Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
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Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
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Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
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Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
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Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
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Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
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Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
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Thu, 04 Mar 2010 04:25:09 +0000 |
nemo |
You can remove 'em if you hate 'em.
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Wed, 03 Mar 2010 23:04:24 +0000 |
koda |
restore tiger 10.4 deployment
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Wed, 03 Mar 2010 18:47:02 +0000 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
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Wed, 03 Mar 2010 16:43:31 +0000 |
nemo |
Add 05:11-05:15
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Wed, 03 Mar 2010 16:41:07 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 16:19:37 +0000 |
smxx |
CMAKE SMASH!
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Wed, 03 Mar 2010 15:04:39 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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Wed, 03 Mar 2010 14:35:48 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 11:22:23 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 06:30:51 +0000 |
unc0rr |
Now really fix build
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Wed, 03 Mar 2010 06:29:01 +0000 |
unc0rr |
Fix build
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Wed, 03 Mar 2010 06:28:04 +0000 |
unc0rr |
Fix server for 0.9.12 (tested)
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Wed, 03 Mar 2010 04:33:49 +0000 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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Tue, 02 Mar 2010 19:50:58 +0000 |
smxx |
Engine:
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Tue, 02 Mar 2010 19:46:35 +0000 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
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Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
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Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
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Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:57:09 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:56:14 +0000 |
smxx |
General:
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 17:54:12 +0000 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
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Mon, 01 Mar 2010 15:03:13 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 14:47:09 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 14:45:41 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 12:55:54 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 12:20:38 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 04:03:21 +0000 |
nemo |
Make her less day-glo
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Mon, 01 Mar 2010 00:47:18 +0000 |
nemo |
Updates to portuguese translation by inu
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Mon, 01 Mar 2010 00:26:15 +0000 |
nemo |
crank up landmines a little
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Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
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Mon, 01 Mar 2010 00:19:23 +0000 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
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Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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Sun, 28 Feb 2010 17:56:21 +0000 |
nemo |
Darken the dud a bit so it is easier to distinguish
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Sun, 28 Feb 2010 17:52:29 +0000 |
nemo |
tweak mine dud spinner
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Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
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Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
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Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
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Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
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Sun, 28 Feb 2010 17:20:49 +0000 |
smxx |
General:
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Sun, 28 Feb 2010 16:53:03 +0000 |
nemo |
lupdate-qt4 & lrelease-qt4
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
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Sun, 28 Feb 2010 13:57:34 +0000 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
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Sun, 28 Feb 2010 02:42:37 +0000 |
nemo |
Typo
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Sat, 27 Feb 2010 20:01:54 +0000 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
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Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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Sat, 27 Feb 2010 16:29:40 +0000 |
nemo |
Tiy's awesome new simple game icon
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Sat, 27 Feb 2010 00:13:45 +0000 |
nemo |
Musn't forget sicily
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Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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Fri, 26 Feb 2010 03:25:59 +0000 |
nemo |
Update Desert theme
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Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
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Thu, 25 Feb 2010 23:28:26 +0000 |
nemo |
Palewolf tweaks map object placement some more.
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Thu, 25 Feb 2010 18:34:36 +0000 |
unc0rr |
Replace tabs with spaces here too
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Thu, 25 Feb 2010 18:34:30 +0000 |
unc0rr |
Some debug stuff
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Thu, 25 Feb 2010 18:28:33 +0000 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
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Thu, 25 Feb 2010 15:58:44 +0000 |
nemo |
Set 32 hog limit for fort maps
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Thu, 25 Feb 2010 15:48:40 +0000 |
smxx |
Engine:
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Thu, 25 Feb 2010 13:04:31 +0000 |
smxx |
Engine:
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Thu, 25 Feb 2010 13:02:08 +0000 |
smxx |
Engine:
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Thu, 25 Feb 2010 12:49:04 +0000 |
smxx |
Engine:
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Thu, 25 Feb 2010 04:08:47 +0000 |
nemo |
remove turn waits for crazy and shoppa
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Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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Wed, 24 Feb 2010 16:41:35 +0000 |
nemo |
another nil check
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Wed, 24 Feb 2010 13:46:02 +0000 |
nemo |
Add nil check to shotgun shell
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Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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Tue, 23 Feb 2010 23:54:38 +0000 |
nemo |
Corrected test
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Tue, 23 Feb 2010 19:25:38 +0000 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
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Tue, 23 Feb 2010 15:41:37 +0000 |
smxx |
Engine:
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Tue, 23 Feb 2010 03:57:27 +0000 |
nemo |
oops. forgot the free. also drop the speed check.
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Tue, 23 Feb 2010 03:55:46 +0000 |
nemo |
A little clock for convenience in finding things in demos
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Tue, 23 Feb 2010 00:27:48 +0000 |
smxx |
Engine:
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Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
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Tue, 23 Feb 2010 00:18:57 +0000 |
smxx |
Frontend:
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Mon, 22 Feb 2010 23:03:50 +0000 |
smxx |
Frontend:
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Mon, 22 Feb 2010 22:51:21 +0000 |
smxx |
Frontend:
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Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
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Mon, 22 Feb 2010 05:50:29 +0000 |
nemo |
Check the right midpoint font
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Mon, 22 Feb 2010 05:41:25 +0000 |
nemo |
Updated Chinese locales from Copy Liu
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Mon, 22 Feb 2010 05:40:24 +0000 |
nemo |
Fix CJK in tooltips.
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Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
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Mon, 22 Feb 2010 00:47:50 +0000 |
smxx |
Engine:
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Sun, 21 Feb 2010 22:01:59 +0000 |
nemo |
ok... how about this?
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Sun, 21 Feb 2010 21:55:34 +0000 |
nemo |
Be sure to initialise count for teleport in placement mode
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Sun, 21 Feb 2010 19:03:46 +0000 |
nemo |
inu adds some whitespace
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Sun, 21 Feb 2010 19:03:04 +0000 |
nemo |
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
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Sun, 21 Feb 2010 16:32:43 +0000 |
smxx |
General:
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Sun, 21 Feb 2010 16:28:46 +0000 |
nemo |
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
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Sat, 20 Feb 2010 19:54:24 +0000 |
smxx |
Engine:
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Sat, 20 Feb 2010 18:58:51 +0000 |
nemo |
Revert r2675 pending solution to teams getting wrong ammo.
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Sat, 20 Feb 2010 09:33:20 +0000 |
smxx |
Frontend:
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Fri, 19 Feb 2010 02:19:47 +0000 |
nemo |
Another solution needs to be found.
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Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
Engine:
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Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
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Thu, 18 Feb 2010 13:59:05 +0000 |
nemo |
Remove invulnerability protection from the team gone effect
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Thu, 18 Feb 2010 13:23:24 +0000 |
smxx |
Engine:
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Thu, 18 Feb 2010 01:02:28 +0000 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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Wed, 17 Feb 2010 21:49:38 +0000 |
smxx |
Engine:
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Wed, 17 Feb 2010 20:03:25 +0000 |
smxx |
Engine:
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