2014-06-10 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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changeset |
files
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2014-06-10 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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changeset |
files
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2014-06-09 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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changeset |
files
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2014-06-09 |
sheepluva |
small hat loading tweak
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changeset |
files
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2014-06-09 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
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changeset |
files
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2014-06-09 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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changeset |
files
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2014-06-07 |
sheepluva |
committing patch from issue 798, as requested by unC0Rr
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changeset |
files
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2014-06-07 |
sheepluva |
fix cabal build (on linux)
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changeset |
files
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2014-06-07 |
sheepluva |
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
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changeset |
files
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2014-06-05 |
unc0rr |
Some further work on map optimizer
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changeset |
files
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2014-06-04 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
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changeset |
files
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2014-06-03 |
nemo |
theme configurable sudden death music. untested
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changeset |
files
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2014-06-01 |
nemo |
allow teleporting outside Land[]
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changeset |
files
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2014-06-01 |
sheepluva |
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
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changeset |
files
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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changeset |
files
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2014-05-31 |
nemo |
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
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changeset |
files
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2014-05-30 |
sheepluva |
get rid of fpc warnings/hints
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changeset |
files
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2014-05-28 |
unc0rr |
Fix some of issues found by coverity
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changeset |
files
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2014-05-23 |
unc0rr |
Official racer challenge map #8
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changeset |
files
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2014-05-19 |
unc0rr |
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
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changeset |
files
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2014-05-15 |
unc0rr |
Fix some pas2c engine warnings
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changeset |
files
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2014-05-14 |
unc0rr |
Count number of pixels changed during draw
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changeset |
files
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2014-05-14 |
unc0rr |
Small optimization (no need to draw last point of the path)
|
changeset |
files
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2014-05-13 |
unc0rr |
Oops, should stop coding at night
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changeset |
files
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2014-05-13 |
unc0rr |
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
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changeset |
files
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2014-05-09 |
unc0rr |
Support OR operator in $IFDEF. Fixes pas2c builds.
|
changeset |
files
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2014-05-07 |
sheepluva |
rolling back the rest
|
changeset |
files
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2014-05-07 |
sheepluva |
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
|
changeset |
files
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2014-05-06 |
unc0rr |
sekret feature (test commit)
|
changeset |
files
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2014-05-06 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
|
changeset |
files
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2014-04-30 |
unc0rr |
Drawn maps optimizer - first steps:
|
changeset |
files
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2014-04-30 |
unc0rr |
Fix crashers in rc plane code
|
changeset |
files
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2014-04-29 |
unc0rr |
Merge
|
changeset |
files
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2014-04-28 |
sheepluva |
don't search for lua 5.1 anymore
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changeset |
files
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2014-04-28 |
unc0rr |
Don't activate invulnerability/vampirism between shots of multiattack weapon
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changeset |
files
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2014-04-28 |
sheepluva |
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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changeset |
files
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2014-04-25 |
unc0rr |
Fix typo leading to crashes
|
changeset |
files
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2014-04-25 |
unc0rr |
Add race type detection
|
changeset |
files
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2014-04-25 |
unc0rr |
- Fix bug with infinite rounds in racer when a team quits mid-game
|
changeset |
files
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2014-04-16 |
