Wed, 24 Oct 2012 14:55:31 +0100 koda support video recording on windows with automation and headers
Wed, 24 Oct 2012 13:21:18 +0100 koda enable png support under win32
Wed, 24 Oct 2012 10:23:37 +0100 koda hgignore and skip one config file for win32
Wed, 24 Oct 2012 10:18:42 +0100 koda download SDL dlls if not present
Wed, 24 Oct 2012 10:17:38 +0100 koda update SDL headers for winutils
Wed, 24 Oct 2012 12:41:46 +0400 unc0rr Make explosion look depend less on fps
Wed, 24 Oct 2012 04:21:29 +0200 koda fuuuuuuuuuuuu don't use stack checking
Tue, 23 Oct 2012 20:15:15 -0400 nemo missing nil test
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Wed, 24 Oct 2012 00:35:27 +0400 unc0rr Get rid of C-style operators
Tue, 23 Oct 2012 12:09:15 -0400 nemo better?
Tue, 23 Oct 2012 11:14:08 -0400 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
Tue, 23 Oct 2012 15:52:06 +0100 koda lupdate -no-obsolete project_files/hedgewars.pro
Tue, 23 Oct 2012 07:34:33 -0400 nemo tweak tab styling
Tue, 23 Oct 2012 12:12:28 +0100 koda tweaks to win build script, hedgewars.pro now supports win32 target
Tue, 23 Oct 2012 04:06:12 -0400 nemo tweak tab appearance to try to appease koda
Tue, 23 Oct 2012 07:14:28 +0200 koda forgot modality for this widget
Tue, 23 Oct 2012 07:05:24 +0200 koda disable feedback button for now
Tue, 23 Oct 2012 07:03:07 +0200 koda set window modality also for custom dialogs, small text changes
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Tue, 23 Oct 2012 05:21:44 +0200 koda add standard copyright header
Tue, 23 Oct 2012 04:40:13 +0200 koda don't try to delete a default scheme
Mon, 22 Oct 2012 22:30:03 -0400 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
Mon, 22 Oct 2012 23:35:12 +0400 unc0rr - Fix desyncs triggered by AI
Mon, 22 Oct 2012 21:24:38 +0400 unc0rr Check cake and air attack again if walked far from initial position (not tested)
Mon, 22 Oct 2012 14:39:49 +0400 unc0rr Track targets better in multiattack mode
Mon, 22 Oct 2012 14:16:10 +0400 unc0rr Mark places where tried to jump, avoid too much of thinking
Sun, 21 Oct 2012 22:42:50 -0400 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
Sun, 21 Oct 2012 22:34:20 -0400 nemo Someone should look this over to make sure it should stay in
Sun, 21 Oct 2012 21:15:10 -0400 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
Sun, 21 Oct 2012 21:14:33 -0400 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
Mon, 22 Oct 2012 00:44:52 +0400 unc0rr 0.9.17 -> 0.9.18 changelog
Sun, 21 Oct 2012 13:19:16 -0400 nemo crude workaround for problem inu reported with sound button
Sun, 21 Oct 2012 12:28:05 -0400 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
Sun, 21 Oct 2012 19:17:00 +0400 unc0rr Fix include
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Sun, 21 Oct 2012 10:20:48 -0400 nemo Fix knockball
Sun, 21 Oct 2012 00:34:14 +0400 unc0rr Workaround over QIcon failing to load from physfs physfslayer
Sun, 21 Oct 2012 17:00:35 +0400 unc0rr Keep room admin ready status always set
Sun, 21 Oct 2012 00:33:38 +0400 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
Sun, 21 Oct 2012 16:38:54 +0400 unc0rr Remove deprecated signals
Sun, 21 Oct 2012 00:32:32 +0400 unc0rr Oops, forgot this physfslayer
Sat, 20 Oct 2012 22:43:25 -0400 nemo fix trophyrace. also tweak it a little
Sun, 21 Oct 2012 00:31:48 +0400 unc0rr Many bugfixes and features to FileEngine physfslayer
Sat, 20 Oct 2012 18:54:03 +0400 unc0rr Don't need this button anymore
Sat, 20 Oct 2012 00:20:39 +0400 unc0rr Try using PhysicsFS. physfslayer
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Wed, 17 Oct 2012 23:09:16 +0400 unc0rr - Show unready status in icon
Tue, 16 Oct 2012 22:57:48 -0400 nemo I like this condition for home run better
