Fri, 28 Oct 2011 18:26:17 +0200 | koda | one dangerous merge | changeset | files |
Fri, 28 Oct 2011 19:20:35 +0400 | unc0rr | It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably. | changeset | files |
Fri, 28 Oct 2011 13:10:46 +0200 | sheepluva | + make names in notice messages and leave messages clickable too | changeset | files |
Fri, 28 Oct 2011 09:12:05 +0200 | sheepluva | chat: don't link own name | changeset | files |
Fri, 28 Oct 2011 03:41:52 +0200 | koda | ok *this* brings ios 3.* runtime compatibility | changeset | files |
Fri, 28 Oct 2011 03:06:31 +0200 | koda | restore game config on iphone | changeset | files |
Thu, 27 Oct 2011 22:52:22 +0200 | sheepluva | actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway. | changeset | files |
Thu, 27 Oct 2011 21:33:18 +0400 | unc0rr | - Remove some old unused code | changeset | files |