2012-10-26 nemo Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
2012-10-26 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
2012-10-26 nemo issue #445 spin math
2012-10-26 sheepluva disable F5 key and data refresh
2012-10-26 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
2012-10-26 nemo missed this one when fixing regular flakes. issue #444
2012-10-26 koda 0.9.18 release branch 0.9.18
2012-10-25 nemo Restore -gv, limit points to template dimensions
2012-10-25 nemo -gv was causing broken behaviour
2012-10-25 nemo add gsoc students. also sphrix to translators
2012-10-25 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 koda finally videorec on osx
2012-10-24 koda I hate Windows and it hates me...
2012-10-24 Randy add surname to credits
2012-10-24 koda support video recording on windows with automation and headers
2012-10-24 koda enable png support under win32
2012-10-24 koda hgignore and skip one config file for win32
2012-10-24 koda download SDL dlls if not present
2012-10-24 koda update SDL headers for winutils
2012-10-24 unc0rr Make explosion look depend less on fps
2012-10-24 koda fuuuuuuuuuuuu don't use stack checking
2012-10-24 nemo missing nil test
2012-10-23 nemo Flag script parsecommands to avoid echoing to net
2012-10-23 unc0rr Get rid of C-style operators
2012-10-23 nemo better?
2012-10-23 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
2012-10-23 koda lupdate -no-obsolete project_files/hedgewars.pro
2012-10-23 nemo tweak tab styling
2012-10-23 koda tweaks to win build script, hedgewars.pro now supports win32 target
2012-10-23 nemo tweak tab appearance to try to appease koda
2012-10-23 koda forgot modality for this widget
2012-10-23 koda disable feedback button for now
2012-10-23 koda set window modality also for custom dialogs, small text changes
2012-10-23 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
2012-10-23 koda add standard copyright header
2012-10-23 koda don't try to delete a default scheme
2012-10-23 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-22 unc0rr Track targets better in multiattack mode
2012-10-22 unc0rr Mark places where tried to jump, avoid too much of thinking
2012-10-22 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
2012-10-22 nemo Someone should look this over to make sure it should stay in
2012-10-22 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
2012-10-22 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
2012-10-21 unc0rr 0.9.17 -> 0.9.18 changelog
2012-10-21 nemo crude workaround for problem inu reported with sound button
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-21 unc0rr Fix include
2012-10-20 unc0rr Fix build physfslayer
2012-10-21 nemo Fix knockball
2012-10-20 unc0rr Workaround over QIcon failing to load from physfs physfslayer
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-20 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
2012-10-21 unc0rr Remove deprecated signals
2012-10-20 unc0rr Oops, forgot this physfslayer
2012-10-21 nemo fix trophyrace. also tweak it a little
2012-10-20 unc0rr Many bugfixes and features to FileEngine physfslayer
2012-10-20 unc0rr Don't need this button anymore
2012-10-19 unc0rr Try using PhysicsFS. physfslayer
2012-10-18 nemo damn nots
2012-10-17 unc0rr Fix most of server warnings
2012-10-17 unc0rr 'In game' client flag, both server and frontend support
2012-10-17 unc0rr - Show unready status in icon
2012-10-17 nemo I like this condition for home run better
2012-10-16 unc0rr Better error handling
2012-10-16 nemo skip all dx/dy mod if Power is 0
2012-10-16 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-16 nemo cut down on excessive checkins in some situations
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-15 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-10-15 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
2012-10-15 nemo Also shove using shotgun, switch off hat when not active hog
2012-10-14 nemo First pass at cleaver.
2012-10-13 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
2012-10-13 unc0rr Fix crasher in TestCake
2012-10-13 unc0rr Switch to vector library for arrays
2012-10-13 sheepluva small tweak. (reverse mouse wheel directions for color change)
2012-10-12 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
2012-10-12 unc0rr UNBAN implementation
2012-10-12 sheepluva add Randy to extended credits
2012-10-11 sphrix french translation. primarily of the campaign.