Tue, 16 Oct 2012 22:35:01 +0400 unc0rr Better error handling
Tue, 16 Oct 2012 13:41:23 -0400 nemo skip all dx/dy mod if Power is 0
Tue, 16 Oct 2012 17:16:08 +0400 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
Mon, 15 Oct 2012 22:30:20 -0400 nemo cut down on excessive checkins in some situations
Mon, 15 Oct 2012 22:07:37 -0400 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Mon, 15 Oct 2012 10:10:54 -0400 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Sun, 14 Oct 2012 00:22:33 +0400 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
Sat, 13 Oct 2012 23:36:04 +0400 unc0rr Fix crasher in TestCake
Sat, 13 Oct 2012 15:45:14 +0400 unc0rr Switch to vector library for arrays
Sat, 13 Oct 2012 13:13:15 +0200 sheepluva small tweak. (reverse mouse wheel directions for color change)
Sat, 13 Oct 2012 00:35:20 +0400 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
Sat, 13 Oct 2012 00:07:46 +0400 unc0rr UNBAN implementation
Fri, 12 Oct 2012 11:02:43 +0200 sheepluva add Randy to extended credits
Thu, 11 Oct 2012 17:21:52 -0400 sphrix french translation. primarily of the campaign.
Fri, 12 Oct 2012 00:10:28 +0400 unc0rr Better use random number here
Thu, 11 Oct 2012 21:17:56 +0400 unc0rr - Nicks starting from not-letter char go to bottom of the list
Wed, 10 Oct 2012 23:58:23 +0400 unc0rr Remove old signal-slot conenctions
Wed, 10 Oct 2012 23:55:09 +0400 unc0rr - Finish conversion to nicks model
Wed, 10 Oct 2012 23:30:34 +0400 unc0rr Get rid of deprecated chat widget stuff
Wed, 10 Oct 2012 23:15:58 +0400 unc0rr Restore old context menu behavior
Wed, 10 Oct 2012 00:14:01 -0400 nemo no. still doesn't work right
Wed, 10 Oct 2012 00:40:00 +0400 unc0rr Please pas2c
Wed, 10 Oct 2012 00:21:18 +0400 unc0rr - Enable chat context menu actions
Wed, 10 Oct 2012 00:18:35 +0400 unc0rr Don't ask for full rooms list on part/kick
Tue, 09 Oct 2012 21:08:37 +0400 unc0rr Reset nickname so it may be reused while old connection is still hanging
Mon, 08 Oct 2012 21:56:24 -0400 nemo no. still doesn't work right.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
Tue, 09 Oct 2012 00:38:17 +0400 unc0rr Load friends/ignored nicks from file
Mon, 08 Oct 2012 23:57:17 +0400 unc0rr Room players list
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Sun, 07 Oct 2012 16:44:16 -0400 nemo Data for copying throwing knife to Land once it hits.
Sun, 07 Oct 2012 23:59:55 +0400 unc0rr Bring back sorting
Sun, 07 Oct 2012 23:33:09 +0400 unc0rr Bring icons back
Sun, 07 Oct 2012 11:59:42 -0400 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
Sun, 07 Oct 2012 00:12:46 +0400 unc0rr Further work on moving to players list model
Sat, 06 Oct 2012 23:36:43 +0400 unc0rr Simplify file loading procedure
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Wed, 03 Oct 2012 12:04:29 +0400 unc0rr No commit message
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Sat, 29 Sep 2012 19:26:18 +0400 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Thu, 27 Sep 2012 13:37:10 -0400 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
Fri, 28 Sep 2012 00:51:04 +0400 unc0rr Fix some hints
Fri, 28 Sep 2012 00:39:20 +0400 unc0rr Shutup pas2c
Fri, 28 Sep 2012 00:18:07 +0400 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
Thu, 27 Sep 2012 23:24:01 +0400 unc0rr Always run simple game on medium maps
Thu, 27 Sep 2012 19:15:49 +0400 unc0rr Oops
Wed, 26 Sep 2012 11:36:41 +0400 unc0rr Fix framing
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Tue, 25 Sep 2012 02:57:03 +0200 koda only accept RELASE and DEBUG build type configuration
Tue, 25 Sep 2012 02:35:21 +0200 koda another little tweak
Tue, 25 Sep 2012 02:25:22 +0200 koda sdl_extras updated/fixed (is this file still needed?)
