Tue, 09 Nov 2010 22:44:12 -0500 nemo hide crosshair when switching to no weapon
Tue, 09 Nov 2010 22:40:38 -0500 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 koda added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 Henek removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 unc0rr Even more png optimizations
Tue, 09 Nov 2010 09:46:45 +0300 unc0rr More png optimizations
Tue, 09 Nov 2010 09:29:16 +0300 unc0rr Optimized graphics by size using
Mon, 08 Nov 2010 23:28:39 -0500 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 22:11:46 -0500 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100 sheepluva changelog
Mon, 08 Nov 2010 19:36:51 -0500 nemo restore circle
Tue, 09 Nov 2010 00:21:59 +0100 Henek added missing game modifiers to lua
Mon, 08 Nov 2010 23:59:21 +0100 koda merge again? :o
(0) -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 +10000 tip