2011-04-17 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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2011-04-18 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
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2011-04-17 |
nemo |
merge in japanese updates
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-17 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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2011-04-16 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
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2011-04-15 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
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2011-04-15 |
unc0rr |
Send server's name in udp packet. Fixes issue #25
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2011-04-14 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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2011-04-12 |
nemo |
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
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2011-04-12 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
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2011-04-12 |
unc0rr |
Show winners in console in a special form so this information could be easily parsed
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2011-04-11 |
Henek |
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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2011-04-11 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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2011-04-10 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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2011-04-10 |
Henek |
now Random Weapons will show the weapon you will get during the other players turns
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-04-11 |
y2kbugxp90 |
typo
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2011-04-10 |
sheepluva |
//
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2011-04-11 |
y2kbugxp90 |
A bunch of Japanese edits
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2011-04-10 |
unc0rr |
Make WriteLnToConsole write to stderr instead of stdout
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files
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2011-04-10 |
y2kbugxp90 |
Got a start on localizing all these strings.
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files
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-10 |
y2kbugxp90 |
The first of several Japanese language localization patches.
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2011-04-09 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
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2011-04-08 |
claymore |
added Balanced Random Weapon gameplay script
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2011-04-08 |
claymore |
Frontend: room rename
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2011-04-08 |
sheepluva |
//
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2011-04-08 |
sheepluva |
comments
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2011-04-08 |
sheepluva |
guess what. comments. yay for burning commits
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2011-04-08 |
sheepluva |
some more comments *yawns*
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2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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2011-04-07 |
nemo |
redundant now
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2011-04-07 |
unc0rr |
Fix crash in server (accessing deleted room)
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2011-04-07 |
nemo |
For mikade - bit more flexibility in script captions
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2011-04-07 |
igorko |
mono version for ukranian voices
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files
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2011-04-07 |
koda |
merge
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2011-04-06 |
sheepluva |
fix indentation and missing newline at end of file
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2011-04-06 |
Jonathan |
Improved random name generation (now a random fort and random grave is choosen
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2011-04-06 |
Jonathan |
background stars won't go all in the same direction anymore
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2011-04-06 |
Jonathan |
avoided some ambiguous function calls
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2011-04-05 |
koda |
merge
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2011-04-05 |
nemo |
set cLocale even for en
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2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-04-05 |
Zorg |
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-04-05 |
koda |
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
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2011-04-05 |
Zorg |
Testing a merge.
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2011-04-05 |
sheepluva |
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
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2011-04-05 |
koda |
fix windows compilation
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2011-04-05 |
nemo |
oops. forgot the parent cmakelist
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2011-04-05 |
igorko |
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
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2011-04-04 |
koda |
you can use esc to exit chat when input is empty
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2011-04-04 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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2011-04-03 |
unc0rr |
Allow to rename room
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2011-04-03 |
unc0rr |
dammit, merge
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2011-04-03 |
koda |
small tweak for bundle creation
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2011-04-03 |
koda |
fix autorelease pools not being set (issue 209) and format code a little
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