Tue, 25 Sep 2012 01:27:26 +0200 koda forgot a few checks from rev f40c65ae3eab
Tue, 25 Sep 2012 01:02:21 +0200 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
Tue, 25 Sep 2012 00:35:49 +0200 koda slight tweak to lua linking (that will break everything, i'm sure)
Sat, 22 Sep 2012 19:14:58 +0400 unc0rr Make sheepluva happy
Sat, 22 Sep 2012 19:01:39 +0400 unc0rr Allow using system proxy settings
Fri, 21 Sep 2012 23:33:34 +0400 unc0rr - Small fix
Fri, 21 Sep 2012 23:29:57 +0400 unc0rr Support for proxies (not tested)
Fri, 21 Sep 2012 01:29:33 +0200 koda blindly trying to fix the android build
Fri, 21 Sep 2012 01:07:56 +0200 koda nicer debug log visuals on ios
Fri, 21 Sep 2012 00:50:04 +0200 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
Thu, 20 Sep 2012 23:04:10 +0200 koda update ios project file again to reflect SDL2 renaming
Sun, 16 Sep 2012 23:52:36 +0200 Medo Hedgeroid: Updated base locale
Thu, 20 Sep 2012 22:17:02 +0200 koda issue ENGINECLEAN only when fpc < 2.6
Sun, 16 Sep 2012 22:41:58 +0200 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
Thu, 20 Sep 2012 22:10:32 +0200 koda updated ios project file
Sun, 16 Sep 2012 22:31:34 +0200 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
Sun, 16 Sep 2012 23:30:55 +0400 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
Sun, 16 Sep 2012 17:42:48 +0200 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
Sun, 16 Sep 2012 22:55:33 +0400 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
Sun, 16 Sep 2012 16:54:51 +0200 Medo Merge
Sun, 16 Sep 2012 09:33:57 +0400 ChipHome Italian translation update
Tue, 11 Sep 2012 22:19:23 +0400 ChipHome Italian engine translation update
Sun, 09 Sep 2012 20:58:45 +0200 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
Sun, 09 Sep 2012 20:11:07 +0200 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
Sun, 09 Sep 2012 19:57:13 +0400 unc0rr 'h' status for room admins
Sun, 09 Sep 2012 15:37:10 +0400 unc0rr Reset to default colors button
Sun, 09 Sep 2012 14:45:21 +0400 unc0rr - Some improvements to tr() calls
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Sun, 09 Sep 2012 11:50:34 +0400 unc0rr Polish settings page a bit
Sat, 08 Sep 2012 10:30:16 +0400 unc0rr More consistency in terminology
Fri, 07 Sep 2012 12:13:38 +0200 sheepluva merging in campaign updates - please test
Wed, 05 Sep 2012 16:54:13 +0300 belphegorr Fixed grammar/vocabulary and improved balance
Thu, 06 Sep 2012 15:47:52 +0200 sheepluva fix for issue 293 : "rope stuck after picking crate"
Wed, 05 Sep 2012 12:36:47 +0200 sheepluva fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
Tue, 04 Sep 2012 18:40:53 -0400 nemo retain frontend effects setting exiting/leaving settings
Wed, 05 Sep 2012 02:17:04 +0400 unc0rr Fix some warnings
Wed, 05 Sep 2012 02:11:51 +0400 unc0rr Stop messages without possible desync on load from save
Tue, 04 Sep 2012 13:18:26 +0200 sheepluva I didn't want to do this since it seems less clean, but...
Tue, 04 Sep 2012 15:18:22 +0400 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
Tue, 04 Sep 2012 12:43:55 +0200 sheepluva skip second CheckForWin if water wasn't raised after first one
Tue, 04 Sep 2012 12:34:00 +0200 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
Tue, 04 Sep 2012 12:25:55 +0400 unc0rr More Qt-ish code, fix couple warnings.
