Sun, 19 Aug 2012 03:10:57 +0300 |
belphegorr |
Forgot to add mission 10
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Sat, 04 Aug 2012 21:08:46 -0400 |
nemo |
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
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Sun, 12 Aug 2012 22:21:09 +0200 |
Medo |
frontlib: Added functions to query important constants from the library
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Sun, 19 Aug 2012 02:51:05 +0300 |
belphegorr |
Added a story ending mission/cut-scene
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Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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Mon, 06 Aug 2012 22:39:36 +0200 |
Medo |
Hedgeroid: Start using the frontlib for more operations
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Sat, 18 Aug 2012 14:26:19 +0300 |
belphegorr |
Added a FollowGear to the leaderDead animation in mission 9
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Sat, 04 Aug 2012 18:01:46 -0400 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
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Mon, 06 Aug 2012 22:33:07 +0200 |
Medo |
frontlib: Brought commandline client (almost) up to date with the frontlib changes
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Sat, 18 Aug 2012 14:24:27 +0300 |
belphegorr |
Fixed a few bugs in mission 7
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Fri, 03 Aug 2012 16:58:49 +0400 |
unc0rr |
TestKamikaze, needs polishing
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Mon, 06 Aug 2012 22:32:46 +0200 |
Medo |
frontlib: prevent writing a "binds" section of the team file when there are no binds
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Sat, 18 Aug 2012 14:22:54 +0300 |
belphegorr |
Fixed a typo in mission 6
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Wed, 01 Aug 2012 18:35:09 -0400 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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Mon, 06 Aug 2012 22:32:05 +0200 |
Medo |
frontlib: fixed ini writing failing because of an inverted condition
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Sat, 18 Aug 2012 12:22:35 +0300 |
belphegorr |
Fixed bug in mission 5 with invisible obstacles
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Tue, 31 Jul 2012 23:29:00 +0400 |
unc0rr |
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
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Mon, 06 Aug 2012 22:31:02 +0200 |
Medo |
frontlib: Removed reference counting from schemelist
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Sat, 18 Aug 2012 12:17:26 +0300 |
belphegorr |
Crashfix, healthfix in mission 5
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Fri, 27 Jul 2012 23:16:30 -0400 |
nemo |
oops
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Thu, 02 Aug 2012 16:36:11 +0200 |
Medo |
Hedgeroid: Started to implement RoomActivity
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Sat, 18 Aug 2012 11:34:49 +0300 |
belphegorr |
Forgot to add mission 9 -.-'
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Fri, 27 Jul 2012 19:27:39 -0400 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
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Thu, 02 Aug 2012 16:35:12 +0200 |
Medo |
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
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Thu, 16 Aug 2012 16:07:04 +0300 |
belphegorr |
Added Mission 9: The Enemy Of My Enemy
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Fri, 27 Jul 2012 20:45:02 +0400 |
unc0rr |
merge
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Wed, 01 Aug 2012 21:13:39 +0200 |
Medo |
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
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Thu, 16 Aug 2012 16:06:24 +0300 |
belphegorr |
Modified final cutscene and fixed a skipping bug
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Fri, 27 Jul 2012 11:41:16 +0400 |
unc0rr |
oops
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Wed, 01 Aug 2012 20:56:32 +0200 |
Medo |
Hedgeroid: Added libjnidispatch.so and jna.jar
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Fri, 10 Aug 2012 20:11:05 +0300 |
belphegorr |
Fixed variable loading errors and added saving of "M8Scene" in mission 8
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Fri, 27 Jul 2012 10:29:37 +0400 |
unc0rr |
Fix edge case problems with sniper rifle
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Wed, 01 Aug 2012 20:41:54 +0200 |
Medo |
Hedgeroid: Room screen WIP
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Fri, 10 Aug 2012 04:26:58 +0300 |
belphegorr |
Solved "floating repositionings" in every mission
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Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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Thu, 26 Jul 2012 11:56:58 +0400 |
unc0rr |
No more AI jumping lulz
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Fri, 27 Jul 2012 10:47:23 -0400 |
nemo |
this one too
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Fri, 27 Jul 2012 01:38:24 +0200 |
Medo |
Hedgeroid: various improvements:
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Fri, 10 Aug 2012 00:20:52 +0300 |
belphegorr |
Added Mission 8: Long Live The Queen
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Thu, 26 Jul 2012 11:56:43 +0400 |
unc0rr |
Better prediction of cluster, melon, and whip
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Fri, 27 Jul 2012 10:38:29 -0400 |
nemo |
rewrite to make the string shorter
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Thu, 26 Jul 2012 11:10:56 +0200 |
Medo |
Merge
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Fri, 10 Aug 2012 00:20:21 +0300 |
belphegorr |
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
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Wed, 25 Jul 2012 22:46:03 +0400 |
unc0rr |
merge
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Thu, 02 Aug 2012 05:52:56 +0300 |
belphegorr |
Removed gfOneClanMode from Mission 7
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Wed, 25 Jul 2012 16:31:34 +0400 |
unc0rr |
Commit commented out code which I used to debug AI walking
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Tue, 31 Jul 2012 21:21:27 +0300 |
belphegorr |
Added Mission 7: Family Reunion
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Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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Wed, 25 Jul 2012 22:36:39 +0400 |
unc0rr |
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
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Tue, 31 Jul 2012 21:20:58 +0300 |
belphegorr |
Mission 6: Modified a dialogue timing
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Wed, 25 Jul 2012 12:29:53 +0400 |
unc0rr |
Some tiny improvements to AI walking algorythm
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Wed, 25 Jul 2012 10:57:00 -0400 |
xymeng |
Changes to pas2c - unreviewed apart from cursory glance and compile test.
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Tue, 31 Jul 2012 20:25:28 +0300 |
belphegorr |
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
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Wed, 25 Jul 2012 12:28:14 +0400 |
unc0rr |
Adjust firepunch and bat consts yet again
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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