 21 Aug 2011 16:25:18 +0200 |
Xeli |
added licenses
hedgeroid
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Sun, 21 Aug 2011 09:26:33 -0400 |
nemo |
Add Lithuanian Qt translation, add Lukas to game credits
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Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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Sun, 21 Aug 2011 09:19:34 -0400 |
Uncharted |
New lithuanian translation
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Sat, 20 Aug 2011 13:07:33 +0200 |
Xeli |
added low jump, you can low-jump by double tapping the right or left side of the screen
hedgeroid
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Sun, 21 Aug 2011 08:52:19 -0400 |
nemo |
Fix localisation of scripts
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Fri, 19 Aug 2011 22:40:13 +0200 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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Sun, 21 Aug 2011 13:06:23 +0400 |
unc0rr |
Add Guillaume Englert to art contributors list for his Olympic theme
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Fri, 19 Aug 2011 22:31:59 +0200 |
Xeli |
small cosmetic change
hedgeroid
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Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
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Fri, 19 Aug 2011 17:22:12 +0200 |
Xeli |
merge
hedgeroid
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Sat, 20 Aug 2011 16:31:20 -0400 |
nemo |
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
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Fri, 19 Aug 2011 17:21:18 +0200 |
Xeli |
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
hedgeroid
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files
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Sat, 20 Aug 2011 15:31:23 -0400 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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Fri, 19 Aug 2011 03:33:25 +0200 |
Xeli |
Added several graphics
hedgeroid
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Sat, 20 Aug 2011 14:26:29 -0400 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
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Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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Sat, 20 Aug 2011 14:00:51 -0400 |
nemo |
teach AI about sticky mines
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Fri, 19 Aug 2011 03:29:51 +0200 |
Xeli |
Fixed crash which occured when entering the teamselection menu for the second time
hedgeroid
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Fri, 19 Aug 2011 17:25:30 +0400 |
unc0rr |
- Update russian translation
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Thu, 18 Aug 2011 22:37:47 +0200 |
Xeli |
merge
hedgeroid
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Fri, 19 Aug 2011 15:41:04 +0400 |
unc0rr |
Remove PosInStack function, as bots behave better (they search more positions) without it
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Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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Fri, 19 Aug 2011 06:08:06 +0200 |
mikade |
- Updates to Tumbler gameplay mode [may still need a lil work]
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Thu, 18 Aug 2011 15:26:41 +0200 |
Xeli |
Volume keys now work
hedgeroid
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Thu, 18 Aug 2011 23:33:39 -0400 |
nemo |
oops
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Wed, 17 Aug 2011 19:39:32 +0200 |
Xeli |
open ammo when clicking the current hog
hedgeroid
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Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
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Wed, 17 Aug 2011 18:09:25 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 21:26:34 +0400 |
unc0rr |
Free messages queue on engine shutdown
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Wed, 17 Aug 2011 17:15:42 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 11:17:50 -0400 |
nemo |
...
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Wed, 17 Aug 2011 17:14:47 +0200 |
Xeli |
Now able to select a weapon
hedgeroid
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Wed, 17 Aug 2011 11:07:03 -0400 |
nemo |
*sigh*
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Wed, 17 Aug 2011 12:32:40 +0200 |
Xeli |
merge
hedgeroid
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Wed, 17 Aug 2011 10:58:00 -0400 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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Wed, 17 Aug 2011 00:11:57 -0400 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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Tue, 16 Aug 2011 23:02:27 -0400 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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Tue, 16 Aug 2011 21:37:10 -0400 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
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Tue, 16 Aug 2011 21:57:58 +0400 |
unc0rr |
Properly implement slot, connect signal from the object which actually sends it to the slot
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Mon, 15 Aug 2011 16:57:36 -0400 |
nemo |
Check for dX too
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Mon, 15 Aug 2011 16:50:09 -0400 |
nemo |
I'll learn to build first eventually...