Tue, 04 Sep 2012 12:16:36 +0400 unc0rr Unset room restrictions on player/team joins when changing room admin
Tue, 04 Sep 2012 11:09:23 +0400 unc0rr More precision
Mon, 03 Sep 2012 14:50:26 -0400 nemo forgot to add back c96ff1a053d0
Mon, 03 Sep 2012 20:46:34 +0200 sheepluva fix for issue 376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 14:08:01 -0400 nemo Fix line endings, add missing amMine entry
Mon, 03 Sep 2012 20:04:42 +0200 sheepluva teleport hack fixes:
Mon, 03 Sep 2012 13:52:35 -0400 nemo adjust velocity when entering/exiting the 4x routine
Mon, 03 Sep 2012 12:35:51 -0400 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
Mon, 03 Sep 2012 00:00:54 -0400 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
Sun, 02 Sep 2012 22:27:01 +0200 sheepluva if this doesn't work I shall cry like a lady
Sun, 02 Sep 2012 22:09:06 +0200 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
Sun, 02 Sep 2012 21:55:56 +0200 sheepluva engineclean returns
Sun, 02 Sep 2012 19:58:56 +0400 unc0rr Not sticky rope
Sun, 02 Sep 2012 11:44:59 -0400 nemo perf tweak
Sun, 02 Sep 2012 10:11:24 -0400 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
Sun, 02 Sep 2012 09:23:36 -0400 nemo Correct snow fall/rotation (matching visual gear)
Sun, 02 Sep 2012 09:36:06 +0400 unc0rr Oops
Sat, 01 Sep 2012 17:11:39 -0400 unc0rr Rope fix without hacks.
Sat, 01 Sep 2012 15:46:22 -0400 nemo oops
Sat, 01 Sep 2012 15:44:59 -0400 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
Sat, 01 Sep 2012 21:36:57 +0200 unc0rr hide health bars of dead teams
Sat, 01 Sep 2012 12:09:59 -0400 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
Sat, 01 Sep 2012 10:40:22 +0200 sheepluva fix parsing of 'if': identifiers can also contain underscores
Fri, 31 Aug 2012 22:08:29 +0200 unc0rr fix parsing of 'if'
Fri, 31 Aug 2012 22:00:31 +0200 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
Fri, 31 Aug 2012 17:52:53 +0200 sheepluva * don't build moc for campaign.h
Fri, 31 Aug 2012 11:10:21 -0400 nemo oops
Fri, 31 Aug 2012 15:28:03 +0200 sheepluva use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
Fri, 31 Aug 2012 13:36:00 +0200 sheepluva min -> qMin
Fri, 31 Aug 2012 12:06:48 +0200 sheepluva don't query/print GL_AUX_BUFFERS if video recording is disabled
Fri, 31 Aug 2012 11:24:57 +0200 sheepluva print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
Thu, 30 Aug 2012 22:13:42 -0400 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
Sat, 25 Aug 2012 22:55:47 +0200 sheepluva add 'a classic fairytale' campaign to cmake install
Thu, 30 Aug 2012 20:42:29 +0200 sheepluva dos2unix newline fixes on 7 (video recording-)merged files
Thu, 30 Aug 2012 22:41:22 +0400 unc0rr Move some options to the second page so first page doesn't look ugly on low resolution
Thu, 30 Aug 2012 14:26:05 -0400 nemo neglected stuff
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Wed, 29 Aug 2012 23:12:47 -0400 nemo preliminary creeper (not yet functional)
Wed, 29 Aug 2012 20:07:17 +0200 sheepluva new grave: dragonball (incl. svg) by Randy
Wed, 29 Aug 2012 11:48:10 -0400 nemo tiny (probably) optimisation
Wed, 29 Aug 2012 10:56:32 -0400 nemo A few more operators. Committing in case unc0rr wants to fiddle.
Wed, 29 Aug 2012 09:58:23 -0400 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
Wed, 29 Aug 2012 16:42:22 +0400 unc0rr Fix library installation in win32
Wed, 29 Aug 2012 08:40:26 -0400 nemo disable snowball damage, by request of sheepluva
Wed, 29 Aug 2012 12:48:27 +0200 sheepluva remove a redundant assignment; whitespace fixes
Wed, 29 Aug 2012 11:35:38 +0400 unc0rr This should work better
Tue, 28 Aug 2012 21:59:49 +0200 sheepluva fix build for me
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Tue, 28 Aug 2012 22:32:19 +0400 unc0rr Small fix
Tue, 28 Aug 2012 20:30:57 +0400 unc0rr Merge Stepik-777's video recording gsoc project
Mon, 27 Aug 2012 16:52:50 -0400 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Mon, 27 Aug 2012 17:40:16 +0200 Medo Merge
Mon, 27 Aug 2012 11:05:09 +0200 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
Sun, 26 Aug 2012 21:07:12 -0400 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
Sun, 26 Aug 2012 20:20:16 -0400 nemo so unc0rr might replace this all. but anyway. fix copypasta.
