Tue, 11 Jun 2013 18:35:28 +0200 koda these check are now useless
Mon, 17 Jun 2013 10:48:50 -0400 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
Tue, 11 Jun 2013 18:31:49 +0200 koda I hate you, I hate you with all my heart...
Sun, 16 Jun 2013 15:45:19 +0400 unc0rr 'i' flag for in-room status
Tue, 11 Jun 2013 10:45:34 +0200 koda use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
Wed, 12 Jun 2013 19:15:51 +0200 koda fix launching on windows
Mon, 10 Jun 2013 16:46:58 +0200 koda move paths setup in separate cmake module
Wed, 12 Jun 2013 04:58:27 +0300 Periklis Ntanasis merge my campaign page changes with default
Mon, 10 Jun 2013 16:37:21 +0200 koda backout r1bed4aee19e0 and r3883b5dc600c
Tue, 11 Jun 2013 11:48:36 +0200 koda moar cpack ignore
Tue, 11 Jun 2013 02:42:52 +0200 koda merge (could have grafted)
Tue, 11 Jun 2013 02:39:45 +0200 koda osx, link also foundation to physfs
Wed, 12 Jun 2013 04:53:04 +0300 Periklis Ntanasis added images and corrected bug that didn't show correct description at some occasions
Tue, 11 Jun 2013 00:01:32 +0200 koda libssp (required by stack-protector) is not available on 10.4
Mon, 27 May 2013 21:39:52 +0300 Periklis Ntanasis issue 562, image and description for the campaign page
Tue, 11 Jun 2013 01:40:55 +0300 Periklis Ntanasis added missing image
Tue, 11 Jun 2013 00:05:07 +0300 Periklis Ntanasis changed variable and function name
Mon, 10 Jun 2013 23:50:36 +0300 Periklis Ntanasis removing sendstats(uScript) from luaAPI
Mon, 10 Jun 2013 15:18:03 +0300 Periklis Ntanasis created a new sendstat type for changing the kills label
Sun, 09 Jun 2013 01:18:58 +0300 Periklis Ntanasis fix non changing graph title and sendstat health
Sat, 08 Jun 2013 23:54:44 +0300 Periklis Ntanasis correct health statsend for lua scritps
Sat, 08 Jun 2013 23:24:52 +0300 Periklis Ntanasis added option to change stats graph title
Thu, 06 Jun 2013 03:52:32 +0300 Periklis Ntanasis made lua scripts able to turn off automatic game stats
Thu, 06 Jun 2013 03:35:59 +0300 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Tue, 04 Jun 2013 00:10:48 +0300 Periklis Ntanasis added custom stats message
Mon, 03 Jun 2013 23:18:24 +0300 Periklis Ntanasis added sendstat and sendstats support for lua scripts
Mon, 10 Jun 2013 21:20:14 +0400 unc0rr More verbose initialization
Mon, 10 Jun 2013 11:05:10 +0200 koda visibility unsupported on windows
Sun, 16 Jun 2013 00:46:11 +0400 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
Mon, 10 Jun 2013 10:59:49 +0200 koda protect all types with -fstack-protector-all
Sat, 15 Jun 2013 23:45:53 +0400 unc0rr - Fix 'and not' without parentheses webgl
Mon, 10 Jun 2013 10:47:59 +0200 koda stack-protector flag needs to be passed to the linker as well
Sat, 15 Jun 2013 23:44:37 +0400 unc0rr Allow building with modern 'base' package webgl
Thu, 06 Jun 2013 15:55:10 +0200 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
Sun, 09 Jun 2013 12:28:11 +0200 koda lua warning with clang webgl
Sun, 09 Jun 2013 22:24:41 +0400 unc0rr These could be handy
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Sun, 09 Jun 2013 12:20:19 +0200 koda set linker flags where appropriate
Sun, 09 Jun 2013 11:41:04 +0200 koda this was getting annoying, don't error out on warnings physfs
Fri, 07 Jun 2013 22:12:15 -0400 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
Sat, 08 Jun 2013 02:21:31 +0200 koda make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
Sat, 08 Jun 2013 02:16:38 +0200 koda add fstack-protector and fvisibility=hidden to cmake tests
Sat, 08 Jun 2013 02:03:02 +0200 koda also apply linker flags to haskell programs
Sat, 08 Jun 2013 01:56:23 +0200 koda add relro linker tests (issue 663)
Sat, 08 Jun 2013 01:52:32 +0200 koda move compiler checks in a separate cmake module
Sat, 08 Jun 2013 01:31:53 +0200 koda simplify cmake message syntax a little bit
