Thu, 13 Jan 2011 16:01:16 -0500 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
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Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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Wed, 12 Jan 2011 20:32:44 +0100 |
Henek |
also example flake
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Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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Wed, 12 Jan 2011 22:02:43 +0300 |
unc0rr |
Oops, I should test more
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Wed, 12 Jan 2011 22:01:15 +0300 |
unc0rr |
Doesn't work as expected
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Mon, 10 Jan 2011 19:15:12 -0500 |
nemo |
update collision in set gear position
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Mon, 10 Jan 2011 18:20:58 +0300 |
unc0rr |
Prevent frontend crash in certain circumstances
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Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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Mon, 10 Jan 2011 15:35:22 +0300 |
unc0rr |
Set version to 0.9.16-dev
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Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
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Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
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Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
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Fri, 07 Jan 2011 21:41:12 +0300 |
unc0rr |
Oops, fix build
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Fri, 07 Jan 2011 19:46:58 +0300 |
unc0rr |
Don't highlight drawn maps in rooms list
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Fri, 07 Jan 2011 19:44:07 +0300 |
unc0rr |
Greek translation
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Thu, 06 Jan 2011 11:29:48 -0500 |
nemo |
reset weapons default in shoppa.
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Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
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Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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Tue, 04 Jan 2011 18:26:54 -0500 |
nemo |
Small tweak to filter
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Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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Tue, 04 Jan 2011 22:33:20 +0300 |
unc0rr |
Clearly state which port is IPC connection on
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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Tue, 04 Jan 2011 16:15:47 +0300 |
unc0rr |
Make barrels drop when hog walks away from under it
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Tue, 04 Jan 2011 01:21:30 +0100 |
koda |
add new robot badge to sources
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Mon, 03 Jan 2011 10:45:50 -0500 |
nemo |
Apply RGBA consistently in Tint
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Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Sun, 02 Jan 2011 13:54:28 +0100 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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Sat, 01 Jan 2011 19:41:58 +0100 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
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Sat, 01 Jan 2011 14:42:08 +0100 |
jose1711 |
Updated Slovak translation
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Sat, 01 Jan 2011 14:26:50 +0100 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
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Sat, 01 Jan 2011 14:23:39 +0100 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
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Sat, 01 Jan 2011 14:18:33 +0100 |
sheepluva |
part #2
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Sat, 01 Jan 2011 11:15:35 +0100 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
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Fri, 31 Dec 2010 23:09:06 +0100 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
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Fri, 31 Dec 2010 21:39:12 +0100 |
sheepluva |
fix sticky rope issue
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Fri, 31 Dec 2010 21:33:13 +0100 |
sheepluva |
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
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Fri, 31 Dec 2010 21:30:38 +0100 |
Palewolf |
Avoid drawing if there's a hog/object behind
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Fri, 31 Dec 2010 19:31:37 +0100 |
Palewolf |
Make flakes smaller by popular demand.
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Fri, 31 Dec 2010 04:08:57 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
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Fri, 31 Dec 2010 03:29:41 +0100 |
koda |
merge and fix my typos
Hedgewars-iOS-1.2.2
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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Fri, 31 Dec 2010 00:37:39 +0100 |
Palewolf |
Snow blends into land, trys to fill the gaps
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Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
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Thu, 30 Dec 2010 20:55:22 +0100 |
Henek |
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
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Thu, 30 Dec 2010 20:10:26 +0100 |
jose1711 |
Updated Slovak translation (lua)
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Thu, 30 Dec 2010 19:36:40 +0100 |
jose1711 |
Merge
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Thu, 30 Dec 2010 11:32:04 -0500 |
ourobolos |
French translation finally gets some love
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Thu, 30 Dec 2010 16:21:14 +0100 |
Henek |
some more themes updated, note comments on brick
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Thu, 30 Dec 2010 09:58:05 -0500 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
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Wed, 29 Dec 2010 22:44:45 -0500 |
nemo |
nil check
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Thu, 30 Dec 2010 01:44:55 +0100 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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Tue, 20 Sep 2011 00:00:22 +0400 |
unc0rr |
Close branch
0.9.15
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Wed, 29 Dec 2010 16:21:30 -0500 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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Wed, 29 Jun 2011 21:52:07 +0200 |
koda |
merge
0.9.15
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