Sun, 26 Aug 2012 10:15:28 -0400 nemo shoppa hack, take... 4?
Sat, 25 Aug 2012 21:35:25 -0400 nemo another shot in the dark. still w/ no input from shoppa players
Sat, 25 Aug 2012 21:14:07 -0400 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
Sat, 25 Aug 2012 21:05:27 -0400 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
Sat, 25 Aug 2012 20:54:23 -0400 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
Sat, 25 Aug 2012 20:15:19 -0400 nemo Hack to try and appease the shoppa players
Sat, 25 Aug 2012 18:35:59 -0400 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 18:22:15 -0400 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
Sat, 25 Aug 2012 15:04:24 -0400 nemo Allow escaping from tight spots
Sat, 25 Aug 2012 23:00:19 +0400 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
Sat, 25 Aug 2012 13:06:28 -0400 nemo Ensure crates can spawn just below the border on a bordered map.
Sat, 25 Aug 2012 09:17:42 -0400 nemo let's see if mikade will still accept this at least
Sat, 25 Aug 2012 08:39:52 -0400 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
Fri, 24 Aug 2012 20:43:44 -0400 nemo oops
Fri, 24 Aug 2012 19:55:43 -0400 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
Fri, 24 Aug 2012 18:51:29 -0400 nemo fromdos + fix end of turn velocity
Fri, 24 Aug 2012 14:51:12 +0400 unc0rr An attempt to run main rope code only every 8th tick:
Fri, 24 Aug 2012 14:01:07 +0400 unc0rr Move rope code to separate unit
Thu, 23 Aug 2012 20:43:39 -0400 nemo Fix formatting, reduce border sensitivity
Thu, 23 Aug 2012 19:47:38 +0200 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
Thu, 23 Aug 2012 19:45:36 -0400 nemo also needs exclusion here
Thu, 23 Aug 2012 18:28:33 +0200 Medo Hedgeroid improvements:
Thu, 23 Aug 2012 23:21:31 +0400 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Wed, 22 Aug 2012 01:30:56 +0200 Medo Hedgeroid: Some code cleanup, adding a forgotten file
Thu, 23 Aug 2012 23:18:06 +0400 unc0rr Slightly faster and slightly better templates #41 and #43
Mon, 20 Aug 2012 21:05:57 +0200 Medo License change: With the agreement of Xeli, I changed the Hedgeroid license to
Thu, 23 Aug 2012 14:16:08 -0400 nemo drawn maps have a fixed 4096x2048 area right now
Mon, 20 Aug 2012 20:19:35 +0200 Medo Hedgeroid: Final sprint to the deadline
Wed, 22 Aug 2012 22:10:47 -0400 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Mon, 20 Aug 2012 20:16:37 +0200 Medo frontlib: Improved documentation of netconn, unified naming of a callback
Wed, 22 Aug 2012 13:03:09 -0400 nemo *sigh*
Mon, 20 Aug 2012 17:08:52 +0200 Medo engine: Don't overwrite isTerminated if it's already true
Wed, 22 Aug 2012 12:35:46 -0400 nemo initModule really not needed for uRandom
Sun, 19 Aug 2012 15:05:23 +0200 Medo Fix engine crashes on game end
Wed, 22 Aug 2012 11:42:42 -0400 nemo Burn a random number in the override. Make sure cirbuf is reset.
Sat, 18 Aug 2012 21:05:30 +0200 Medo Merge
Tue, 21 Aug 2012 21:46:05 -0400 nemo extra nil check for lua hog switch
Sat, 18 Aug 2012 21:04:37 +0200 Medo Hedgeroid: Don't change the template when clicking the map.
