Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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changeset |
files
|
Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
|
changeset |
files
|
Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
|
changeset |
files
|
Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
|
changeset |
files
|
Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
Tue, 04 May 2010 21:30:25 +0000 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
Tue, 04 May 2010 19:51:27 +0000 |
nemo |
erase useless junk
|
changeset |
files
|
Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
Tue, 04 May 2010 17:03:38 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 04 May 2010 16:30:41 +0000 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
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Tue, 04 May 2010 15:43:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 04 May 2010 03:04:07 +0000 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
Tue, 04 May 2010 02:46:23 +0000 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
|
changeset |
files
|
Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
|
changeset |
files
|
Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
|
changeset |
files
|
Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
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Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
Sun, 02 May 2010 04:51:29 +0000 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
Sat, 01 May 2010 20:48:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 20:15:38 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 19:40:45 +0000 |
koda |
fix zoom
|
changeset |
files
|
Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
Sat, 01 May 2010 13:04:00 +0000 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
Sat, 01 May 2010 12:53:55 +0000 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
|
changeset |
files
|
Fri, 30 Apr 2010 23:39:32 +0000 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
|
changeset |
files
|
Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 17:20:42 +0000 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
Thu, 29 Apr 2010 17:19:06 +0000 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
|
changeset |
files
|
Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
Sun, 25 Apr 2010 18:38:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 25 Apr 2010 13:54:45 +0000 |
koda |
burning revision numbers with style
|
changeset |
files
|
Sun, 25 Apr 2010 13:33:49 +0000 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
Wed, 21 Apr 2010 21:38:07 +0000 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
Wed, 21 Apr 2010 10:22:06 +0000 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
Wed, 21 Apr 2010 01:57:23 +0000 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
Mon, 19 Apr 2010 15:30:11 +0000 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
Mon, 19 Apr 2010 13:31:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 19 Apr 2010 12:47:36 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 19 Apr 2010 01:39:55 +0000 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
Sun, 18 Apr 2010 23:19:15 +0000 |
koda |
add missing controller stubs
|
changeset |
files
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
Sat, 17 Apr 2010 13:04:36 +0000 |
koda |
fix build
|
changeset |
files
|
Sat, 17 Apr 2010 08:30:34 +0000 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
Sat, 17 Apr 2010 04:59:10 +0000 |
koda |
complete previews on the team settings
|
changeset |
files
|
Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 16 Apr 2010 16:04:21 +0000 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
Fri, 16 Apr 2010 15:37:04 +0000 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
Fri, 16 Apr 2010 15:25:15 +0000 |
koda |
camera panning ftw
|
changeset |
files
|
Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 12:41:06 +0000 |
koda |
don't polish other people patches
|
changeset |
files
|
Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 00:02:30 +0000 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 13 Apr 2010 22:45:46 +0000 |
koda |
fix all of what was committed before
|
changeset |
files
|
Tue, 13 Apr 2010 14:39:05 +0000 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
Mon, 12 Apr 2010 21:51:09 +0000 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 11 Apr 2010 09:53:28 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 11 Apr 2010 03:43:13 +0000 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
|
changeset |
files
|
Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 10 Apr 2010 20:48:09 +0000 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 10 Apr 2010 01:09:29 +0000 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
Fri, 09 Apr 2010 21:08:27 +0000 |
koda |
add support to editing hog names
|
changeset |
files
|
Fri, 09 Apr 2010 11:09:26 +0000 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
|
changeset |
files
|
Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
Thu, 08 Apr 2010 22:45:18 +0000 |
koda |
moved around team creation
|
changeset |
files
|
Thu, 08 Apr 2010 17:56:30 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 08 Apr 2010 02:35:40 +0000 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
Wed, 07 Apr 2010 15:54:15 +0000 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 07 Apr 2010 03:29:38 +0000 |
nemo |
Correct interaction of cave and placement.