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Wed, 17 Aug 2011 12:31:10 +0200 |
Xeli |
uTouch, has cursor move, zoom and click or tap to open the ammo menu
hedgeroid
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Mon, 15 Aug 2011 16:49:15 -0400 |
nemo |
oops
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Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
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files
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Mon, 15 Aug 2011 16:48:39 -0400 |
nemo |
Move HealthTag dY init into AddGear
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Mon, 15 Aug 2011 19:42:39 +0200 |
mikade |
merge
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Mon, 15 Aug 2011 12:47:53 -0400 |
nemo |
Use Frame instead of State for the health flag
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Mon, 15 Aug 2011 20:31:31 +0400 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
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Mon, 15 Aug 2011 20:18:18 +0400 |
unc0rr |
Why so suspicious?
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Mon, 15 Aug 2011 17:29:54 +0200 |
mikade |
Allow user to drop bombs off rope, parachute, and flying saucer.
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Mon, 15 Aug 2011 10:16:18 -0400 |
nemo |
forgot scale
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Sun, 14 Aug 2011 23:52:45 -0400 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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Sun, 14 Aug 2011 23:06:00 -0400 |
nemo |
bump up max collision to 1024 entries
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Sun, 14 Aug 2011 23:00:12 -0400 |
nemo |
Tiny bit of progress on download page - hooked it up to "Info" button for now.
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Sun, 14 Aug 2011 21:49:04 -0400 |
nemo |
draw health tag relative to screen if State <> 0
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Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
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Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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Sun, 14 Aug 2011 13:25:55 -0400 |
nemo |
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
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Sun, 14 Aug 2011 20:53:52 +0400 |
unc0rr |
Use local scope global var instead
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Sat, 13 Aug 2011 22:46:47 +0200 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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Sat, 13 Aug 2011 21:06:51 +0200 |
koda |
small fix for the ios project file
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Sat, 13 Aug 2011 21:26:59 +0400 |
unc0rr |
Some screwing around GearsNear code
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Sat, 13 Aug 2011 20:44:42 +0400 |
unc0rr |
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
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Fri, 12 Aug 2011 15:33:07 -0400 |
nemo |
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
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Fri, 12 Aug 2011 14:09:08 -0400 |
nemo |
extend the workaround. FIXME still applies
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Fri, 12 Aug 2011 13:15:30 -0400 |
nemo |
oops. accidentaly committed test move of voice line (the FIXME still applies though)
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Fri, 12 Aug 2011 12:42:50 -0400 |
nemo |
use ansistring instead
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Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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Fri, 12 Aug 2011 10:36:37 -0400 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
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Thu, 11 Aug 2011 15:03:21 +0200 |
Xeli |
merge
hedgeroid
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Thu, 11 Aug 2011 23:07:45 -0400 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
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Thu, 11 Aug 2011 15:01:05 +0200 |
Xeli |
Android (multitouch) implementation
hedgeroid
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Thu, 11 Aug 2011 22:33:56 -0400 |
nemo |
unbreak voice playback in team creation
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Thu, 11 Aug 2011 14:59:56 +0200 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
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Thu, 11 Aug 2011 00:18:10 +0200 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
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Thu, 11 Aug 2011 14:59:14 +0200 |
Xeli |
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
hedgeroid
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Wed, 10 Aug 2011 17:22:17 -0400 |
nemo |
another merge to clean up
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Thu, 11 Aug 2011 14:56:31 +0200 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
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Wed, 10 Aug 2011 17:20:21 -0400 |
nemo |
:( bad revision.
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Wed, 10 Aug 2011 14:55:00 +0200 |
Xeli |
back key now quits the game
hedgeroid
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Wed, 10 Aug 2011 17:16:19 -0400 |
nemo |
merge1
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Wed, 10 Aug 2011 14:52:51 +0200 |
Xeli |
Changed gametype to 'style'
hedgeroid
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Wed, 10 Aug 2011 22:34:25 +0200 |
mikade |
Fixed up Golf theme. Should look pretty good, now.
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Wed, 10 Aug 2011 01:50:57 +0200 |
Xeli |
typo on the nullpointer check
hedgeroid
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Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
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Wed, 10 Aug 2011 01:22:52 +0200 |
Xeli |
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
hedgeroid
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Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
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Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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