unc0rr |
Fix new generator on 32 bit arch
|
changeset |
files
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2014-04-15 |
unc0rr |
No more occasional long straight edges
|
changeset |
files
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2014-04-28 |
tomasstraupis |
Spelling corrections
|
changeset |
files
|
2014-04-15 |
unc0rr |
Optimize out path closing point for one point paths
|
changeset |
files
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2014-04-14 |
unc0rr |
Racer challenge map #7
|
changeset |
files
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2014-04-04 |
unc0rr |
Official racer challenge map #6
|
changeset |
files
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2014-03-29 |
nemo |
merge
|
changeset |
files
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2014-03-29 |
nemo |
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
|
changeset |
files
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2014-03-28 |
unc0rr |
Send updated info on map switched by voting
|
changeset |
files
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2014-03-28 |
unc0rr |
Fix condition
|
changeset |
files
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2014-03-28 |
unc0rr |
Fix build
|
changeset |
files
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2014-03-27 |
unc0rr |
- Fix applying vote result
|
changeset |
files
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2014-03-24 |
unc0rr |
Fix script
|
changeset |
files
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2014-03-24 |
unc0rr |
Racer challenge #5
|
changeset |
files
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2014-03-23 |
unc0rr |
Some fixes to voting + small refactoring
|
changeset |
files
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2014-03-20 |
unc0rr |
Better detection
|
changeset |
files
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2014-03-20 |
nemo |
hm. I think I forgot to commit this when adding speech bubble change
|
changeset |
files
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2014-03-20 |
unc0rr |
Fix warnings
|
changeset |
files
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2014-03-20 |
unc0rr |
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
|
changeset |
files
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2014-03-19 |
unc0rr |
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
|
changeset |
files
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2014-03-19 |
unc0rr |
Process segments from last to first point too
|
changeset |
files
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2014-03-19 |
unc0rr |
Prevent intersections with segment from last to first point, adjust size of details
|
changeset |
files
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2014-03-19 |
unc0rr |
Fix div by zero error in new generator
|
changeset |
files
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2014-03-18 |
unc0rr |
Greedy approach: divide while it divides
|
changeset |
files
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2014-03-18 |
unc0rr |
No self intersections, except for weirdness between first and last point
|
changeset |
files
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2014-03-17 |
unc0rr |
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
|
changeset |
files
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2014-03-16 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
|
changeset |
files
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2014-03-15 |
unc0rr |
Some progress on new generator
|
changeset |
files
|
2014-03-14 |
unc0rr |
Move template-based generator into its own file
|
changeset |
files
|
2014-03-14 |
unc0rr |
Some optimizations
|
changeset |
files
|
2014-03-14 |
unc0rr |
Fix perlin gen on 32 bit arch
|
changeset |
files
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2014-03-13 |
unc0rr |
- Room save/load into/from file
|
changeset |
files
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2014-03-13 |
unc0rr |
Allow to save and delete room config in room
|
changeset |
files
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2014-03-13 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
|
changeset |
files
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2014-03-12 |
nemo |
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
|
changeset |
files
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2014-03-12 |
nemo |
this is fine right?
|
changeset |
files
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2014-03-10 |
unc0rr |
Tweaks and tweaks
|
changeset |
files
|
2014-03-10 |
unc0rr |
- Rework FillLand
|
changeset |
files
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2014-03-10 |
nemo |
as suggested, precompute to avoid use of double
|
changeset |
files
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2014-03-08 |
unc0rr |
Experiment: enforce a plate at bottom so the map generated is more connected
|
changeset |
files
|
2014-03-08 |
unc0rr |
Some optimizations
|
changeset |
files
|
2014-03-08 |
unc0rr |
Strip Z axis from calculations
|
changeset |
files
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2014-03-08 |
unc0rr |
Setup leftX, rightX and topY
|
changeset |
files
|
2014-03-07 |
unc0rr |
Some tweaks to perlin generator
|
changeset |
files
|
2014-03-07 |
unc0rr |
Add randomness
|
changeset |
files
|
2014-03-07 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
|
changeset |
files
|
2014-03-06 |
unc0rr |
Racer challenge map #4
|
changeset |
files
|
2014-03-05 |
unc0rr |
merge
|
changeset |
files
|
2014-03-05 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
|
changeset |
files
|
2014-03-05 |
unc0rr |
Don't run two engine threads simultaneously
|
changeset |
files
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2014-03-04 |
unc0rr |
Don't call halt()
|
changeset |
files
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2014-03-03 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
|
changeset |
files
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2014-03-03 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
|
changeset |
files
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2014-03-01 |
unc0rr |
Make it build as library
|
changeset |
files
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2014-03-01 |
nemo |
Only draw border for solid land
|
changeset |
files
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2014-03-01 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
|
changeset |
files
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2014-03-01 |
unc0rr |
merge
|
changeset |
files
|