2012-06-29 |
xymeng |
Fix the function definition issue so the function pointer format now looks correct.
|
changeset |
files
|
2012-07-10 |
Medo |
Hedgeroid: Simplified some code
|
changeset |
files
|
2012-06-28 |
unc0rr |
Tiny optimization + formatting fix
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Added missing disconnect case
|
changeset |
files
|
2012-06-28 |
unc0rr |
Convert function with var parameters declarations into #define + function which accepts pointers
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Added the NDK build file for Android
|
changeset |
files
|
2012-06-28 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
|
changeset |
files
|
2012-06-27 |
nemo |
ocd
|
changeset |
files
|
2012-07-05 |
Medo |
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
|
changeset |
files
|
2012-06-27 |
unc0rr |
Prepare to handle passing by reference
|
changeset |
files
|
2012-07-04 |
Medo |
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
|
changeset |
files
|
2012-06-27 |
unc0rr |
Remove trailing spaces
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
|
changeset |
files
|
2012-06-27 |
nemo |
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
|
changeset |
files
|
2012-06-27 |
Medo |
Merge
|
changeset |
files
|
2012-06-27 |
sphrix |
Missions localisation
|
changeset |
files
|
2012-06-27 |
nemo |
More efficient
|
changeset |
files
|
2012-06-27 |
nemo |
oops
|
changeset |
files
|
2012-06-27 |
nemo |
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
|
changeset |
files
|
2012-06-27 |
nemo |
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
|
changeset |
files
|
2012-06-26 |
Stepan777 |
Here they come - thumbnails.
|
changeset |
files
|
2012-06-27 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
|
changeset |
files
|
2012-06-26 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-26 |
koda |
updated ios project file
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
|
changeset |
files
|
2012-06-26 |
nemo |
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-26 |
unc0rr |
Don't set erasing flag when it is unnecessary so hwmap could compress better
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
|
changeset |
files
|
2012-06-26 |
nemo |
er. this one too
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
made surface retaining mandatory
|
changeset |
files
|
2012-06-25 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
added missing uBinPacker.pas and uAtlas.pas
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
|
changeset |
files
|
2012-06-25 |
nemo |
Update contributor e-mail address
|
changeset |
files
|
2012-06-25 |
Stepan777 |
Restore almost old TCPBase behaviour
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-25 |
nemo |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
remaining IFDEFs
|
changeset |
files
|
2012-06-25 |
unc0rr |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-25 |
nemo |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
|
changeset |
files
|
2012-06-24 |
nemo |
These 2 need masks now
|
changeset |
files
|
2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
|
changeset |
files
|
2012-06-24 |
unc0rr |
Fix completely broken RateHammer
|
changeset |
files
|
2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-24 |
nemo |
Sanity limits.
|
changeset |
files
|
2012-06-24 |
nemo |
Another take at prettier crate appearance
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Getting there :) Added commandline client for testing
|
changeset |
files
|
2012-06-24 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
|
changeset |
files
|
2012-06-25 |
Medo |
frontlib: Using macros for simplification of callbacks
|
changeset |
files
|
2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
|
changeset |
files
|
2012-06-24 |
Medo |
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
|
changeset |
files
|
2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
|
changeset |
files
|
2012-06-21 |
Medo |
More progress on the netplay part of the frontlib
|
changeset |
files
|
2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
|
changeset |
files
|
2012-06-19 |
Medo |
Merge
|
changeset |
files
|
2012-06-22 |
unc0rr |
Swap order of actions
|
changeset |
files
|
2012-06-18 |
unc0rr |
Output log to stdout instead of stderr
|
changeset |
files
|
2012-06-18 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2012-07-23 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
|
changeset |
files
|
2012-06-18 |
unc0rr |
set(LUA_LIBRARY lua.dll) for win32 builds
|
changeset |
files
|
2012-07-20 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
|
changeset |
files
|
2012-06-17 |
unc0rr |
BindsModel
|
changeset |
files
|
2012-07-20 |
belphegorr |
Added localization
|
changeset |
files
|
2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
|
changeset |
files
|
2012-07-20 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
|
changeset |
files
|
2012-06-17 |
koda |
CROSSAPPLE ftw
|
changeset |
files
|
2012-07-16 |
belphegorr |
Fixed a visual gear in Mission 5
|
changeset |
files
|
2012-06-17 |
unc0rr |
This should fix default hogs names in network game
|
changeset |
files
|
2012-07-16 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
|
changeset |
files
|
2012-06-16 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
|
changeset |
files
|
2012-07-10 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
|
changeset |
files
|
2012-06-14 |
unc0rr |
AI loves to jump
|
changeset |
files
|
2012-07-10 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
|
changeset |
files
|
2012-06-13 |
koda |
ios: disable some warnings
|
changeset |
files
|
2012-07-08 |
belphegorr |
Changed a ShowMission in Mission 4
|
changeset |
files
|
2012-06-13 |
koda |
it was inevitable
|
changeset |
files
|
2012-07-08 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
|
changeset |
files
|
2012-06-13 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
|
changeset |
files
|
2012-06-13 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
|
changeset |
files
|
2012-06-13 |
koda |
add default cfg files for uniformity in missions
|
changeset |
files
|
2012-07-06 |
belphegorr |
Increased turn time to 40
|
changeset |
files
|
2012-06-12 |
Stepan777 |
fix very stupid bug :)
|
changeset |
files
|
2012-06-13 |
koda |
DPI for everyone
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
|
changeset |
files
|
2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
|
changeset |
files
|
2012-06-19 |
Medo |
frontlib: Started work on the server connection code
|
changeset |
files
|
2012-06-13 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced ammo count on Mission 2
|
changeset |
files
|
2012-06-11 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-15 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
|
changeset |
files
|
2012-06-13 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
|
changeset |
files
|
2012-07-05 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
|
changeset |
files
|
2012-06-12 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
|
changeset |
files
|
2012-06-10 |
koda |
reorganize options.inc a little
|
changeset |
files
|
2012-07-05 |
belphegorr |
Added localization and changed primary team color.
