Tue, 01 Mar 2016 08:32:46 +0300 |
unc0rr |
Don't dump ghost points if map isn't detected
0.9.22
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Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
0.9.22
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Fri, 28 Apr 2017 00:21:16 +0200 |
Wuzzy |
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
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Thu, 27 Apr 2017 23:47:44 +0200 |
Wuzzy |
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
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Thu, 27 Apr 2017 22:47:14 +0200 |
Wuzzy |
Set infinite skip in ACF: United We Stand
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Thu, 27 Apr 2017 22:14:56 +0200 |
Wuzzy |
Fix Lua fail in Long Live the Queen mission on victory
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Thu, 27 Apr 2017 21:00:28 +0200 |
Wuzzy |
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
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Thu, 27 Apr 2017 19:09:01 +0200 |
Wuzzy |
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
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Thu, 27 Apr 2017 16:29:23 +0200 |
Wuzzy |
Remove outdated/unused debug output
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Thu, 27 Apr 2017 05:07:35 +0200 |
Wuzzy |
Refactor hardcoded ammo IDs in The Great Escape
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Thu, 27 Apr 2017 05:04:32 +0200 |
Wuzzy |
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
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Thu, 27 Apr 2017 04:58:48 +0200 |
Wuzzy |
Fix broken HedgeEditor export of utility and ammo crates
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Thu, 27 Apr 2017 04:44:55 +0200 |
Wuzzy |
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
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Thu, 27 Apr 2017 03:38:22 +0200 |
Wuzzy |
Mention inf attack rule in Diver, also fix the in-game mission name
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Thu, 27 Apr 2017 03:21:16 +0200 |
Wuzzy |
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
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Thu, 27 Apr 2017 03:11:50 +0200 |
Wuzzy |
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
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Thu, 27 Apr 2017 02:42:40 +0200 |
Wuzzy |
Mention important game modifiers in Spooky Tree and Nobody Laugh
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Wed, 26 Apr 2017 19:52:30 -0400 |
nemo |
fly saint flyy
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Thu, 27 Apr 2017 01:46:28 +0200 |
Wuzzy |
Decode chat slang in en.txt (“GL HF”)
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Thu, 27 Apr 2017 01:17:41 +0200 |
Wuzzy |
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
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Thu, 27 Apr 2017 01:10:37 +0200 |
Wuzzy |
Fix Ammo/Utility crate confusion in portal mission
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Wed, 26 Apr 2017 23:44:17 +0200 |
Wuzzy |
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
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Wed, 26 Apr 2017 23:23:18 +0200 |
Wuzzy |
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
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Wed, 26 Apr 2017 23:05:05 +0200 |
Wuzzy |
Standardize the secret achievements strings in Lua scripts
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Wed, 26 Apr 2017 22:31:29 +0200 |
Wuzzy |
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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Wed, 26 Apr 2017 19:38:34 +0200 |
Wuzzy |
Disable resurrection message for respawning with heResurrectalbe
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Wed, 26 Apr 2017 19:00:32 +0200 |
Wuzzy |
Mutant: Fix “Boring” taunt being played when becoming the mutant
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Wed, 26 Apr 2017 18:53:11 +0200 |
Wuzzy |
Highlander: Fix crate collect sound playing when hog didn't get anything
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Wed, 26 Apr 2017 18:38:21 +0200 |
Wuzzy |
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
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Wed, 26 Apr 2017 18:18:05 +0200 |
Wuzzy |
HedgeEditor: Make sprTargetBee the first selected sprite
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Wed, 26 Apr 2017 17:52:08 +0200 |
Wuzzy |
Refactor Frenzy script
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Wed, 26 Apr 2017 16:24:44 +0200 |
Wuzzy |
Construction Mode: Mention teleportation restriction in tooltip
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Wed, 26 Apr 2017 02:55:40 +0200 |
Wuzzy |
Show traditional winning animation in Mutant again
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Wed, 26 Apr 2017 02:28:13 +0200 |
Wuzzy |
Use the traditional winning sequence in Space Invasion again (killing off the losers)
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Wed, 26 Apr 2017 02:10:47 +0200 |
Wuzzy |
Add back the missing winning animation for Racer and TechRecer
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Wed, 26 Apr 2017 01:51:51 +0200 |
Wuzzy |
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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Wed, 26 Apr 2017 01:46:38 +0200 |
Wuzzy |
Fix caption of stats screen not being reset on clear()
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Wed, 26 Apr 2017 00:47:14 +0200 |
Wuzzy |
Update more HWPs: Knockball, Racer, Construction Mode
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Wed, 26 Apr 2017 00:04:49 +0200 |
Wuzzy |
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
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Tue, 25 Apr 2017 23:10:49 +0200 |
Wuzzy |
Add dud mine to missions.png and use it in HedgeEditor
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Tue, 25 Apr 2017 23:06:19 +0200 |
Wuzzy |
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
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Tue, 25 Apr 2017 21:00:44 +0200 |
Wuzzy |
Update and simplify Construction Mode sidecar HWP
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Tue, 25 Apr 2017 19:27:34 +0200 |
Wuzzy |
Fix install failure of Ammos_base.png for QTfrontend
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Tue, 25 Apr 2017 13:13:47 -0400 |
nemo |
turn hwp Ammos overrides into overlays. untested.
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Tue, 25 Apr 2017 17:51:03 +0200 |
Wuzzy |
Add Octopus fort
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Tue, 25 Apr 2017 04:54:46 +0200 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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Tue, 25 Apr 2017 02:50:28 +0200 |
Wuzzy |
Clarify how the weapons restocking works in Highlander
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Tue, 25 Apr 2017 02:13:18 +0200 |
Wuzzy |
Backed out changeset 82951b9b3c2f
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Mon, 24 Apr 2017 23:11:51 +0200 |
Wuzzy |
Fix rubber duck description (it no longer drops *straight down*)
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Mon, 24 Apr 2017 19:31:53 +0200 |
Wuzzy |
Drop rubber duck like dynamite
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Mon, 24 Apr 2017 19:21:43 +0200 |
Wuzzy |
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
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Mon, 24 Apr 2017 09:59:10 -0400 |
nemo |
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
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Mon, 24 Apr 2017 13:53:34 +0200 |
Wuzzy |
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
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Sun, 23 Apr 2017 22:21:41 +0200 |
sheepluva |
Jungle Theme: allow flower object to go across gaps
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Sun, 23 Apr 2017 18:23:59 +0200 |
sheepluva |
Art theme: fix alpha in landtex
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Sun, 23 Apr 2017 17:27:07 +0200 |
sheepluva |
clean up flake falling/rising code. this should fix issue #157
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Sun, 23 Apr 2017 14:38:33 +0200 |
sheepluva |
fix fort mode's edge adjustments getting lost with weWrap. issue #181
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Sun, 23 Apr 2017 04:47:13 +0200 |
Wuzzy |
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
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Sun, 23 Apr 2017 00:21:11 +0200 |
Wuzzy |
Fix broken ammo preview caused by previous commit
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Sat, 22 Apr 2017 23:55:49 +0200 |
Wuzzy |
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
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