Fri, 18 Feb 2011 00:21:36 +0100 |
koda |
in the cocoa ammomenu show descriptions properly for lower weapons
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Wed, 16 Feb 2011 13:07:00 +0300 |
unc0rr |
More robust login system when db server goes away
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Wed, 16 Feb 2011 12:49:12 +0300 |
unc0rr |
Allow users to join official server even when there's no db connection
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Wed, 16 Feb 2011 12:07:30 +0300 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
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Mon, 14 Feb 2011 08:31:45 -0500 |
nemo |
merge
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Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
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Wed, 09 Feb 2011 23:26:01 -0500 |
nemo |
use ctrl instead of alt to avoid colliding with linux window positioning
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Wed, 09 Feb 2011 21:59:43 +0300 |
unc0rr |
Draw straight lines while holding Alt key
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Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
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Mon, 07 Feb 2011 23:22:14 +0100 |
koda |
i obviously forgot one piece
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Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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