Sat, 08 Jun 2013 01:22:46 +0200 koda move platform specific and revision info code into separate cmake modules
Fri, 07 Jun 2013 21:15:11 +0200 sheepluva update changelog
Fri, 07 Jun 2013 14:44:34 -0400 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
Fri, 07 Jun 2013 17:37:01 +0200 sheepluva add note about mudball causing no direct damage to changelog
Thu, 26 Dec 2013 16:50:02 +0100 koda close branch 0.9.19
Fri, 07 Jun 2013 15:23:04 +0400 unc0rr Fix more warnings (lol @ icegun "consts")
Fri, 13 Sep 2013 21:55:53 +0400 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
Fri, 07 Jun 2013 12:51:09 +0400 unc0rr Merge
Sat, 24 Aug 2013 01:37:20 +0400 unc0rr Fix script flaw in detection of best team when sending achievement info 0.9.19
Wed, 05 Jun 2013 13:01:25 -0400 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
Sat, 24 Aug 2013 01:22:45 +0400 unc0rr Fix build 0.9.19
Wed, 05 Jun 2013 12:47:33 -0400 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
Sat, 24 Aug 2013 00:13:15 +0400 unc0rr Store TrophyRace records in database 0.9.19
Wed, 05 Jun 2013 16:28:30 +0200 sheepluva fixed all engine compilation hints and notes (that I could see)
Tue, 04 Jun 2013 23:56:17 +0200 koda parsing ok, stops at uGears webgl
Tue, 06 Aug 2013 00:26:07 +0400 unc0rr Declare achievements in console statistics output 0.9.19
Wed, 05 Jun 2013 15:42:00 +0200 sheepluva fix last remaining warning in frontend
Tue, 04 Jun 2013 23:48:44 +0200 koda actually everything is CLANG'd webgl
Tue, 11 Jun 2013 11:48:36 +0200 koda moar cpack ignore 0.9.19
Wed, 05 Jun 2013 15:27:00 +0200 sheepluva Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
Tue, 04 Jun 2013 23:48:24 +0200 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
Tue, 11 Jun 2013 09:46:18 +0200 koda sigh, this follows r63bf1f4f40f8 0.9.19
Wed, 05 Jun 2013 14:00:29 +0200 sheepluva good-bye QAspectRatioLayout
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Tue, 11 Jun 2013 02:46:59 +0200 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
Tue, 04 Jun 2013 22:08:17 +0200 koda merge 0.9.19 in default
Fri, 07 Jun 2013 16:35:48 +0200 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
Tue, 04 Jun 2013 21:59:01 +0200 koda trying to appease almighty unC0Rr 0.9.19
Tue, 04 Jun 2013 21:58:15 +0200 koda sheepluva asked, one less gci task to do 0.9.19
Tue, 04 Jun 2013 17:20:23 +0200 koda sigh (qm files should not be in package_source either) 0.9.19
Tue, 04 Jun 2013 16:23:45 +0200 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
Tue, 04 Jun 2013 16:08:36 +0200 koda this file is unused 0.9.19
Tue, 04 Jun 2013 15:51:14 +0200 inu portoguese update 0.9.19
Tue, 04 Jun 2013 15:51:06 +0200 koda apply raptor's fix on unix only 0.9.19
Tue, 04 Jun 2013 15:41:40 +0200 hasufell two german sentences 0.9.19
Tue, 04 Jun 2013 15:40:25 +0200 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
Tue, 04 Jun 2013 15:39:01 +0200 koda more make package_source, moc and sh files 0.9.19
Tue, 04 Jun 2013 11:47:07 +0200 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
Mon, 03 Jun 2013 23:25:15 +0200 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
Mon, 03 Jun 2013 23:23:46 +0200 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
Mon, 03 Jun 2013 23:21:29 +0200 raptor fix static physfs linking on 32 bit archs 0.9.19
Thu, 06 Jun 2013 00:28:30 +0400 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
Mon, 03 Jun 2013 23:09:06 +0200 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
Wed, 05 Jun 2013 00:26:22 +0400 unc0rr Less confusion to translators
Tue, 04 Jun 2013 00:20:06 +0400 unc0rr Merge default to 0.9.19 0.9.19
Tue, 04 Jun 2013 23:58:42 +0400 unc0rr Proper parameters handling of chat commands
Mon, 03 Jun 2013 16:25:30 +0200 koda wow binary logic ftw 0.9.19
Mon, 03 Jun 2013 23:59:55 -0400 nemo blowtorch defrosts too