Wed, 22 Aug 2012 10:27:26 +0400 unc0rr now really avoid
Sat, 18 Aug 2012 18:11:47 +0200 Medo Hedgeroid: Increased assetsversion (d'oh)
Tue, 21 Aug 2012 21:02:52 -0400 nemo avoid overflow on templates
Sat, 18 Aug 2012 18:11:04 +0200 Medo Hedgeroid:
Tue, 21 Aug 2012 19:40:02 -0400 nemo allow lua to specify template by number
Sat, 18 Aug 2012 18:08:37 +0200 Medo frontlib: Return more filled-in team objects
Sun, 19 Aug 2012 22:13:41 +0400 Stepan777 merge
Tue, 21 Aug 2012 13:26:26 +0400 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
Sat, 18 Aug 2012 13:45:00 +0200 Medo engine: Fixed indentation regression
Sat, 18 Aug 2012 18:58:41 -0400 nemo koda changed the CMake flag w/o updating the wiki or INSTALL file :(
Sat, 18 Aug 2012 13:40:21 +0200 Medo Merge
Sat, 18 Aug 2012 13:39:24 +0200 Medo Hedgeroid: Don't update the map preview just for a theme change
Sat, 18 Aug 2012 15:01:27 -0400 nemo oops
Sat, 18 Aug 2012 13:39:05 +0200 Medo Hedgeroid: Fixed JNA mapping of size_t
Sat, 18 Aug 2012 18:48:34 +0200 Xeli fix the touchUI on android, ignore device dpi for now
Sat, 18 Aug 2012 13:21:37 +0200 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Sat, 18 Aug 2012 09:29:40 -0400 nemo byte order
Sat, 18 Aug 2012 01:20:29 +0200 Medo Hedgeroid: Fixed memory handling issues
Sat, 18 Aug 2012 14:08:16 +0400 unc0rr Simplify code a bit
Sat, 18 Aug 2012 01:12:03 +0200 Medo Hedgeroid: Fixed the restructuring-induced breakage
Sat, 18 Aug 2012 13:59:45 +0400 unc0rr GoBack() here is not needed anymore
Sat, 18 Aug 2012 00:48:09 +0200 Medo Merge
Sat, 18 Aug 2012 02:01:50 -0400 nemo Avoid a bit of a memory spike on small maps
Fri, 17 Aug 2012 10:39:23 -0400 nemo This one gets called a lot when drawing rotated sprites
Fri, 17 Aug 2012 10:28:42 -0400 nemo Consistency
Fri, 17 Aug 2012 07:49:54 -0400 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
Thu, 16 Aug 2012 21:58:57 +0400 unc0rr Forgot this state
Sun, 12 Aug 2012 23:05:15 +0400 Stepan777 minor changes in list of codecs
Wed, 15 Aug 2012 16:54:49 -0400 nemo Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
Sun, 12 Aug 2012 03:35:18 +0400 Stepan777 Insert license in avwrapper.c
Wed, 15 Aug 2012 23:30:23 +0400 unc0rr Allow customization of colors in ui, store custom colors in config
Sat, 11 Aug 2012 21:25:57 +0400 Stepan777 cmake scripts
Wed, 15 Aug 2012 16:25:24 +0400 unc0rr Check if hedgehog is still active instead
Fri, 10 Aug 2012 17:35:48 +0400 Stepan777 better cmake script
Mon, 13 Aug 2012 23:17:09 +0400 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
Fri, 10 Aug 2012 17:25:22 +0400 Stepan777 merge
Mon, 13 Aug 2012 23:04:42 +0400 unc0rr Allow JOINED message in lobby
Thu, 09 Aug 2012 19:52:21 +0400 Stepan777 fix FindFFMPEG
Thu, 30 Aug 2012 12:47:41 -0400 nemo I shouldn'tve tracked this really, I should have just rejected that part of the transplant
Mon, 13 Aug 2012 21:07:28 +0400 Jie Luo Simplified Chinese Translation update
Thu, 09 Aug 2012 03:00:24 +0400 Stepan777 improve html links + small bugfixes
Thu, 30 Aug 2012 12:46:57 -0400 nemo Final checkpoint w/ campaign.
Thu, 09 Aug 2012 19:35:52 +0400 unc0rr Check if 'for' cycle body is executed at least once
Thu, 09 Aug 2012 01:24:38 +0400 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
Sun, 26 Aug 2012 01:31:38 +0300 belphegorr All missions: switched blood needers with meatbags in dialogues
Thu, 09 Aug 2012 15:32:49 +0400 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
Thu, 09 Aug 2012 01:01:06 +0400 Stepan777 merge
Sun, 26 Aug 2012 01:22:55 +0300 belphegorr Mission 3: Added initial FirePunch
Wed, 08 Aug 2012 20:32:27 -0400 nemo When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
Sun, 26 Aug 2012 01:21:59 +0300 belphegorr Mission 2: fixed ammo menu bug
Wed, 08 Aug 2012 22:08:23 +0400 unc0rr Keep room till last player quits
Sun, 26 Aug 2012 01:19:43 +0300 belphegorr Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
Wed, 08 Aug 2012 11:07:59 -0400 nemo er. more like this.
