Thu, 29 Apr 2010 17:20:42 +0000 |
koda |
this should fix the old project name that is present in the scm database
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files
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Thu, 29 Apr 2010 17:19:06 +0000 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
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files
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Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
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files
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Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
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files
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Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
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files
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Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
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files
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Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
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files
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Sun, 25 Apr 2010 18:38:08 +0000 |
smxx |
Engine:
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files
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Sun, 25 Apr 2010 13:54:45 +0000 |
koda |
burning revision numbers with style
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files
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Sun, 25 Apr 2010 13:33:49 +0000 |
koda |
rename the project from HedgewarsMobile to Hedgewars
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files
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
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files
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Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
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Wed, 21 Apr 2010 21:38:07 +0000 |
nemo |
More work on slovak locale from jose1711
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files
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Wed, 21 Apr 2010 10:22:06 +0000 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
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files
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