2012-10-27 ChipHome updated italian translation (#447)
2012-10-26 unc0rr Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
2012-10-26 unc0rr Oops, fix room players list emptyness
2012-10-26 unc0rr This should cover all entries from issue 438
2012-10-26 unc0rr Fix cake splashing bug (issue 429)
2012-10-26 unc0rr No hacks! Fix issue 437
2012-10-26 sheepluva fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
2012-10-26 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
2012-10-26 nemo eh. might as well toss this in for reference purposes
2012-10-26 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26 nemo issue #445 spin math
2012-10-26 sheepluva disable F5 key and data refresh
2012-10-26 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26 nemo missed this one when fixing regular flakes. issue #444
2012-10-26 koda 0.9.18 release branch 0.9.18
2012-10-25 nemo Restore -gv, limit points to template dimensions
2012-10-25 nemo -gv was causing broken behaviour
2012-10-25 nemo add gsoc students. also sphrix to translators
2012-10-25 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 koda finally videorec on osx
2012-10-24 koda I hate Windows and it hates me...
2012-10-24 Randy add surname to credits
2012-10-24 koda support video recording on windows with automation and headers
2012-10-24 koda enable png support under win32
2012-10-24 koda hgignore and skip one config file for win32
2012-10-24 koda download SDL dlls if not present
2012-10-24 koda update SDL headers for winutils
2012-10-24 unc0rr Make explosion look depend less on fps
2012-10-24 koda fuuuuuuuuuuuu don't use stack checking
2012-10-24 nemo missing nil test
2012-10-23 nemo Flag script parsecommands to avoid echoing to net
2012-10-23 unc0rr Get rid of C-style operators
2012-10-23 nemo better?
2012-10-23 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23 koda lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23 nemo tweak tab styling
2012-10-23 koda tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23 nemo tweak tab appearance to try to appease koda
2012-10-23 koda forgot modality for this widget
2012-10-23 koda disable feedback button for now
2012-10-23 koda set window modality also for custom dialogs, small text changes
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23 koda add standard copyright header
2012-10-23 koda don't try to delete a default scheme
2012-10-23 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-22 unc0rr Track targets better in multiattack mode
2012-10-22 unc0rr Mark places where tried to jump, avoid too much of thinking
2012-10-22 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-22 nemo Someone should look this over to make sure it should stay in
2012-10-22 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-22 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21 unc0rr 0.9.17 -> 0.9.18 changelog
2012-10-21 nemo crude workaround for problem inu reported with sound button
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21 unc0rr Fix include
2012-10-20 unc0rr Fix build physfslayer
2012-10-21 nemo Fix knockball
2012-10-20 unc0rr Workaround over QIcon failing to load from physfs physfslayer
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-20 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
2012-10-21 unc0rr Remove deprecated signals
2012-10-20 unc0rr Oops, forgot this physfslayer
2012-10-21 nemo fix trophyrace. also tweak it a little
2012-10-20 unc0rr Many bugfixes and features to FileEngine physfslayer
2012-10-20 unc0rr Don't need this button anymore
2012-10-19 unc0rr Try using PhysicsFS. physfslayer
2012-10-18 nemo damn nots
2012-10-17 unc0rr Fix most of server warnings
2012-10-17 unc0rr 'In game' client flag, both server and frontend support
2012-10-17 unc0rr - Show unready status in icon
2012-10-17 nemo I like this condition for home run better
2012-10-16 unc0rr Better error handling
2012-10-16 nemo skip all dx/dy mod if Power is 0
2012-10-16 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16 nemo cut down on excessive checkins in some situations
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-15 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15 nemo Also shove using shotgun, switch off hat when not active hog
2012-10-14 nemo First pass at cleaver.
2012-10-13 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-13 unc0rr Fix crasher in TestCake
2012-10-13 unc0rr Switch to vector library for arrays
2012-10-13 sheepluva small tweak. (reverse mouse wheel directions for color change)
2012-10-12 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-12 unc0rr UNBAN implementation
2012-10-12 sheepluva add Randy to extended credits
2012-10-11 sphrix french translation. primarily of the campaign.
2012-10-11 unc0rr Better use random number here
2012-10-11 unc0rr - Nicks starting from not-letter char go to bottom of the list
2012-10-10 unc0rr Remove old signal-slot conenctions
2012-10-10 unc0rr - Finish conversion to nicks model
2012-10-10 unc0rr Get rid of deprecated chat widget stuff
2012-10-10 unc0rr Restore old context menu behavior
2012-10-10 nemo no. still doesn't work right
2012-10-09 unc0rr Please pas2c
2012-10-09 unc0rr - Enable chat context menu actions
2012-10-09 unc0rr Don't ask for full rooms list on part/kick
2012-10-09 unc0rr Reset nickname so it may be reused while old connection is still hanging
2012-10-09 nemo no. still doesn't work right.
2012-10-09 nemo Knife is still broken, but so koda can fix it...
2012-10-08 unc0rr Load friends/ignored nicks from file
2012-10-08 unc0rr Room players list
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-07 nemo Data for copying throwing knife to Land once it hits.
2012-10-07 unc0rr Bring back sorting
2012-10-07 unc0rr Bring icons back
2012-10-07 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-06 unc0rr Further work on moving to players list model
2012-10-06 unc0rr Simplify file loading procedure
2012-10-05 unc0rr Start moving to players list model.
2012-10-03 unc0rr No commit message
2012-10-01 unc0rr - Fix warnings and hints
2012-09-30 unc0rr Show more statuses in icons.