Sun, 26 Aug 2012 01:18:35 +0300 belphegorr Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
Wed, 08 Aug 2012 10:26:10 -0400 nemo Allow scripting to delete gears
Sat, 25 Aug 2012 23:25:18 +0300 belphegorr Changed a line in Mission 2 dialogue...
Tue, 07 Aug 2012 13:21:15 -0400 nemo oops
Sat, 25 Aug 2012 23:20:40 +0300 belphegorr Fixed crashes in mission 3 after RestoreHog
Tue, 07 Aug 2012 21:18:33 +0400 unc0rr Keep inlining
Wed, 22 Aug 2012 19:13:13 +0300 belphegorr Modified missions to be compatible with the merge
Mon, 06 Aug 2012 23:30:58 +0400 unc0rr More mess in pas2c:
Sun, 19 Aug 2012 23:26:12 +0300 belphegorr Mission 3: Modified onPrecise (added out-commented debug code)
Mon, 06 Aug 2012 10:18:57 -0400 nemo revert 3188794b9d87. does not do what I'd like.
Sat, 18 Aug 2012 00:47:51 +0200 Medo Hedgeroid: Frantic scrabbling toward the deadline
Mon, 06 Aug 2012 00:44:32 +0400 Stepan777 improve video uploading
Sun, 19 Aug 2012 23:20:43 +0300 belphegorr Mission 3: reduced enemy turn time, fixed other HideHog problems
Sun, 05 Aug 2012 20:18:16 -0400 nemo oops
Sat, 18 Aug 2012 00:22:33 +0200 Medo frontlib: Moved mapname sending to the end of flib_netconn_send_map
Mon, 06 Aug 2012 00:40:26 +0400 Stepan777 merge
Sun, 19 Aug 2012 23:05:41 +0300 belphegorr Solved issues with HideHog in mission 2 and 3
Sun, 05 Aug 2012 19:38:16 -0400 nemo no cake for youuuuu
Sat, 18 Aug 2012 00:18:43 +0200 Medo engine: Added JNI-compatible function to start map generation
Sun, 19 Aug 2012 22:38:20 +0300 belphegorr Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
Sun, 05 Aug 2012 23:03:49 +0400 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
Wed, 15 Aug 2012 23:40:10 +0200 Medo frontlib:
Sun, 19 Aug 2012 17:11:38 +0300 belphegorr Removed debug code.
Sun, 05 Aug 2012 15:00:59 -0400 nemo Add bot level to CPU flag
Sun, 12 Aug 2012 23:51:36 +0200 Medo frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
Sun, 19 Aug 2012 17:08:34 +0300 belphegorr Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
Sat, 04 Aug 2012 22:51:41 -0400 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Sun, 12 Aug 2012 23:20:34 +0200 Medo Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
Sun, 19 Aug 2012 12:50:34 +0300 belphegorr Fixed a typo, frontend is now working properly
Sat, 04 Aug 2012 22:26:51 -0400 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Sun, 12 Aug 2012 22:46:53 +0200 Medo Removed useless cast in cmdlineClient
Thu, 30 Aug 2012 12:31:54 -0400 nemo Silly add to facilitate transplant
Sat, 04 Aug 2012 21:49:24 -0400 nemo oops
Sun, 12 Aug 2012 22:46:23 +0200 Medo Hedgeroid:
Sun, 19 Aug 2012 12:31:04 +0300 belphegorr Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
Sat, 04 Aug 2012 21:36:31 -0400 nemo unbreak AI. remove inits from uLand
Sun, 12 Aug 2012 22:37:57 +0200 Medo frontlib improvements:
Sun, 19 Aug 2012 03:10:57 +0300 belphegorr Forgot to add mission 10
Sat, 04 Aug 2012 21:08:46 -0400 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Sun, 12 Aug 2012 22:21:09 +0200 Medo frontlib: Added functions to query important constants from the library
Sun, 19 Aug 2012 02:51:05 +0300 belphegorr Added a story ending mission/cut-scene
Sat, 04 Aug 2012 20:47:13 -0400 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Mon, 06 Aug 2012 22:39:36 +0200 Medo Hedgeroid: Start using the frontlib for more operations
Sat, 18 Aug 2012 14:26:19 +0300 belphegorr Added a FollowGear to the leaderDead animation in mission 9
Sat, 04 Aug 2012 18:01:46 -0400 nemo Fix kamikaze crasher. Handle overlapping hogs case.
