Sun, 19 Jan 2014 17:53:16 +0100 sheepluva no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
Sun, 19 Jan 2014 16:35:06 +0100 sheepluva small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
Tue, 21 Jan 2014 22:44:37 +0100 koda add travis tests for the two new cmake options
Sun, 19 Jan 2014 14:58:54 +0100 sheepluva (experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
Tue, 21 Jan 2014 22:43:06 +0100 koda fixwhitespace and dos2unix
Sun, 19 Jan 2014 13:41:11 +0100 sheepluva (experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sun, 19 Jan 2014 00:18:28 +0400 Wohlstand Fix checker logon process
Sat, 18 Jan 2014 18:20:43 +0100 sheepluva changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Sat, 18 Jan 2014 08:09:55 -0500 nemo Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Fri, 17 Jan 2014 16:13:10 -0500 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 15:37:24 -0500 nemo well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 18:17:47 +0100 koda drop redundancies for lua and physfs
Fri, 17 Jan 2014 18:04:49 +0100 koda fix linking physfs after a run of cmake
Fri, 17 Jan 2014 16:50:01 +0100 koda happy 10000th commit
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