|
changeset |
files
|
2012-06-12 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
|
changeset |
files
|
2012-06-10 |
koda |
uniform NOPNG and NOSERVER cmake symbols
|
changeset |
files
|
2012-07-04 |
belphegorr |
Added Mission 4: United We Stand
|
changeset |
files
|
2012-06-10 |
Medo |
Merge
|
changeset |
files
|
2012-06-10 |
koda |
sed 's/\t/ /g' CMakeLists.txt
|
changeset |
files
|
2012-07-03 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
|
changeset |
files
|
2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
|
changeset |
files
|
2012-07-01 |
belphegorr |
Removed some debugging lines I forgot to remove.
|
changeset |
files
|
2012-06-09 |
nemo |
disable this debug too
|
changeset |
files
|
2012-07-01 |
belphegorr |
Added mission 3: The Journey Back
|
changeset |
files
|
2012-06-09 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
|
changeset |
files
|
2012-06-29 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
|
changeset |
files
|
2012-06-09 |
unc0rr |
TestBaseballBat
|
changeset |
files
|
2012-06-25 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
|
changeset |
files
|
2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
|
changeset |
files
|
2012-06-25 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
|
changeset |
files
|
2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
|
changeset |
files
|
2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
|
changeset |
files
|
2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
|
changeset |
files
|
2012-06-25 |
belphegorr |
Added the helper script I forgot to add last time
|
changeset |
files
|
2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
|
changeset |
files
|
2012-06-25 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
|
changeset |
files
|
2012-06-09 |
Xeli |
restore fpc 2.4.2 compatibility
|
changeset |
files
|
2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
|
changeset |
files
|
2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
|
changeset |
files
|
2012-06-08 |
Xeli |
fix shift key by disabling the key modifiers for now
|
changeset |
files
|
2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
|
changeset |
files
|
2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
|
changeset |
files
|
2012-06-07 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
|
changeset |
files
|
2012-06-07 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-07 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
|
changeset |
files
|
2012-06-06 |
Xeli |
removed some writelns
|
changeset |
files
|
2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
|
changeset |
files
|
2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
|
changeset |
files
|
2012-06-06 |
unc0rr |
Not needed here
|
changeset |
files
|
2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
|
changeset |
files
|
2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
|
changeset |
files
|
2012-06-05 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
|
changeset |
files
|
2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
|
changeset |
files
|
2012-06-04 |
nemo |
tidy flags
|
changeset |
files
|
2012-06-10 |
Medo |
Small improvements to the frontend lib for better debugging
|
changeset |
files
|
2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
|
changeset |
files
|
2012-06-04 |
Stepan777 |
here it is
|
changeset |
files
|
2012-06-09 |
Medo |
Implemented game launching API for the frontlib.
|
changeset |
files
|
2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
|
changeset |
files
|
2012-06-08 |
Medo |
Implemented public API for letting the engine render maps
|
changeset |
files
|
2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
|
changeset |
files
|
2012-06-07 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
|
changeset |
files
|
2012-06-04 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
|
changeset |
files
|
2012-06-04 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
|
changeset |
files
|
2012-06-04 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
|
changeset |
files
|
2012-06-02 |
Medo |
frontlib refactoring
|
changeset |
files
|
2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
|
changeset |
files
|
2012-06-02 |
Medo |
Merge
|
changeset |
files
|
2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
|
changeset |
files
|
2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
|
changeset |
files
|
2012-06-02 |
Medo |
Merge
|
changeset |
files
|
2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
|
changeset |
files
|
2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
|
changeset |
files
|
2012-05-31 |
mikade |
merge
|
changeset |
files
|
2012-06-02 |
Medo |
Demo recording for the frontend library
|
changeset |
files
|
2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
|
changeset |
files
|
2012-05-31 |
Medo |
Moved frontlib into project_files
|
changeset |
files
|
2012-05-31 |
unc0rr |
merge
|
changeset |
files
|
2012-05-31 |
Medo |
Further work on the frontend library, restructuring, ...
