Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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changeset |
files
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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changeset |
files
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Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
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changeset |
files
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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changeset |
files
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Thu, 14 Jan 2010 16:38:43 +0000 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
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changeset |
files
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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changeset |
files
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Tue, 12 Jan 2010 07:32:15 +0000 |
koda |
better network support + initial work for returning to frontend
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changeset |
files
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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changeset |
files
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Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
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changeset |
files
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Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
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changeset |
files
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Fri, 08 Jan 2010 03:52:44 +0000 |
koda |
move all sdl source files in a proper directory
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changeset |
files
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Fri, 08 Jan 2010 03:38:01 +0000 |
koda |
add stub files for other views and prevent useless crashes
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files
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Fri, 08 Jan 2010 01:29:28 +0000 |
koda |
fix italian translation
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changeset |
files
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Fri, 08 Jan 2010 01:12:51 +0000 |
koda |
frontend images by Tiy, first setup of frontend
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changeset |
files
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Thu, 07 Jan 2010 22:59:14 +0000 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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changeset |
files
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