Mon, 25 Oct 2010 17:39:50 +0200 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
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Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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Sat, 23 Oct 2010 17:26:22 +0200 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
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Sun, 24 Oct 2010 10:11:30 -0400 |
nemo |
initialise to team count
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Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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Thu, 21 Oct 2010 23:12:02 +0200 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
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Thu, 21 Oct 2010 23:11:49 +0200 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
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Thu, 21 Oct 2010 15:40:43 -0400 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
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Thu, 21 Oct 2010 00:45:58 +0200 |
koda |
my turn to merge
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Tue, 19 Oct 2010 21:12:53 -0400 |
nemo |
Remove this - doesn't seem to do anything useful after all.
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Tue, 19 Oct 2010 19:47:17 -0400 |
nemo |
merge
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Thu, 21 Oct 2010 00:41:41 +0200 |
koda |
some more memory opt
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Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
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Tue, 19 Oct 2010 21:55:49 +0200 |
koda |
ios version bump and other minor things
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Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
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Sat, 16 Oct 2010 19:01:11 +0200 |
inu |
updated PT locale
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Sat, 16 Oct 2010 18:53:56 +0200 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
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Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
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Fri, 15 Oct 2010 01:10:59 +0200 |
koda |
optimizations to new ammomenu and overlay
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Thu, 14 Oct 2010 16:01:43 +0200 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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Tue, 19 Oct 2010 19:46:43 -0400 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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Wed, 13 Oct 2010 00:57:20 +0200 |
koda |
i fix up the new ammo menu finally
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Wed, 13 Oct 2010 00:01:37 +0200 |
smaxx |
(none)
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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Mon, 11 Oct 2010 16:23:36 -0400 |
nemo |
Disable newgrave - conflicts with resurrection
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Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
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Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
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Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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Mon, 11 Oct 2010 20:47:17 +0200 |
Tobias Neumann |
Add dummy amResurrector sprite
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Mon, 11 Oct 2010 21:41:24 +0400 |
unc0rr |
Add debug message about # cmd
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Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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Mon, 11 Oct 2010 11:36:47 -0400 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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Mon, 11 Oct 2010 00:15:01 -0400 |
nemo |
update some numerus forms for english
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Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
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Sun, 10 Oct 2010 22:18:38 -0400 |
nemo |
Skip "hurry" message if turn is 10s or less
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Sun, 10 Oct 2010 21:43:22 -0400 |
nemo |
You win fillammostore
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Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
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Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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Mon, 11 Oct 2010 00:08:48 +0200 |
koda |
split the flag tableview in worldwide and community
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Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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Sun, 10 Oct 2010 21:32:18 +0400 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
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Sun, 10 Oct 2010 12:53:16 -0400 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
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Sun, 10 Oct 2010 12:22:57 -0400 |
nemo |
forgot the mapping
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Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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Sun, 10 Oct 2010 17:13:20 +0200 |
Carlos Vives |
Tank fort
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Sun, 10 Oct 2010 03:16:25 +0200 |
koda |
integrate nicely with external display
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Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
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Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
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Fri, 08 Oct 2010 17:47:00 +0200 |
koda |
fix issue 24 and issue 81
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Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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