Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
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Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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Wed, 18 Jun 2014 17:36:46 +0400 |
unc0rr |
Code drawn map in haskell \o/
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Tue, 17 Jun 2014 23:53:59 +0200 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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Tue, 17 Jun 2014 20:09:11 +0200 |
sheepluva |
"documentation"
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Tue, 17 Jun 2014 16:10:43 +0200 |
sheepluva |
fix some (newly introduces) glitches with normal water
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Tue, 17 Jun 2014 15:39:29 +0200 |
sheepluva |
fix pas2c build
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Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
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Tue, 17 Jun 2014 00:41:49 +0200 |
sheepluva |
adding some arrow
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Mon, 16 Jun 2014 23:46:22 +0200 |
sheepluva |
speed up tests
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Mon, 16 Jun 2014 19:07:11 +0200 |
sheepluva |
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
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Mon, 16 Jun 2014 13:47:27 +0200 |
sheepluva |
remove unneeded import
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Mon, 16 Jun 2014 02:41:03 +0200 |
sheepluva |
tweaking hogpointer position again
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
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