Mon, 21 Oct 2013 12:38:24 -0400 |
nemo |
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
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files
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Thu, 22 Aug 2013 23:46:34 +0300 |
Periklis Ntanasis |
dialogs
spacecampaign
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files
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Sun, 20 Oct 2013 20:10:09 -0400 |
nemo |
avoid infinite loop
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files
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Thu, 22 Aug 2013 20:56:18 +0300 |
Periklis Ntanasis |
second human hog for dialogs
spacecampaign
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files
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Sun, 20 Oct 2013 18:25:58 -0400 |
nemo |
make landspray build across too
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files
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Thu, 22 Aug 2013 19:57:07 +0300 |
Periklis Ntanasis |
win event
spacecampaign
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files
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Sat, 19 Oct 2013 23:44:40 -0400 |
nemo |
call bounce sound less often
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files
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Thu, 22 Aug 2013 03:21:30 +0300 |
Periklis Ntanasis |
event in case hero dies
spacecampaign
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files
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Sat, 19 Oct 2013 16:10:57 -0400 |
nemo |
Prevent attacking yourself w/ plane from crashing
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files
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Thu, 22 Aug 2013 03:06:30 +0300 |
Periklis Ntanasis |
forgotten file and death planet map and some logic
spacecampaign
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files
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Sat, 19 Oct 2013 15:59:47 -0400 |
nemo |
differentiate borders a bit
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files
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Wed, 21 Aug 2013 03:37:36 +0300 |
Periklis Ntanasis |
description and image
spacecampaign
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files
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Sat, 19 Oct 2013 00:42:24 +0400 |
unc0rr |
uhm... a feature
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files
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Wed, 21 Aug 2013 03:15:29 +0300 |
Periklis Ntanasis |
removed debug prints
spacecampaign
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files
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