Mon, 03 Jun 2013 16:15:17 +0200 koda deleted .h in pascal engine 0.9.19
Mon, 03 Jun 2013 15:39:54 +0200 sphrix change portal mission name and update French translation (issue 569) 0.9.19
Tue, 04 Jun 2013 00:15:03 +0400 unc0rr Fix issue 652 and fix issue 645
Mon, 03 Jun 2013 13:47:35 +0200 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
Mon, 03 Jun 2013 10:05:44 +0200 koda merge default with .19
Mon, 03 Jun 2013 10:04:01 +0200 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
Sun, 02 Jun 2013 22:43:59 +0200 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
Fri, 31 May 2013 14:52:30 -0400 nemo oups 0.9.19
Fri, 31 May 2013 14:51:08 -0400 nemo Merge 0.9.19
Fri, 31 May 2013 14:47:07 -0400 nemo fix locale load 0.9.19
Fri, 31 May 2013 16:49:11 +0200 koda don't pack .hi files, frontlib and other stuff 0.9.19
Fri, 31 May 2013 15:41:41 +0200 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
Fri, 31 May 2013 15:21:56 +0200 koda mystery of the ending prefix 0.9.19
Fri, 31 May 2013 00:12:11 +0400 unc0rr merge with tip 0.9.19 0.9.19-release
Thu, 30 May 2013 21:08:13 +0900 mikade Fix broken x/y values on Dangerous Ducklings
Thu, 30 May 2013 20:29:55 +0900 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
Fri, 31 May 2013 00:10:59 +0400 unc0rr ++protocol_number; 0.9.19
Thu, 30 May 2013 20:09:57 +0900 mikade As per request, add ice-gun (untested!)
Wed, 29 May 2013 17:56:07 -0400 nemo merge with tip 0.9.19
Thu, 30 May 2013 19:34:39 +0900 mikade Add how to play description to Mutant
Wed, 29 May 2013 17:47:54 -0400 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
Wed, 29 May 2013 22:52:37 +0400 unc0rr merge 0.9.19
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 29 May 2013 13:03:23 -0400 szczur polish translation update
Wed, 29 May 2013 12:21:49 -0400 sphrix grammar
Wed, 29 May 2013 07:45:00 -0400 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
Wed, 29 May 2013 06:51:12 -0400 nemo cancel on slide
Wed, 29 May 2013 10:51:21 +0200 koda two little changelog entries
Wed, 29 May 2013 10:48:36 +0200 koda .hgignore update
Wed, 29 May 2013 10:43:40 +0200 koda add hog freeze sound
Tue, 28 May 2013 21:30:02 -0400 nemo add ice beam sound
Tue, 28 May 2013 14:09:19 -0400 nemo frozen hog impact. koda says he'll add the beam
Tue, 28 May 2013 13:58:01 -0400 nemo *hate*
Tue, 28 May 2013 16:07:22 +0200 koda windows build script, get the temp variable from environment, avoiding potential permission problems
Tue, 28 May 2013 15:38:28 +0200 koda on Windows link libgcc statically to reduce the number of dlls
Tue, 28 May 2013 13:57:11 -0400 nemo < 256 is "thawing"
Mon, 27 May 2013 21:34:03 -0400 nemo fix mispositioned map.png
Mon, 27 May 2013 23:46:27 +0200 koda add 'random' dependency to server .cabal file (please test)
Mon, 27 May 2013 16:56:44 -0400 nemo don't resurrect frozen
Tue, 28 May 2013 00:01:58 +0400 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
Mon, 27 May 2013 23:54:52 +0400 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
Mon, 27 May 2013 23:24:35 +0400 unc0rr '@' for server admin status, '+' for room admins
Mon, 27 May 2013 23:20:39 +0400 unc0rr Remove admin rights from old admin when he delegates room ownership
Mon, 27 May 2013 14:41:48 -0400 nemo should unfreeze on your turn
Mon, 27 May 2013 11:33:25 -0400 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
Mon, 27 May 2013 10:47:59 -0400 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
Mon, 27 May 2013 10:52:30 +0400 unc0rr Merge
Fri, 24 May 2013 15:07:21 -0400 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
Fri, 24 May 2013 12:56:58 -0400 nemo Fix config save problems, bug #510
Fri, 24 May 2013 10:34:22 -0400 nemo Add a mask, tweak changelog a bit
Thu, 23 May 2013 23:37:59 -0400 nemo few more changes
Thu, 23 May 2013 23:02:16 -0400 tiyuri Final starbound
Fri, 24 May 2013 01:45:03 +0200 koda perhaps unneeded, but...
