2014-06-10 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-09 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-09 sheepluva small hat loading tweak
2014-06-09 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-07 sheepluva committing patch from issue 798, as requested by unC0Rr
2014-06-07 sheepluva fix cabal build (on linux)
2014-06-07 sheepluva fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-05 unc0rr Some further work on map optimizer
2014-06-04 sheepluva tweak untint a little (especially in connection with GrayScale)
2014-06-03 nemo theme configurable sudden death music. untested
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-05-31 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-30 sheepluva get rid of fpc warnings/hints
2014-05-28 unc0rr Fix some of issues found by coverity
2014-05-23 unc0rr Official racer challenge map #8
2014-05-19 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-15 unc0rr Fix some pas2c engine warnings
2014-05-14 unc0rr Count number of pixels changed during draw
2014-05-14 unc0rr Small optimization (no need to draw last point of the path)
2014-05-13 unc0rr Oops, should stop coding at night
2014-05-13 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-09 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-07 sheepluva rolling back the rest
2014-05-07 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-06 unc0rr sekret feature (test commit)
2014-05-06 unc0rr - Increase limits on number of mines and explosives in game scheme
2014-04-30 unc0rr Drawn maps optimizer - first steps:
2014-04-30 unc0rr Fix crashers in rc plane code
2014-04-29 unc0rr Merge
2014-04-28 sheepluva don't search for lua 5.1 anymore
2014-04-28 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-25 unc0rr Fix typo leading to crashes
2014-04-25 unc0rr Add race type detection
2014-04-25 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-16 unc0rr Fix new generator on 32 bit arch
2014-04-15 unc0rr No more occasional long straight edges
2014-04-28 tomasstraupis Spelling corrections
2014-04-15 unc0rr Optimize out path closing point for one point paths
2014-04-14 unc0rr Racer challenge map #7
2014-04-04 unc0rr Official racer challenge map #6
2014-03-29 nemo merge
2014-03-29 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-28 unc0rr Send updated info on map switched by voting
2014-03-28 unc0rr Fix condition
2014-03-28 unc0rr Fix build
2014-03-27 unc0rr - Fix applying vote result
2014-03-24 unc0rr Fix script
2014-03-24 unc0rr Racer challenge #5
2014-03-23 unc0rr Some fixes to voting + small refactoring
2014-03-20 unc0rr Better detection
2014-03-20 nemo hm. I think I forgot to commit this when adding speech bubble change
2014-03-20 unc0rr Fix warnings
2014-03-20 unc0rr - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-19 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-19 unc0rr Process segments from last to first point too
2014-03-19 unc0rr Prevent intersections with segment from last to first point, adjust size of details
2014-03-19 unc0rr Fix div by zero error in new generator
2014-03-18 unc0rr Greedy approach: divide while it divides
2014-03-18 unc0rr No self intersections, except for weirdness between first and last point
2014-03-17 unc0rr Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-16 unc0rr More math, implementation is nearly complete, just still have an issue to resolve
2014-03-15 unc0rr Some progress on new generator
2014-03-14 unc0rr Move template-based generator into its own file
2014-03-14 unc0rr Some optimizations
2014-03-14 unc0rr Fix perlin gen on 32 bit arch
2014-03-13 unc0rr - Room save/load into/from file
2014-03-13 unc0rr Allow to save and delete room config in room
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12 nemo Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-12 nemo this is fine right?
2014-03-10 unc0rr Tweaks and tweaks
2014-03-10 unc0rr - Rework FillLand
2014-03-10 nemo as suggested, precompute to avoid use of double
2014-03-08 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08 unc0rr Some optimizations
2014-03-08 unc0rr Strip Z axis from calculations
2014-03-08 unc0rr Setup leftX, rightX and topY
2014-03-07 unc0rr Some tweaks to perlin generator
2014-03-07 unc0rr Add randomness
2014-03-07 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-06 unc0rr Racer challenge map #4
2014-03-05 unc0rr merge
2014-03-05 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05 unc0rr Don't run two engine threads simultaneously
2014-03-04 unc0rr Don't call halt()
2014-03-03 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-03-01 unc0rr Make it build as library
2014-03-01 nemo Only draw border for solid land
2014-03-01 nemo Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01 unc0rr merge
(0) -10000 -3000 -1000 -300 -100 -96 +96 +100 +300 +1000 +3000 tip