Sun, 17 Apr 2011 22:16:36 +0400 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
|
changeset |
files
|
Sat, 16 Apr 2011 23:21:15 +0400 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
|
changeset |
files
|
Fri, 15 Apr 2011 22:38:50 +0400 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
|
changeset |
files
|
Fri, 15 Apr 2011 21:36:59 +0400 |
unc0rr |
Send server's name in udp packet. Fixes issue #25
|
changeset |
files
|
Thu, 14 Apr 2011 18:17:30 -0400 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
|
changeset |
files
|
Tue, 12 Apr 2011 15:57:16 -0400 |
nemo |
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
|
changeset |
files
|
Tue, 12 Apr 2011 22:31:48 +0400 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
|
changeset |
files
|
Tue, 12 Apr 2011 21:28:37 +0400 |
unc0rr |
Show winners in console in a special form so this information could be easily parsed
|
changeset |
files
|
Mon, 11 Apr 2011 18:23:43 +0200 |
Henek |
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
|
changeset |
files
|
Mon, 11 Apr 2011 11:22:10 -0400 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
|
changeset |
files
|
Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
|
changeset |
files
|
Mon, 11 Apr 2011 00:35:53 +0200 |
Henek |
now Random Weapons will show the weapon you will get during the other players turns
|
changeset |
files
|
Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
|
changeset |
files
|
Sun, 10 Apr 2011 14:04:56 -0400 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
|
changeset |
files
|
Mon, 11 Apr 2011 20:53:55 +0000 |
y2kbugxp90 |
typo
|
changeset |
files
|
Sun, 10 Apr 2011 20:02:25 +0200 |
sheepluva |
//
|
changeset |
files
|
Mon, 11 Apr 2011 00:42:06 +0000 |
y2kbugxp90 |
A bunch of Japanese edits
|
changeset |
files
|
Sun, 10 Apr 2011 20:36:09 +0400 |
unc0rr |
Make WriteLnToConsole write to stderr instead of stdout
|
changeset |
files
|
Sun, 10 Apr 2011 05:09:41 +0000 |
y2kbugxp90 |
Got a start on localizing all these strings.
|
changeset |
files
|
Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
|
changeset |
files
|
Sun, 10 Apr 2011 04:23:27 +0000 |
y2kbugxp90 |
The first of several Japanese language localization patches.
|
changeset |
files
|
Sat, 09 Apr 2011 15:54:28 -0400 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
|
changeset |
files
|
Fri, 08 Apr 2011 21:15:57 +0200 |
claymore |
added Balanced Random Weapon gameplay script
|
changeset |
files
|
Fri, 08 Apr 2011 18:50:12 +0200 |
claymore |
Frontend: room rename
|
changeset |
files
|
Fri, 08 Apr 2011 13:42:25 +0200 |
sheepluva |
//
|
changeset |
files
|
Fri, 08 Apr 2011 11:40:18 +0200 |
sheepluva |
comments
|
changeset |
files
|
Fri, 08 Apr 2011 04:30:28 +0200 |
sheepluva |
guess what. comments. yay for burning commits
|
changeset |
files
|
Fri, 08 Apr 2011 03:07:04 +0200 |
sheepluva |
some more comments *yawns*
|
changeset |
files
|
Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
changeset |
files
|
Thu, 07 Apr 2011 14:13:11 -0400 |
nemo |
redundant now
|
changeset |
files
|