Fri, 24 May 2013 00:55:33 +0200 koda lupdate
Fri, 24 May 2013 01:12:41 +0400 unc0rr Store suffix of .qm files instead of locale name
Thu, 23 May 2013 09:33:36 -0400 nemo Remove repetition. This map doesn't need to be so wide.
Wed, 22 May 2013 22:46:49 -0400 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
Wed, 22 May 2013 09:46:42 -0400 nemo sheepluva suggestion for frozen barrel behaviour. untested.
Wed, 22 May 2013 06:17:06 -0400 nemo as long as a generic placeholder tint is in place. can't just exit
Tue, 21 May 2013 23:17:28 -0400 nemo fix dud mine explosion
Tue, 21 May 2013 23:00:20 -0400 tiyuri Add shrooms map
Tue, 21 May 2013 22:56:31 -0400 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
Tue, 21 May 2013 23:49:24 +0200 koda further limit asm
Tue, 21 May 2013 21:28:42 +0300 Periklis Ntanasis place better the current replay button
Tue, 21 May 2013 23:15:44 +0200 koda tip to highlight the new /rnd command
Wed, 22 May 2013 00:50:15 +0400 unc0rr merge
Tue, 21 May 2013 16:14:36 -0400 nemo ಠ_ಠ
Wed, 22 May 2013 00:49:37 +0400 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
Wed, 22 May 2013 00:12:15 +0400 unc0rr Allow messages containing word separators in server's additional console commands
Tue, 21 May 2013 23:54:28 +0400 unc0rr Fix issue 570 (GoBack() slot connected twice)
Tue, 21 May 2013 23:48:00 +0400 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
Tue, 21 May 2013 23:31:39 +0400 unc0rr Rooms list/chat splitter from issue 612
Tue, 21 May 2013 22:09:21 +0400 unc0rr Update ru localization
Tue, 21 May 2013 21:40:22 +0400 unc0rr Fix issue with last hog's part of team health bar
Tue, 21 May 2013 21:30:42 +0400 unc0rr Don't accept keyboard/mouse events on startup phase
Tue, 21 May 2013 21:22:32 +0400 unc0rr Use old method of locale detection, fallback to new one in case of problems
Tue, 21 May 2013 16:13:32 -0400 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
Tue, 21 May 2013 11:32:42 -0400 nemo less pixelated tentacles
Tue, 21 May 2013 01:09:50 -0400 nemo yes. forgot this one too
Tue, 21 May 2013 00:58:29 -0400 nemo add haunty mask, fix tentacle mask
Mon, 20 May 2013 22:11:15 -0400 tiyuri Tentacles map. Fix cmakes for the others
Mon, 20 May 2013 18:33:38 -0400 nemo Mass rename to group the StarBound derived maps together.
Mon, 20 May 2013 18:33:18 -0400 tiyuri Oaks map
Mon, 20 May 2013 17:14:08 -0400 tiyuri Haunty map
Mon, 20 May 2013 07:45:16 -0400 nemo maybe a little edging will help?
Sun, 19 May 2013 22:06:24 -0400 tiyuri Grassy map
Sun, 19 May 2013 16:52:57 -0400 nemo forgot to crush
Sun, 19 May 2013 16:33:08 -0400 tiyuri Bones map
Sun, 19 May 2013 16:04:50 -0400 tiyuri Crystal map
Sat, 18 May 2013 23:19:49 +0200 sheepluva update rope icon and icegun icon
Sat, 18 May 2013 22:42:05 +0200 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
Fri, 17 May 2013 22:25:56 +0200 sheepluva tweak freezer icon a little more
Fri, 17 May 2013 22:01:23 +0200 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
Fri, 17 May 2013 23:38:46 +0400 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
Fri, 17 May 2013 00:08:05 +0400 unc0rr merge
Thu, 16 May 2013 20:05:43 +0200 sheepluva lupdate
Thu, 16 May 2013 14:05:16 -0400 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
Fri, 17 May 2013 00:07:37 +0400 unc0rr Fix mortar's scoring
Thu, 16 May 2013 14:02:33 -0400 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
Fri, 17 May 2013 00:06:01 +0400 unc0rr Best level AI should maximize the score at all costs.
