2012-01-26 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26 Xeli enable pause/resume on the java side
2012-01-26 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-24 Xeli added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24 Xeli add the android support package for Fragments and the like
2012-01-24 Xeli not needed when using the updated android ndk.. -_-
2012-01-24 Xeli revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24 Xeli update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24 Xeli these are needed for ndk-build or it won't know what api to build it for
2012-01-24 Xeli Added a script to simplify building the android port
2012-01-22 Xeli some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22 Xeli remove the incorrect text that people need to download before playing
2012-01-16 Xeli Android: quick fix from a bug report from the market in the download manager
2012-01-18 koda merge
2012-01-18 koda little hack for playing less sounds in frontend
2012-01-18 koda simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
2012-01-17 bovi skip button sound when exiting
2012-01-17 koda move the feedback button in a nicer position
2012-01-17 nemo fix line endings
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-16 valnut GCI task: season greetings
2012-01-16 nemo Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
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