Tue, 11 Oct 2011 10:44:27 -0400 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
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Tue, 11 Oct 2011 01:07:37 +0200 |
sheepluva |
something for nemo to play around with
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Tue, 11 Oct 2011 00:06:46 +0200 |
sheepluva |
make slope calcs skip small gaps
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Mon, 10 Oct 2011 16:36:35 -0400 |
nemo |
tidier
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Mon, 10 Oct 2011 16:23:08 -0400 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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Mon, 10 Oct 2011 15:45:19 -0400 |
nemo |
set followgear to cluster/melon/gascloud
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Mon, 10 Oct 2011 15:25:59 -0400 |
nemo |
Make a few more things be impacted by explosions nearby
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Mon, 10 Oct 2011 14:37:19 -0400 |
nemo |
tweak (still a hack)
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Mon, 10 Oct 2011 14:13:35 -0400 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
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Sun, 09 Oct 2011 21:47:47 -0400 |
nemo |
Aaaand another flag that used to be cleared here...
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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Sun, 09 Oct 2011 20:03:04 -0400 |
nemo |
expose border color to lua
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Sun, 09 Oct 2011 19:48:13 -0400 |
nemo |
oops
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Sun, 09 Oct 2011 19:36:09 -0400 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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Sat, 08 Oct 2011 23:36:52 -0400 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
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Sat, 08 Oct 2011 22:52:51 -0400 |
nemo |
add a couple more
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Sun, 09 Oct 2011 03:04:45 +0200 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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Sat, 08 Oct 2011 23:23:25 +0200 |
koda |
ooops
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Sat, 08 Oct 2011 22:51:01 +0200 |
koda |
move some config files
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Sat, 08 Oct 2011 22:44:32 +0200 |
koda |
create teams programmatically
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Sat, 08 Oct 2011 21:17:24 +0200 |
koda |
convert creation chamber functions to class methods
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Sat, 08 Oct 2011 17:22:06 +0200 |
jose1711 |
Updated Slovak translation
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Sat, 08 Oct 2011 16:54:56 +0200 |
jose1711 |
merge
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Sat, 08 Oct 2011 13:39:40 +0200 |
koda |
sed commands should be tested beforehand
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Sat, 08 Oct 2011 02:05:22 -0400 |
nemo |
Another flag that was relying on this routine to clear it...
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Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
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Sat, 08 Oct 2011 00:34:41 -0400 |
nemo |
Couple more, add back misplaced clearing of Land
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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Sat, 08 Oct 2011 03:07:04 +0200 |
koda |
minor changes
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Sat, 08 Oct 2011 02:57:30 +0200 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
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Sat, 08 Oct 2011 00:04:18 +0200 |
koda |
move out xib files from Resources to Classes
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Fri, 07 Oct 2011 18:52:04 -0400 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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Fri, 07 Oct 2011 17:29:00 -0400 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
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Thu, 06 Oct 2011 14:54:55 -0400 |
Guillaume Englert |
Add Cave theme
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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Thu, 06 Oct 2011 00:11:55 +0400 |
unc0rr |
- Frontend: don't pass /script for missions
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Wed, 05 Oct 2011 22:57:42 +0400 |
unc0rr |
Tiny cleanup
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Wed, 05 Oct 2011 10:05:14 +0200 |
koda |
the retina infection keeps spreading...
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Wed, 05 Oct 2011 09:49:39 +0200 |
koda |
be a good memory aware citizen
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Wed, 05 Oct 2011 01:06:58 +0200 |
koda |
make the missions/trainings start
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Wed, 05 Oct 2011 00:18:54 +0200 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Sun, 02 Oct 2011 03:45:09 +0200 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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Sun, 02 Oct 2011 01:35:20 +0200 |
koda |
little changes and fixes to the previous commit
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Fri, 30 Sep 2011 22:33:28 -0400 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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Sat, 01 Oct 2011 03:06:51 +0200 |
koda |
fix a couple of 'potential leaks'
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Sat, 01 Oct 2011 02:49:40 +0200 |
koda |
rename the ios settings files into something more appropriate
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Sat, 01 Oct 2011 02:40:26 +0200 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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Fri, 30 Sep 2011 17:04:20 +0200 |
koda |
infecting sheepluva's mission graphics with retina images
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
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Thu, 29 Sep 2011 20:11:27 +0400 |
unc0rr |
Oops, fix build
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Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
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Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
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Fri, 30 Sep 2011 11:00:48 +0200 |
koda |
translators missed me
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Fri, 30 Sep 2011 10:54:10 +0200 |
koda |
fix hats of the AI team file for ios
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Fri, 30 Sep 2011 10:43:16 +0200 |
koda |
fix issue 287, default cmake build type
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Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
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Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
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Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
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Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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Wed, 28 Sep 2011 06:24:10 +0200 |
sheepluva |
training screen localization works now
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Wed, 28 Sep 2011 04:21:24 +0200 |
sheepluva |
load mission caption and description from localization file (WIP)
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Fri, 28 Oct 2011 18:27:55 +0200 |
Xeli |
New market version
hedgeroid
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Wed, 28 Sep 2011 04:17:41 +0200 |
mikade |
mikade making sheepluva happy again
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Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
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Tue, 27 Sep 2011 16:26:57 +0200 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
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Fri, 21 Oct 2011 13:56:11 +0200 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
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Tue, 27 Sep 2011 16:14:35 +0200 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
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Fri, 21 Oct 2011 00:28:06 +0200 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
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Tue, 27 Sep 2011 05:08:23 +0200 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
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Thu, 20 Oct 2011 23:07:53 +0200 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
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Tue, 27 Sep 2011 04:31:08 +0200 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
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Thu, 20 Oct 2011 22:54:34 +0200 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
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Mon, 26 Sep 2011 21:29:40 -0400 |
nemo |
this needs to actually return something
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Sun, 09 Oct 2011 20:41:17 +0200 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
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Tue, 27 Sep 2011 00:46:15 +0200 |
sheepluva |
I must not use source files as clipboard.
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Sun, 09 Oct 2011 15:17:21 +0200 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
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Tue, 27 Sep 2011 00:38:39 +0200 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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Sun, 09 Oct 2011 15:15:45 +0200 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
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Mon, 26 Sep 2011 21:45:33 +0400 |
unc0rr |
- Add unique id to replay file name
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Sat, 08 Oct 2011 14:55:13 +0200 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
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Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
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Sat, 08 Oct 2011 14:52:16 +0200 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
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Mon, 26 Sep 2011 00:15:10 +0200 |
sheepluva |
small cleanup: enum instead of magic numbers
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Fri, 07 Oct 2011 14:17:07 +0200 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
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Sun, 25 Sep 2011 23:29:04 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
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Tue, 04 Oct 2011 19:20:42 +0200 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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Sun, 25 Sep 2011 23:28:23 +0200 |
koda |
my qt version needs this to work...
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Tue, 04 Oct 2011 17:18:25 +0200 |
koda |
strip eols and delphi mode
hedgeroid
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Sun, 25 Sep 2011 21:54:26 +0200 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
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