2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-24 Medo frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-24 nemo Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-21 Medo More progress on the netplay part of the frontlib
2012-06-23 unc0rr - Fix cake bug introduced in r2ccfc93c6b5e
2012-06-19 Medo Merge
2012-06-22 unc0rr Swap order of actions
2012-06-18 unc0rr Output log to stdout instead of stderr
2012-06-18 unc0rr Oops, forgot this
2012-07-23 belphegorr Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-06-18 unc0rr set(LUA_LIBRARY lua.dll) for win32 builds
2012-07-20 belphegorr Placed hiding hogs at the end of StartMission in Mission 3
2012-06-17 unc0rr BindsModel
2012-07-20 belphegorr Added localization
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-07-20 belphegorr Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-06-17 koda CROSSAPPLE ftw
2012-07-16 belphegorr Fixed a visual gear in Mission 5
2012-06-17 unc0rr This should fix default hogs names in network game
2012-07-16 belphegorr Added fifth mission and fixed minor control bug with mission 4
2012-06-16 unc0rr Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-07-10 belphegorr Fixed a bug where certain ammo types were added to the wrong hogs.
2012-06-14 unc0rr AI loves to jump
2012-07-10 belphegorr Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-06-13 koda ios: disable some warnings
2012-07-08 belphegorr Changed a ShowMission in Mission 4
2012-06-13 koda it was inevitable
2012-07-08 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-06-13 koda ios: explain why setting a style disables schemes and/or weapons sometimes
2012-07-06 belphegorr Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-06-13 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-07-06 belphegorr Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-06-13 koda add default cfg files for uniformity in missions
2012-07-06 belphegorr Increased turn time to 40
2012-06-12 Stepan777 fix very stupid bug :)
2012-06-13 koda DPI for everyone
2012-07-05 belphegorr Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-19 Medo frontlib: Started work on the server connection code
2012-06-13 nemo LUA_FOUND should surely be set only if the system lua was found.
2012-07-05 belphegorr Reduced ammo count on Mission 2
2012-06-11 Stepan777 merge
2012-06-15 Medo Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-13 nemo Couple of missed sections from last time. Shield is still a bit odd
2012-07-05 belphegorr Modified some crate positions, added sound to teleports, fixed loc errors...
2012-06-12 Medo frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-10 koda reorganize options.inc a little
2012-07-05 belphegorr Added localization and changed primary team color.
2012-06-12 Medo Cleanup, refactoring and generally more development in the frontlib
2012-06-10 koda uniform NOPNG and NOSERVER cmake symbols
2012-07-04 belphegorr Added Mission 4: United We Stand
2012-06-10 Medo Merge
2012-06-10 koda sed 's/\t/ /g' CMakeLists.txt
2012-07-03 belphegorr Set the choice constants to the correct values (1-3 instead of 0-2).
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-07-01 belphegorr Removed some debugging lines I forgot to remove.
2012-06-09 nemo disable this debug too
2012-07-01 belphegorr Added mission 3: The Journey Back
2012-06-09 nemo Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-29 belphegorr Fixed some bugs with Mission 2 and Animate.lua.
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