Sun, 02 Jun 2019 22:13:37 +0200 Wuzzy Update Lua locale files
Sun, 02 Jun 2019 22:40:39 +0300 alfadur fix land object placement
Sun, 02 Jun 2019 22:25:41 +0300 alfadur use blocking recv in IO thread
Sun, 02 Jun 2019 18:22:06 +0200 Wuzzy Allow vgtBigExplosion in low quality mode
Sun, 02 Jun 2019 17:34:47 +0200 Wuzzy Move resurrector and seduction distance to uConsts
Sun, 02 Jun 2019 17:19:07 +0200 Wuzzy Don't draw girder/resurrect/seduce circle while hog moves
Sun, 02 Jun 2019 17:15:10 +0200 Wuzzy Homing bee can now be used as secondary ammo
Sun, 02 Jun 2019 17:02:24 +0200 Wuzzy Properly prevent using airstrike or girder in mid-air
Sat, 01 Jun 2019 00:27:23 +0200 Wuzzy Speech bubbles: Fix word-wrapping being used between interpunction
Fri, 31 May 2019 21:39:47 +0200 Wuzzy Scenarios: Show "Mission succeeded/failed!" in stats screen
Fri, 31 May 2019 21:10:17 +0200 Wuzzy PageEditTeam: Disable sound test button when frontend sounds are disabled
Fri, 31 May 2019 21:34:32 +0300 alfadur rename length to something different
Fri, 31 May 2019 19:02:42 +0200 Wuzzy Make the HedgeEditor mission output strings collectable by translation scripts
Fri, 31 May 2019 18:35:26 +0200 Wuzzy ASA: Use higher quality mission images
Fri, 31 May 2019 17:40:26 +0200 Wuzzy ASA fruit02: Use pre-selected barrel positions and fewer barrels
Fri, 31 May 2019 15:20:03 +0200 Wuzzy ASA fruit01: Save campaign variable about whether hero joined battle
Fri, 31 May 2019 15:04:43 +0200 Wuzzy ASA fruit02: Delete sticky flames
Fri, 31 May 2019 13:21:43 +0200 Wuzzy Move Dangerous Ducklings scenario down
Fri, 31 May 2019 11:23:13 +0200 Wuzzy ASA cosmos: Don't send team rankings
Fri, 31 May 2019 11:10:01 +0200 Wuzzy ASA: Check if hero is still alive before claiming victory
Wed, 29 May 2019 13:21:23 +0200 Wuzzy ACF2: Replace isHogAlive with IsHogAlive
Fri, 31 May 2019 11:08:54 +0200 Wuzzy Lua: Add IsHogAlive
Thu, 30 May 2019 18:31:02 +0200 unC0Rr Copy authentication from the old frontend
Wed, 29 May 2019 01:05:20 +0200 Wuzzy ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
Tue, 28 May 2019 22:07:56 +0200 Wuzzy ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
Tue, 28 May 2019 21:28:32 +0300 alfadur normalize type names
Tue, 28 May 2019 19:04:18 +0300 alfadur shuffle server files
Tue, 28 May 2019 17:49:04 +0200 Wuzzy Animate library: Document way to speed up animations for testing purposes
Tue, 28 May 2019 17:04:48 +0200 Wuzzy ACF9: Correct the contents of the code comments
Tue, 28 May 2019 13:07:56 +0200 Wuzzy Fix stats screen group boxes sometimes having no spacing
Tue, 28 May 2019 01:58:42 +0200 Wuzzy Use crown icon in mission panel for King Mode
Tue, 28 May 2019 01:28:59 +0200 Wuzzy Change mission panel icons for a couple of game styles
Tue, 28 May 2019 00:48:17 +0200 Wuzzy Semi-standardize usage of icons in many mission panels
Mon, 27 May 2019 21:56:12 +0200 Wuzzy Add 2 mission panel icons: hedgehog and flags
Mon, 27 May 2019 16:43:42 +0200 Wuzzy Background theme detection: Also check if Border.png is present
Mon, 27 May 2019 00:04:40 +0200 Wuzzy Backed out changeset 96244def1cc0—It was broken
Sun, 26 May 2019 23:52:04 +0200 Wuzzy Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
Sun, 26 May 2019 20:51:42 +0200 Wuzzy ACF6: More turn time tweaks
Sun, 26 May 2019 20:45:08 +0200 Wuzzy ACF6: (Re-)initialize turn properly after cut scenes
Sun, 26 May 2019 19:59:54 +0200 Wuzzy Rename sprFirepunch to sprFirePunch
Sun, 26 May 2019 19:12:16 +0300 alfadur add idle shouryuuken animation
Sun, 26 May 2019 17:53:14 +0200 Wuzzy ACF6: Dismiss enemy teams on victory, just in case
Sun, 26 May 2019 17:40:38 +0200 Wuzzy ACF6: Protect goal crate from damage
Sun, 26 May 2019 16:16:47 +0200 Wuzzy ACF5: Fix some turn bugs relating to 3rd wave
Sun, 26 May 2019 16:01:33 +0200 Wuzzy ACF5: Add appear animation for 3rd wave
Sun, 26 May 2019 15:49:39 +0200 Wuzzy ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
Sun, 26 May 2019 15:37:49 +0200 Wuzzy ACF5: Fix number of turns before 3rd wave appears not always being 7
Sun, 26 May 2019 14:27:55 +0200 Wuzzy IsHogLocal: If there's a mission team, only count members in the clan of that team
