Mon, 03 Aug 2015 17:07:38 +0900 |
mikade |
May He Improve Our Graphics Forevermore
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Mon, 03 Aug 2015 12:24:12 +0900 |
mikade |
Add Wuzzy's SpeedShoppa challenges.
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Sat, 01 Aug 2015 00:13:05 +0300 |
unc0rr |
Make RESTART_SERVER invokable
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Sat, 01 Aug 2015 00:09:59 +0300 |
unc0rr |
Use helper function instead of ton of copypasta
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Fri, 31 Jul 2015 00:25:31 +0300 |
unc0rr |
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
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Thu, 30 Jul 2015 16:28:35 -0400 |
nemo |
darken and blur the cupcake a bit so that people stop trying to teleport on it
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Thu, 30 Jul 2015 22:19:05 +0900 |
mikade |
GetHogVoicepack,GetHogFlag,GetHogGrave
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Mon, 27 Jul 2015 11:51:05 -0400 |
Wuzzy |
Block bouncing on the anti-portal surfaces
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Thu, 23 Jul 2015 19:51:14 +0300 |
unc0rr |
Don't allow too big messages from clients
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Tue, 21 Jul 2015 23:51:58 +0300 |
unc0rr |
Put diagnostic message into log when quitting due to end of input in demo replay mode
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Tue, 21 Jul 2015 08:41:06 -0400 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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Tue, 21 Jul 2015 08:28:48 -0400 |
nemo |
disable land dump when using blurry land setting.
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Sun, 19 Jul 2015 13:19:20 +0200 |
sheepluva |
some visual tweaks to art theme. sue. me.
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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Sun, 19 Jul 2015 03:10:00 +0200 |
sheepluva |
fix timebox sprite
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Sat, 18 Jul 2015 19:10:57 +0200 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
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Sat, 18 Jul 2015 02:44:36 +0200 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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Fri, 17 Jul 2015 10:06:00 +0200 |
sheepluva |
unpause game when finishing game
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Thu, 16 Jul 2015 22:16:35 +0200 |
sheepluva |
change theme used by sniper training, for performance reasons
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Thu, 16 Jul 2015 21:50:59 +0200 |
sheepluva |
remove 2 training missions as suggested in issue #868
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Thu, 16 Jul 2015 08:39:35 -0400 |
nemo |
CRLF purge
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Wed, 15 Jul 2015 00:27:12 +0200 |
sheepluva |
small german string fix
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Tue, 14 Jul 2015 20:06:07 +0900 |
mikade |
ups, remove random testing vars
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Tue, 14 Jul 2015 20:01:15 +0900 |
mikade |
tentative/lazy fixes for unC0Rr's evil
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Tue, 14 Jul 2015 03:45:27 +0200 |
sheepluva |
update german translation
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Tue, 14 Jul 2015 02:01:58 +0200 |
sheepluva |
merge
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Tue, 14 Jul 2015 01:56:47 +0200 |
wuzzy |
update for "that sinking feeling"
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Mon, 13 Jul 2015 23:30:12 +0200 |
sheepluva |
fix some typos
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Mon, 13 Jul 2015 22:10:01 +0200 |
wuzzy |
german lua strings translation
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Mon, 13 Jul 2015 11:01:01 +0200 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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Mon, 13 Jul 2015 06:19:51 +0200 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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Sun, 12 Jul 2015 23:15:39 +0200 |
sheepluva |
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
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Sun, 12 Jul 2015 08:20:33 +0200 |
sheepluva |
small changelog update
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Sat, 11 Jul 2015 18:36:06 -0400 |
nemo |
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
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Sat, 11 Jul 2015 18:28:26 +0200 |
sheepluva |
please avoid # in filenames
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Thu, 09 Jul 2015 13:27:56 -0400 |
nemo |
Fix build w/o S3D and video recording. untested.
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Tue, 07 Jul 2015 19:19:43 -0400 |
nemo |
merge
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Sat, 04 Jul 2015 21:48:02 +0200 |
wuzzy |
german translation update
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Tue, 07 Jul 2015 19:19:18 -0400 |
nemo |
update hl for .22 airmines
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Sat, 04 Jul 2015 03:43:41 +0200 |
sheepluva |
fix Rubberduck grave
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Wed, 24 Jun 2015 01:23:37 +0200 |
sheepluva |
fallback to Default voicepack if specified voicepack is not available
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Tue, 16 Jun 2015 10:08:07 -0400 |
nemo |
bit friendlier if the uVariables values get changed
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Fri, 12 Jun 2015 17:28:20 -0400 |
nemo |
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
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Thu, 11 Jun 2015 03:31:33 +0200 |
sheepluva |
hog number display: no blinking
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Wed, 10 Jun 2015 23:21:30 +0300 |
unc0rr |
Time is stored in bytestring now
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Wed, 10 Jun 2015 23:05:38 +0300 |
unc0rr |
Buggy executeMany?
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Mon, 08 Jun 2015 08:21:09 -0400 |
nemo |
ambiguous
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Sun, 07 Jun 2015 04:40:02 +0200 |
sheepluva |
mention hoggywood and cake in the changelog
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Sat, 06 Jun 2015 23:57:12 +0200 |
sheepluva |
fix flower grave
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Sat, 06 Jun 2015 23:28:07 +0200 |
sheepluva |
fix statue grave
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Sat, 06 Jun 2015 22:10:11 +0200 |
sheepluva |
fix chat lines losing color information on texture reload
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Thu, 04 Jun 2015 19:57:04 +0300 |
unc0rr |
More ifdefs \o/ (fix build even more)
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Wed, 03 Jun 2015 23:24:56 +0300 |
unc0rr |
Lazy fix for server build
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Tue, 02 Jun 2015 19:53:30 +0100 |
koda |
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
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Wed, 03 Jun 2015 14:50:54 +0100 |
koda |
Update .hgignore file
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Wed, 03 Jun 2015 14:52:30 +0100 |
koda |
merge, mah friend, long time no see
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