Thu, 16 May 2013 17:33:25 +0200 ChipHome updated italian translation
Thu, 16 May 2013 10:10:27 +0200 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
Thu, 16 May 2013 10:03:00 +0200 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
Wed, 15 May 2013 23:33:38 -0400 nemo better way to do it that avoids screwing up angle bounds on single saucer
Wed, 15 May 2013 22:52:17 -0400 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
Wed, 15 May 2013 08:56:52 -0400 nemo few more changelog entries
Sun, 26 May 2013 08:18:15 -0400 nemo change to RGB
Tue, 14 May 2013 11:09:19 -0400 nemo more stuff we thought of
Tue, 14 May 2013 10:40:24 -0400 nemo few things I thought of
Tue, 14 May 2013 09:25:53 -0400 nemo use bubbles underwater
Tue, 14 May 2013 08:57:30 -0400 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
Tue, 14 May 2013 07:16:14 -0400 nemo Actually, let's use *4 since could be fired from lower down
Tue, 14 May 2013 07:14:41 -0400 nemo more drowning fixes
Tue, 14 May 2013 06:33:59 -0400 nemo check for gear being current ammo
Mon, 13 May 2013 22:58:40 -0400 nemo yeah. this needs to only be for local play or it screws up small window size in network game
Mon, 13 May 2013 22:40:32 -0400 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Mon, 13 May 2013 23:31:03 +0200 koda fix issue 590, load nick after asking for it...
Mon, 13 May 2013 22:53:20 +0200 koda range checking for more engine command line parameters, issue 600
Fri, 03 May 2013 07:09:04 +0300 Periklis Ntanasis fix comparison error in Campaign mission 1
Mon, 13 May 2013 22:49:14 +0400 unc0rr Restore ready toggle for room admins (issue 432)
Mon, 13 May 2013 14:10:51 -0400 nemo Needs to reset net button, not toggle it.
Sun, 12 May 2013 07:33:11 -0400 nemo use less collision space for the holes
Sat, 11 May 2013 23:36:39 -0400 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
Sat, 11 May 2013 23:23:17 -0400 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
Sat, 11 May 2013 21:50:14 -0400 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
Sat, 11 May 2013 21:19:44 -0400 nemo Change net button back on leaving main page.
Sat, 11 May 2013 21:14:25 -0400 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
Sat, 11 May 2013 10:54:24 -0400 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
Fri, 10 May 2013 21:00:06 -0400 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
Fri, 10 May 2013 12:00:51 -0400 nemo cases have no health
Thu, 09 May 2013 23:21:06 -0400 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
Thu, 09 May 2013 23:11:56 -0400 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
Thu, 09 May 2013 18:19:17 -0400 nemo oops
Thu, 09 May 2013 09:02:06 -0400 nemo *sigh* freakin "with"
Tue, 07 May 2013 16:00:34 -0400 nemo oh right. and uSound. the main culprit.
Tue, 07 May 2013 15:59:05 -0400 nemo Fix voice naming. Case problems.
Tue, 07 May 2013 15:43:34 -0400 nemo remove redundant abs, and some incorrect 1+ to damage
Tue, 07 May 2013 23:37:03 +0400 unc0rr IFDEF that score expectation logging
Tue, 07 May 2013 15:34:36 -0400 nemo
Tue, 07 May 2013 14:59:30 -0400 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
Sun, 05 May 2013 22:50:17 -0400 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
Sat, 04 May 2013 21:58:42 -0400 nemo *sigh*
Sat, 04 May 2013 21:56:04 -0400 nemo oops
Sat, 04 May 2013 21:40:52 -0400 nemo pass the target
Sat, 04 May 2013 14:46:29 -0400 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
Sat, 04 May 2013 13:58:18 -0400 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
(0) -3000 -1000 -240 +240 +1000 +3000 tip