|
changeset |
files
|
Wed, 07 Apr 2010 03:02:19 +0000 |
koda |
much better
|
changeset |
files
|
Wed, 07 Apr 2010 02:58:12 +0000 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
|
changeset |
files
|
Wed, 07 Apr 2010 01:22:05 +0000 |
koda |
fix a couple of leaks in hte ifrontend
|
changeset |
files
|
Tue, 06 Apr 2010 21:54:46 +0000 |
koda |
usa a cached dictionary and write only when needed
|
changeset |
files
|
Tue, 06 Apr 2010 21:00:55 +0000 |
nemo |
restore sndIncoming for the other 2 air attacks
|
changeset |
files
|
Tue, 06 Apr 2010 20:45:20 +0000 |
palewolf |
"muerte súbida" duh!
|
changeset |
files
|
Tue, 06 Apr 2010 18:14:15 +0000 |
koda |
restore and update the old general settings
|
changeset |
files
|
Tue, 06 Apr 2010 14:32:26 +0000 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
|
changeset |
files
|
Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 06 Apr 2010 09:58:43 +0000 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
Tue, 06 Apr 2010 02:39:06 +0000 |
koda |
make the tables work also on iphone
|
changeset |
files
|
Mon, 05 Apr 2010 17:22:54 +0000 |
nemo |
These don't belong here.
|
changeset |
files
|
Mon, 05 Apr 2010 16:31:02 +0000 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
Sun, 04 Apr 2010 10:16:40 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sun, 04 Apr 2010 07:50:01 +0000 |
unc0rr |
Better default values
|
changeset |
files
|
Sat, 03 Apr 2010 16:32:48 +0000 |
nemo |
try this instead
|
changeset |
files
|
Sat, 03 Apr 2010 16:02:13 +0000 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
Sat, 03 Apr 2010 15:45:50 +0000 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
Sat, 03 Apr 2010 15:40:57 +0000 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
Sat, 03 Apr 2010 14:54:49 +0000 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
Sat, 03 Apr 2010 14:46:54 +0000 |
unc0rr |
include cmake_modules into package
|
changeset |
files
|
Sat, 03 Apr 2010 14:01:05 +0000 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
|
changeset |
files
|
Sat, 03 Apr 2010 14:00:13 +0000 |
nemo |
Updated slovak by jose1711
|
changeset |
files
|
Sat, 03 Apr 2010 13:58:31 +0000 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
|
changeset |
files
|
Sat, 03 Apr 2010 13:56:36 +0000 |
unc0rr |
Update russian translation
|
changeset |
files
|
Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
|
changeset |
files
|
Sat, 03 Apr 2010 13:51:12 +0000 |
sheepluva |
* swedish translation by BeholdMyGlory
|
changeset |
files
|
Sat, 03 Apr 2010 10:35:53 +0000 |
sheepluva |
* give translators their "unfinished" tags back :>
|
changeset |
files
|
Sat, 03 Apr 2010 10:26:24 +0000 |
sheepluva |
Palewolf:
|
changeset |
files
|
Sat, 03 Apr 2010 08:47:06 +0000 |
unc0rr |
Some stuff for game server administration task
|
changeset |
files
|
Sat, 03 Apr 2010 08:46:01 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
changeset |
files
|
Sat, 03 Apr 2010 06:39:17 +0000 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
changeset |
files
|
Sat, 03 Apr 2010 06:29:24 +0000 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
changeset |
files
|
Sat, 03 Apr 2010 06:28:36 +0000 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
Sat, 03 Apr 2010 06:25:23 +0000 |
unc0rr |
Oops, fix server
|
changeset |
files
|
Sat, 03 Apr 2010 03:24:12 +0000 |
koda |
hats \o/
|
changeset |
files
|
Sat, 03 Apr 2010 01:55:04 +0000 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
Sat, 03 Apr 2010 01:30:13 +0000 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
Sat, 03 Apr 2010 01:22:30 +0000 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
Fri, 02 Apr 2010 23:03:40 +0000 |
sheepluva |
set eol-style of SniperRifle.lua to native
|
changeset |
files
|
Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
|
changeset |
files
|
Fri, 02 Apr 2010 22:44:14 +0000 |
koda |
initial support for hat selection on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 22:42:47 +0000 |
palewolf |
Antialias Target.png and Clouds.png
|
changeset |
files
|
Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
|
changeset |
files
|
Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
|
changeset |
files
|
Fri, 02 Apr 2010 20:32:37 +0000 |
nemo |
Slovak translation from jose1711
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files
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Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
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files
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Fri, 02 Apr 2010 18:36:14 +0000 |
nemo |
inu adds portugese translation
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files
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Fri, 02 Apr 2010 18:35:53 +0000 |
nemo |
Fix line endings. Again.