2012-10-11 unc0rr Better use random number here
2012-10-11 unc0rr - Nicks starting from not-letter char go to bottom of the list
2012-10-10 unc0rr Remove old signal-slot conenctions
2012-10-10 unc0rr - Finish conversion to nicks model
2012-10-10 unc0rr Get rid of deprecated chat widget stuff
2012-10-10 unc0rr Restore old context menu behavior
2012-10-10 nemo no. still doesn't work right
2012-10-09 unc0rr Please pas2c
2012-10-09 unc0rr - Enable chat context menu actions
2012-10-09 unc0rr Don't ask for full rooms list on part/kick
2012-10-09 unc0rr Reset nickname so it may be reused while old connection is still hanging
2012-10-09 nemo no. still doesn't work right.
2012-10-09 nemo Knife is still broken, but so koda can fix it...
2012-10-08 unc0rr Load friends/ignored nicks from file
2012-10-08 unc0rr Room players list
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-07 nemo Data for copying throwing knife to Land once it hits.
2012-10-07 unc0rr Bring back sorting
2012-10-07 unc0rr Bring icons back
2012-10-07 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
2012-10-06 unc0rr Further work on moving to players list model
2012-10-06 unc0rr Simplify file loading procedure
2012-10-05 unc0rr Start moving to players list model.
2012-10-03 unc0rr No commit message
2012-10-01 unc0rr - Fix warnings and hints
2012-09-30 unc0rr Show more statuses in icons.
2012-09-29 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
2012-09-28 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-27 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
2012-09-27 unc0rr Fix some hints
2012-09-27 unc0rr Shutup pas2c
2012-09-27 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-27 unc0rr Always run simple game on medium maps
2012-09-27 unc0rr Oops
2012-09-26 unc0rr Fix framing
2012-09-25 unc0rr - Keep track of room name so correct name is displayed when you become room admin
2012-09-25 koda only accept RELASE and DEBUG build type configuration
2012-09-25 koda another little tweak
2012-09-25 koda sdl_extras updated/fixed (is this file still needed?)
2012-09-24 koda forgot a few checks from rev f40c65ae3eab
2012-09-24 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
2012-09-24 koda slight tweak to lua linking (that will break everything, i'm sure)
2012-09-22 unc0rr Make sheepluva happy
2012-09-22 unc0rr Allow using system proxy settings
2012-09-21 unc0rr - Small fix
2012-09-21 unc0rr Support for proxies (not tested)
2012-09-20 koda blindly trying to fix the android build
2012-09-20 koda nicer debug log visuals on ios
2012-09-20 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
2012-09-20 koda update ios project file again to reflect SDL2 renaming
2012-09-16 Medo Hedgeroid: Updated base locale
2012-09-20 koda issue ENGINECLEAN only when fpc < 2.6
2012-09-16 Medo Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
2012-09-20 koda updated ios project file
2012-09-16 Medo frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
2012-09-16 unc0rr Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
2012-09-16 Medo frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
2012-09-16 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-16 Medo Merge
2012-09-16 ChipHome Italian translation update
2012-09-11 ChipHome Italian engine translation update
2012-09-09 sheepluva recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
2012-09-09 sheepluva client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
2012-09-09 unc0rr 'h' status for room admins
2012-09-09 unc0rr Reset to default colors button
2012-09-09 unc0rr - Some improvements to tr() calls
2012-09-09 unc0rr - Fix some warnings in frontend
2012-09-09 unc0rr Polish settings page a bit
2012-09-08 unc0rr More consistency in terminology
2012-09-07 sheepluva merging in campaign updates - please test
2012-09-05 belphegorr Fixed grammar/vocabulary and improved balance
2012-09-06 sheepluva fix for issue 293 : "rope stuck after picking crate"
2012-09-05 sheepluva fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
2012-09-04 nemo retain frontend effects setting exiting/leaving settings
2012-09-04 unc0rr Fix some warnings
2012-09-04 unc0rr Stop messages without possible desync on load from save
2012-09-04 sheepluva I didn't want to do this since it seems less clean, but...