2012-09-29 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-28 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-27 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27 unc0rr Fix some hints
2012-09-27 unc0rr Shutup pas2c
2012-09-27 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-27 unc0rr Always run simple game on medium maps
2012-09-27 unc0rr Oops
2012-09-26 unc0rr Fix framing
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-25 koda only accept RELASE and DEBUG build type configuration
2012-09-25 koda another little tweak
2012-09-25 koda sdl_extras updated/fixed (is this file still needed?)
2012-09-24 koda forgot a few checks from rev f40c65ae3eab
2012-09-24 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-24 koda slight tweak to lua linking (that will break everything, i'm sure)
2012-09-22 unc0rr Make sheepluva happy
2012-09-22 unc0rr Allow using system proxy settings
2012-09-21 unc0rr - Small fix
2012-09-21 unc0rr Support for proxies (not tested)
2012-09-20 koda blindly trying to fix the android build
2012-09-20 koda nicer debug log visuals on ios
2012-09-20 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-20 koda update ios project file again to reflect SDL2 renaming
2012-09-16 Medo Hedgeroid: Updated base locale
2012-09-20 koda issue ENGINECLEAN only when fpc < 2.6
2012-09-16 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-20 koda updated ios project file
2012-09-16 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16 Medo Merge
2012-09-16 ChipHome Italian translation update
2012-09-11 ChipHome Italian engine translation update
2012-09-09 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09 unc0rr 'h' status for room admins
2012-09-09 unc0rr Reset to default colors button
2012-09-09 unc0rr - Some improvements to tr() calls
2012-09-09 unc0rr - Fix some warnings in frontend
2012-09-09 unc0rr Polish settings page a bit
2012-09-08 unc0rr More consistency in terminology
2012-09-07 sheepluva merging in campaign updates - please test
2012-09-05 belphegorr Fixed grammar/vocabulary and improved balance
2012-09-06 sheepluva fix for issue 293 : "rope stuck after picking crate"
2012-09-05 sheepluva fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-04 nemo retain frontend effects setting exiting/leaving settings
2012-09-04 unc0rr Fix some warnings
2012-09-04 unc0rr Stop messages without possible desync on load from save
2012-09-04 sheepluva I didn't want to do this since it seems less clean, but...
2012-09-04 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04 sheepluva skip second CheckForWin if water wasn't raised after first one
2012-09-04 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04 unc0rr More Qt-ish code, fix couple warnings.
2012-09-04 unc0rr Unset room restrictions on player/team joins when changing room admin
2012-09-04 unc0rr More precision
2012-09-03 nemo forgot to add back c96ff1a053d0
2012-09-03 sheepluva fix for issue 376 (embedding barrels in ceiling)
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-09-03 sheepluva teleport hack fixes:
2012-09-03 nemo adjust velocity when entering/exiting the 4x routine
2012-09-03 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-02 sheepluva if this doesn't work I shall cry like a lady
2012-09-02 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02 sheepluva engineclean returns
2012-09-02 unc0rr Not sticky rope
2012-09-02 nemo perf tweak
2012-09-02 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02 nemo Correct snow fall/rotation (matching visual gear)
2012-09-02 unc0rr Oops
2012-09-01 unc0rr Rope fix without hacks.
2012-09-01 nemo oops
2012-09-01 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01 unc0rr hide health bars of dead teams
2012-09-01 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01 sheepluva fix parsing of 'if': identifiers can also contain underscores
2012-08-31 unc0rr fix parsing of 'if'
2012-08-31 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31 sheepluva * don't build moc for campaign.h
2012-08-31 nemo oops
2012-08-31 sheepluva use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31 sheepluva min -> qMin
2012-08-31 sheepluva don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31 sheepluva print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-25 sheepluva add 'a classic fairytale' campaign to cmake install
2012-08-30 sheepluva dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30 unc0rr Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-30 nemo preliminary creeper (not yet functional)
2012-08-29 sheepluva new grave: dragonball (incl. svg) by Randy
2012-08-29 nemo tiny (probably) optimisation
2012-08-29 nemo A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29 unc0rr Fix library installation in win32
2012-08-29 nemo disable snowball damage, by request of sheepluva
2012-08-29 sheepluva remove a redundant assignment; whitespace fixes
2012-08-29 unc0rr This should work better
2012-08-28 sheepluva fix build for me
2012-08-28 unc0rr Make ffmpeg optional for frontend
2012-08-28 unc0rr Small fix
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27 Medo Merge
2012-08-27 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-27 nemo so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26 nemo shoppa hack, take... 4?
2012-08-26 nemo another shot in the dark. still w/ no input from shoppa players
2012-08-26 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-26 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-26 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-26 nemo Hack to try and appease the shoppa players
2012-08-25 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25 nemo Allow escaping from tight spots
2012-08-25 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25 nemo Ensure crates can spawn just below the border on a bordered map.
2012-08-25 nemo let's see if mikade will still accept this at least
2012-08-25 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25 nemo oops
2012-08-24 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 unc0rr An attempt to run main rope code only every 8th tick:
2012-08-24 unc0rr Move rope code to separate unit
2012-08-24 nemo Fix formatting, reduce border sensitivity
2012-08-23 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23 nemo also needs exclusion here
2012-08-23 Medo Hedgeroid improvements:
2012-08-23 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-21 Medo Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-23 unc0rr Slightly faster and slightly better templates #41 and #43
2012-08-20 Medo License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-23 nemo drawn maps have a fixed 4096x2048 area right now
2012-08-20 Medo Hedgeroid: Final sprint to the deadline
2012-08-23 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
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