Sun, 26 May 2019 14:16:35 +0200 Wuzzy Refactor definition of "local" clans
Sat, 25 May 2019 18:18:42 +0300 alfadur scatter bottle pieces
Sat, 25 May 2019 02:14:25 +0200 Wuzzy ACF3: Fix princess-in-cage scene: Princess did not die
Sat, 25 May 2019 01:45:46 +0200 Wuzzy ACF3: Simplify infinite shoryuken crate
Sat, 25 May 2019 00:23:14 +0200 Wuzzy ACF3: Clean up start up sequences a bit
Fri, 24 May 2019 23:39:51 +0200 unc0rr Add handling of some messages, reuse models from the old frontend
Fri, 24 May 2019 22:27:19 +0200 Wuzzy Backed out changeset 76003912e31d (whoops)
Fri, 24 May 2019 22:26:47 +0200 Wuzzy Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
Fri, 24 May 2019 22:17:36 +0200 Wuzzy Backed out changeset f764394839b2
Fri, 24 May 2019 22:07:44 +0200 Wuzzy Prevent crates from being collected twice
Fri, 24 May 2019 21:47:20 +0200 Wuzzy Use "looky" hog sprite for missing hat texture as well
Fri, 24 May 2019 21:23:36 +0200 Wuzzy Initialize cursor position properly when opening ammo menu, prevent "jumping"
Fri, 24 May 2019 19:44:49 +0200 Wuzzy Add new Hedgehog.png frame for ammo with SelAmmoIcon
Fri, 24 May 2019 16:01:30 +0200 unC0Rr Add slots for all protocol messages
Fri, 24 May 2019 14:55:48 +0200 Wuzzy Add drill rocket animation
Fri, 24 May 2019 12:31:30 +0200 Wuzzy Stop fade-out sound instantly when audio muted
Thu, 23 May 2019 23:24:48 +0300 alfadur don't draw double 🦔 when equipping rc plane
Thu, 23 May 2019 20:37:41 +0300 alfadur improve rope rendering
Thu, 23 May 2019 13:41:14 +0200 Wuzzy ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
Thu, 23 May 2019 08:50:18 +0200 Wuzzy ACF2: Add more isHogAlive checks
Thu, 23 May 2019 08:34:30 +0200 Wuzzy Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
Wed, 22 May 2019 23:32:22 +0200 Wuzzy Merge alfadur's commits
Wed, 22 May 2019 23:30:10 +0200 Wuzzy ACF2: Prevent cut scene from playing when own hogs are dead or about to die
Wed, 22 May 2019 11:31:55 +0200 Wuzzy ACF: Add some checks before calling StoppedGear
Wed, 22 May 2019 10:45:35 +0200 Wuzzy Fix health case/barrel health texture being sometimes not created
Wed, 22 May 2019 23:53:00 +0300 alfadur disallow zero rope step
Wed, 22 May 2019 23:05:55 +0300 alfadur use contains where possible
Wed, 22 May 2019 22:42:20 +0300 alfadur remove RangeContains in favor of standard contains
Tue, 21 May 2019 23:04:50 +0300 alfadur add rope layers
Tue, 21 May 2019 16:45:16 +0200 Wuzzy ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
Tue, 21 May 2019 16:32:34 +0200 Wuzzy Fix un-selecting weapon while in multishoot allowing another attack
Tue, 21 May 2019 15:15:17 +0200 Wuzzy ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
Tue, 21 May 2019 14:38:10 +0200 Wuzzy ACF2: Fix Lua error when hog dies during cyborg choice phase
Tue, 21 May 2019 12:58:28 +0200 Wuzzy Disable Sudden Death for all A Classic Fairytale missions
Tue, 21 May 2019 12:37:35 +0200 Wuzzy ACF1: Fix pastMoleHeadAnim being played twice
Mon, 20 May 2019 21:14:39 +0200 Wuzzy Add error messages when calling AddHog or AddMissionHog wrongly
Mon, 20 May 2019 16:53:52 +0200 Wuzzy Update German Lua translations
Mon, 20 May 2019 16:18:35 +0200 Wuzzy Scenarios: Drawn games count as mission failure
Mon, 20 May 2019 14:59:26 +0200 Wuzzy Speed Shoppa: Set hog dy=0 on victory
Mon, 20 May 2019 01:24:25 +0200 Wuzzy Remove Wacky templates #37, #38, #43 from Large land template
Mon, 20 May 2019 00:15:02 +0200 Wuzzy Update MaxHedgehogs for template #43
Sun, 19 May 2019 23:52:13 +0200 Wuzzy Calculate max. recommended hog count for perlin maps
Sun, 19 May 2019 21:14:53 +0200 Wuzzy Give a more accurate hedgehog limit estimate for small drawn maps
Sun, 19 May 2019 11:26:36 +0200 Wuzzy Update German translation
Sun, 19 May 2019 11:05:57 +0200 Wuzzy Update locale files
Sat, 18 May 2019 19:33:49 +0200 Wuzzy Don't abort ready phase for moving camera with keys
Sat, 18 May 2019 19:20:54 +0200 Wuzzy Refactor uInputHandler a bit
Sat, 18 May 2019 18:31:17 +0200 Wuzzy Control (style): Fix scoring breakage after extra time for real
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