Wed, 16 Sep 2009 14:45:00 +0000 |
unc0rr |
Fix a warning
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Wed, 16 Sep 2009 14:44:50 +0000 |
unc0rr |
Don't spam debug messages
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Wed, 16 Sep 2009 12:48:27 +0000 |
unc0rr |
Don't store keepalive messages in game server spectators buffer
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Sun, 13 Sep 2009 17:51:25 +0000 |
unc0rr |
- Fix join/leave messages color
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Thu, 10 Sep 2009 18:50:53 +0000 |
unc0rr |
- Implement zoom reset
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Thu, 10 Sep 2009 15:35:34 +0000 |
unc0rr |
Fix water rendering issues
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Thu, 10 Sep 2009 15:30:11 +0000 |
nemo |
And in frontend
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 10 Sep 2009 15:22:34 +0000 |
unc0rr |
Don't allow to look too deep
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Thu, 10 Sep 2009 12:55:10 +0000 |
unc0rr |
Fix water position when zooming
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Thu, 10 Sep 2009 12:46:56 +0000 |
unc0rr |
Fix background and horizont positions when zooming
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Thu, 10 Sep 2009 12:42:01 +0000 |
unc0rr |
Implement smooth zoom
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Thu, 10 Sep 2009 12:23:31 +0000 |
unc0rr |
Fix broken infinite skip turns logic
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Thu, 10 Sep 2009 12:23:02 +0000 |
unc0rr |
- Support probabilies from ammo scheme in engine
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Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
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Thu, 10 Sep 2009 07:53:22 +0000 |
unc0rr |
Move connect call to more appropriate place
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Thu, 10 Sep 2009 07:48:30 +0000 |
unc0rr |
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
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Thu, 10 Sep 2009 04:36:58 +0000 |
unc0rr |
Disable smoothing and alpha for low quality rope rendering
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Thu, 10 Sep 2009 04:36:26 +0000 |
unc0rr |
Some rope tweaks
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Thu, 10 Sep 2009 03:03:04 +0000 |
unc0rr |
Fix braindead check
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Thu, 10 Sep 2009 03:02:38 +0000 |
unc0rr |
Use GL_LINE_STRIP instead of GL_LINES
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Wed, 09 Sep 2009 14:04:06 +0000 |
unc0rr |
- Implement low quality rope
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Wed, 09 Sep 2009 02:41:17 +0000 |
nemo |
oops. forgot this one
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