Thu, 09 Oct 2008 17:14:29 +0000 unc0rr Fix team colors mismatch on some conditions (just synchronize them when team is added)
Thu, 09 Oct 2008 16:05:01 +0000 unc0rr Small optimization (use partition instead of two filters with opposite predicates)
Thu, 09 Oct 2008 16:03:27 +0000 unc0rr Send team removal message to others in room when client disconnects
Thu, 09 Oct 2008 15:54:09 +0000 unc0rr - Fix a bug with chosen map (new clinet gets wrong information)
Thu, 09 Oct 2008 13:57:18 +0000 unc0rr Fix that bug (lol, pretty fast, eh?)
Thu, 09 Oct 2008 13:57:02 +0000 unc0rr Send teams info to newly connected client (has a bug with team sequence, need to discover)
Thu, 09 Oct 2008 13:53:03 +0000 unc0rr - Allow team color changing
Thu, 09 Oct 2008 13:48:06 +0000 unc0rr - Only team owner can remove team from the list
Thu, 09 Oct 2008 13:45:40 +0000 unc0rr Add support for removing team
Thu, 09 Oct 2008 13:43:47 +0000 unc0rr Can choose hedgehogs number now
Thu, 09 Oct 2008 13:01:52 +0000 unc0rr Add seduction weapon sound
Wed, 08 Oct 2008 18:56:32 +0000 unc0rr Adding teams now works
Wed, 08 Oct 2008 18:46:02 +0000 unc0rr Get rid of team id in client code
Wed, 08 Oct 2008 18:38:54 +0000 unc0rr Build neccessary structures in memory on ADDTEAM message, but don't send answer yet (need to review team id concept)
Wed, 08 Oct 2008 18:29:16 +0000 unc0rr Fix protocol implementation to conform documentation
Wed, 08 Oct 2008 18:25:08 +0000 unc0rr - Add protocol description (just started)
Wed, 08 Oct 2008 15:57:35 +0000 unc0rr Optimize list lookups a bit
Wed, 08 Oct 2008 15:55:23 +0000 unc0rr Reformat some code =P
Wed, 08 Oct 2008 15:53:23 +0000 unc0rr - Shut the client's tries to configure server up
Wed, 08 Oct 2008 15:42:09 +0000 unc0rr Server now fully supports game options
Wed, 08 Oct 2008 13:58:27 +0000 unc0rr - Add join and leave messages to chat box
Wed, 08 Oct 2008 13:54:51 +0000 unc0rr Implement rooms list refresh
Wed, 08 Oct 2008 13:52:31 +0000 unc0rr Implement room create and join
Wed, 08 Oct 2008 13:40:29 +0000 unc0rr - Introduce a bit of state miachine in client code (should be more robust and verbosive now)
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