|
changeset |
files
|
2012-05-31 |
unc0rr |
merge
|
changeset |
files
|
2012-05-31 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
|
changeset |
files
|
2012-05-30 |
Medo |
Started work on the frontend networking library
|
changeset |
files
|
2012-05-31 |
unc0rr |
Improve TestWhip
|
changeset |
files
|
2012-05-30 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
|
changeset |
files
|
2012-05-29 |
Medo |
Removed dead/deprecated code and comments
|
changeset |
files
|
2012-05-31 |
unc0rr |
pas2c stuff
|
changeset |
files
|
2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
|
changeset |
files
|
2012-05-29 |
Medo |
Merge
|
changeset |
files
|
2012-05-30 |
unc0rr |
merge
|
changeset |
files
|
2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
|
changeset |
files
|
2012-05-29 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
|
changeset |
files
|
2012-05-28 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
|
changeset |
files
|
2012-05-28 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
|
changeset |
files
|
2012-05-28 |
nemo |
also change specialists
|
changeset |
files
|
2012-05-28 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
|
changeset |
files
|
2012-05-28 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
|
changeset |
files
|
2012-05-28 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
|
changeset |
files
|
2012-05-28 |
nemo |
Also change Highlander and Racer
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changeset |
files
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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changeset |
files
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2012-05-28 |
unc0rr |
merge
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changeset |
files
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2012-05-28 |
Wolfgang Steffens |
merge
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changeset |
files
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2012-05-28 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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changeset |
files
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2012-05-28 |
unc0rr |
Some improvements to pas2c
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changeset |
files
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2012-05-27 |
unc0rr |
Fix a remote crasher
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changeset |
files
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2012-05-25 |
unc0rr |
- Fix some AI stupidness factors
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changeset |
files
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2012-05-27 |
unc0rr |
Make frontend compile with clang
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changeset |
files
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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changeset |
files
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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changeset |
files
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2012-05-26 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
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changeset |
files
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2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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changeset |
files
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2012-05-26 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
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changeset |
files
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2012-05-25 |
Wolfgang Steffens |
merge
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changeset |
files
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2012-05-24 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
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changeset |
files
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2012-05-23 |
Medo |
Merge
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changeset |
files
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2012-05-23 |
nemo |
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
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changeset |
files
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2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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changeset |
files
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2012-05-23 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
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changeset |
files
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2012-05-23 |
unc0rr |
Don't remove already removed team
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changeset |
files
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2012-05-23 |
Xeli |
wops add this too
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changeset |
files
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2012-05-23 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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changeset |
files
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2012-05-23 |
Xeli |
android: fix the default make target
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changeset |
files
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2012-05-23 |
Xeli |
Android: add freezer commit message
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changeset |
files
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2012-05-23 |
koda |
add NOPNG to cmake to explicitly disable PNG dependency
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changeset |
files
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2012-05-22 |
koda |
add GHC and GHFLAGS from cmake too
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changeset |
files
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2012-05-22 |
koda |
rename a few internal cmake variables (for consistency and readability)
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changeset |
files
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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changeset |
files
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2012-05-22 |
Medo |
Merge
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changeset |
files
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2012-05-22 |
koda |
there a libSDLMain.a in the bundled SDL framework
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changeset |
files
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2012-05-22 |
Wolfgang Steffens |
Merge
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changeset |
files
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2012-05-21 |
Xeli |
android: possible fix for bitmap recycle errors
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changeset |
files
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2012-05-21 |
Xeli |
fixed wheelup/down
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changeset |
files
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2012-05-21 |
koda |
add a nilcheck
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changeset |
files
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2012-05-21 |
nemo |
checksum
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changeset |
files
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2012-05-21 |
unc0rr |
Feel free to add real checksum function
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changeset |
files
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2012-05-21 |
koda |
better lazy loading for cScaleFactor
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changeset |
files
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2012-05-20 |
nemo |
Ok. I think *this* should flip it correctly...
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changeset |
files
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2012-05-20 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
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changeset |
files
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2012-05-20 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
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changeset |
files
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2012-05-20 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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changeset |
files
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2012-05-20 |
nemo |
clean up pngs
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changeset |
files
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2012-05-20 |
mikade |
merge
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changeset |
files
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2012-05-19 |
mikade |
+ Trivial update.
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changeset |
files
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2012-05-19 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
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changeset |
files
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2012-05-20 |
nemo |
Bit more freezer.
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changeset |
files
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2012-05-18 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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changeset |
files
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2012-05-18 |
nemo |
Might help if this was actually its own unique weapon
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changeset |
files
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2012-05-17 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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changeset |
files
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2012-05-17 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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changeset |
files
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2012-05-17 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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changeset |
files
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