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files
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Fri, 02 Apr 2010 18:22:53 +0000 |
nemo |
Complete slovak locale by jose1711
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files
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Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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files
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Fri, 02 Apr 2010 15:59:23 +0000 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
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files
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Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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files
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Fri, 02 Apr 2010 15:58:37 +0000 |
unc0rr |
Update russian translation a bit more
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files
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Fri, 02 Apr 2010 15:53:58 +0000 |
smxx |
Maps:
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files
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Fri, 02 Apr 2010 15:50:54 +0000 |
palewolf |
Spanish translation for new maze settings
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files
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Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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files
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Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
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files
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Fri, 02 Apr 2010 15:30:54 +0000 |
koda |
display team contents in the ifrontend
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files
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Fri, 02 Apr 2010 15:28:09 +0000 |
palewolf |
Retouched Pikachu hat
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files
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Fri, 02 Apr 2010 15:08:43 +0000 |
koda |
continue working for team support on the ifrontend
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files
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Fri, 02 Apr 2010 12:38:36 +0000 |
koda |
intial support for team configuration on the ifrontend
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files
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Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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files
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Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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files
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Fri, 02 Apr 2010 08:35:34 +0000 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
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Thu, 01 Apr 2010 23:37:28 +0000 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
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files
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Thu, 01 Apr 2010 21:57:03 +0000 |
koda |
fix an error in passing strings between ObjC and Pascal
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files
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Thu, 01 Apr 2010 17:01:04 +0000 |
smxx |
Lua:
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files
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Thu, 01 Apr 2010 16:59:10 +0000 |
nemo |
Sorry
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files
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Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
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files
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Thu, 01 Apr 2010 16:48:55 +0000 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
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Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
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files
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Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
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files
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Thu, 01 Apr 2010 16:34:20 +0000 |
nemo |
Somehow, these files are not using local encoding
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files
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Thu, 01 Apr 2010 16:28:03 +0000 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
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files
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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files
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Thu, 01 Apr 2010 10:47:04 +0000 |
smxx |
Trainings:
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files
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Thu, 01 Apr 2010 10:40:12 +0000 |
smxx |
Trainings:
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files
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Thu, 01 Apr 2010 10:33:29 +0000 |
smxx |
Misc:
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files
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Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
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files
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Thu, 01 Apr 2010 08:26:16 +0000 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
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files
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Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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files
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Thu, 01 Apr 2010 05:25:10 +0000 |
unc0rr |
Fix build
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files
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Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
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files
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Thu, 01 Apr 2010 00:56:38 +0000 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
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files
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Thu, 01 Apr 2010 00:56:15 +0000 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
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files
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Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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files
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Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
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files
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Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
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files
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Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
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files
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Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
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files
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Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
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files
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Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
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files
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Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
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files
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Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
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files
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Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
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files
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Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
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Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
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files
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Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
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files
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Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
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files
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Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
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files
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Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
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files
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Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
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files
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Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
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files
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Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
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files
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Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
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Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
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files
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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files
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Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
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files
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