2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-12-27 unc0rr Now net game is near available, but exception occurs...
2005-12-27 unc0rr - Fixed slow sprite blt
2005-12-23 unc0rr More work on net game, still far from complete
2005-12-16 unc0rr - clear demos list before adding items
2005-12-16 unc0rr - improve land generation
2005-12-07 unc0rr Frontend lets define more binds
2005-12-06 unc0rr - Get rid of old frontend
2005-12-05 unc0rr Add theme objects to land
2005-12-04 unc0rr - Land generator uses templates to generate
2005-12-04 unc0rr - Fixed spawning boxes under water
2005-11-13 unc0rr - Many improvements to frontend
2005-11-09 unc0rr frontend rewrite for QT4
2005-10-26 unc0rr Binds and various fixes
2005-10-26 unc0rr Start to write QT frontend
2005-09-12 unc0rr minor code review
2005-09-11 unc0rr - Various fixes for ammo cases
2005-09-11 unc0rr - Minor code simplifying
2005-09-09 unc0rr - Mine checks whether a hedgehog is near less frequently
2005-09-07 unc0rr - Show no crosshair when using mine
2005-09-06 unc0rr Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
2005-09-04 unc0rr Fix some issues with sound
2005-09-03 unc0rr - Mine weapon
2005-09-01 unc0rr - Show explosion
2005-08-28 unc0rr - Hedgehogs spawn points can be generated under the girder
2005-08-25 unc0rr Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
2005-08-25 unc0rr Smooth change wind bar
2005-08-25 unc0rr Show wind speed on bar
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr - On every frame there was made one superfluous game tick resulting in variable game speed
2005-08-22 unc0rr - Support for forts game mode option. Works for demos, frontend doesn't support it.
2005-08-22 unc0rr Add current sources.
2005-08-21 root "default layout"
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