Mon, 06 Aug 2012 22:33:07 +0200 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
Sat, 18 Aug 2012 14:24:27 +0300 belphegorr Fixed a few bugs in mission 7
Fri, 03 Aug 2012 16:58:49 +0400 unc0rr TestKamikaze, needs polishing
Mon, 06 Aug 2012 22:32:46 +0200 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
Sat, 18 Aug 2012 14:22:54 +0300 belphegorr Fixed a typo in mission 6
Wed, 01 Aug 2012 18:35:09 -0400 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
Mon, 06 Aug 2012 22:32:05 +0200 Medo frontlib: fixed ini writing failing because of an inverted condition
Sat, 18 Aug 2012 12:22:35 +0300 belphegorr Fixed bug in mission 5 with invisible obstacles
Tue, 31 Jul 2012 23:29:00 +0400 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Mon, 06 Aug 2012 22:31:02 +0200 Medo frontlib: Removed reference counting from schemelist
Sat, 18 Aug 2012 12:17:26 +0300 belphegorr Crashfix, healthfix in mission 5
Fri, 27 Jul 2012 23:16:30 -0400 nemo oops
Thu, 02 Aug 2012 16:36:11 +0200 Medo Hedgeroid: Started to implement RoomActivity
Sat, 18 Aug 2012 11:34:49 +0300 belphegorr Forgot to add mission 9 -.-'
Fri, 27 Jul 2012 19:27:39 -0400 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Thu, 02 Aug 2012 16:35:12 +0200 Medo frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
Thu, 16 Aug 2012 16:07:04 +0300 belphegorr Added Mission 9: The Enemy Of My Enemy
Fri, 27 Jul 2012 20:45:02 +0400 unc0rr merge
Wed, 01 Aug 2012 21:13:39 +0200 Medo Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
Thu, 16 Aug 2012 16:06:24 +0300 belphegorr Modified final cutscene and fixed a skipping bug
Fri, 27 Jul 2012 11:41:16 +0400 unc0rr oops
Wed, 01 Aug 2012 20:56:32 +0200 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
Fri, 10 Aug 2012 20:11:05 +0300 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
Fri, 27 Jul 2012 10:29:37 +0400 unc0rr Fix edge case problems with sniper rifle
Wed, 01 Aug 2012 20:41:54 +0200 Medo Hedgeroid: Room screen WIP
Fri, 10 Aug 2012 04:26:58 +0300 belphegorr Solved "floating repositionings" in every mission
Thu, 26 Jul 2012 21:58:25 +0400 Stepan777 uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 11:56:58 +0400 unc0rr No more AI jumping lulz
Fri, 27 Jul 2012 10:47:23 -0400 nemo this one too
Fri, 27 Jul 2012 01:38:24 +0200 Medo Hedgeroid: various improvements:
Fri, 10 Aug 2012 00:20:52 +0300 belphegorr Added Mission 8: Long Live The Queen
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Thu, 26 Jul 2012 11:56:43 +0400 unc0rr Better prediction of cluster, melon, and whip
Fri, 27 Jul 2012 10:38:29 -0400 nemo rewrite to make the string shorter
Thu, 26 Jul 2012 11:10:56 +0200 Medo Merge
Fri, 10 Aug 2012 00:20:21 +0300 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
Wed, 25 Jul 2012 22:46:03 +0400 unc0rr merge
Thu, 02 Aug 2012 05:52:56 +0300 belphegorr Removed gfOneClanMode from Mission 7
Wed, 25 Jul 2012 16:31:34 +0400 unc0rr Commit commented out code which I used to debug AI walking
Tue, 31 Jul 2012 21:21:27 +0300 belphegorr Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Wed, 25 Jul 2012 22:36:39 +0400 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 belphegorr Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 unc0rr Some tiny improvements to AI walking algorythm
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