2012-09-04 unc0rr Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
2012-09-04 sheepluva skip second CheckForWin if water wasn't raised after first one
2012-09-04 sheepluva fix multi-shot related game ends leading to incomplete stats, fixes issue 372
2012-09-04 unc0rr More Qt-ish code, fix couple warnings.
2012-09-04 unc0rr Unset room restrictions on player/team joins when changing room admin
2012-09-04 unc0rr More precision
2012-09-03 nemo forgot to add back c96ff1a053d0
2012-09-03 sheepluva fix for issue 376 (embedding barrels in ceiling)
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-09-03 sheepluva teleport hack fixes:
2012-09-03 nemo adjust velocity when entering/exiting the 4x routine
2012-09-03 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-09-03 nemo So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
2012-09-02 sheepluva if this doesn't work I shall cry like a lady
2012-09-02 sheepluva I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
2012-09-02 sheepluva engineclean returns
2012-09-02 unc0rr Not sticky rope
2012-09-02 nemo perf tweak
2012-09-02 nemo LAND_HEIGHT/LAND_WIDTH need setting later now
2012-09-02 nemo Correct snow fall/rotation (matching visual gear)
2012-09-02 unc0rr Oops
2012-09-01 unc0rr Rope fix without hacks.
2012-09-01 nemo oops
2012-09-01 nemo remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
2012-09-01 unc0rr hide health bars of dead teams
2012-09-01 nemo Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
2012-09-01 sheepluva fix parsing of 'if': identifiers can also contain underscores
2012-08-31 unc0rr fix parsing of 'if'
2012-08-31 sheepluva clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
2012-08-31 sheepluva * don't build moc for campaign.h
2012-08-31 nemo oops
2012-08-31 sheepluva use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
2012-08-31 sheepluva min -> qMin
2012-08-31 sheepluva don't query/print GL_AUX_BUFFERS if video recording is disabled
2012-08-31 sheepluva print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
2012-08-31 nemo Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
2012-08-25 sheepluva add 'a classic fairytale' campaign to cmake install
2012-08-30 sheepluva dos2unix newline fixes on 7 (video recording-)merged files
2012-08-30 unc0rr Move some options to the second page so first page doesn't look ugly on low resolution
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-30 nemo preliminary creeper (not yet functional)
2012-08-29 sheepluva new grave: dragonball (incl. svg) by Randy
2012-08-29 nemo tiny (probably) optimisation
2012-08-29 nemo A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-29 unc0rr Fix library installation in win32
2012-08-29 nemo disable snowball damage, by request of sheepluva
2012-08-29 sheepluva remove a redundant assignment; whitespace fixes
2012-08-29 unc0rr This should work better
2012-08-28 sheepluva fix build for me
2012-08-28 unc0rr Make ffmpeg optional for frontend
2012-08-28 unc0rr Small fix
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27 Medo Merge
2012-08-27 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-27 nemo so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26 nemo shoppa hack, take... 4?
2012-08-26 nemo another shot in the dark. still w/ no input from shoppa players
2012-08-26 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-26 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-26 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-26 nemo Hack to try and appease the shoppa players
2012-08-25 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25 nemo Allow escaping from tight spots
2012-08-25 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25 nemo Ensure crates can spawn just below the border on a bordered map.
2012-08-25 nemo let's see if mikade will still accept this at least
2012-08-25 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25 nemo oops
2012-08-24 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 unc0rr An attempt to run main rope code only every 8th tick:
2012-08-24 unc0rr Move rope code to separate unit
2012-08-24 nemo Fix formatting, reduce border sensitivity
2012-08-23 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23 nemo also needs exclusion here
2012-08-23 Medo Hedgeroid improvements:
2012-08-23 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-21 Medo Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-23 unc0rr Slightly faster and slightly better templates #41 and #43
2012-08-20 Medo License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-23 nemo drawn maps have a fixed 4096x2048 area right now
2012-08-20 Medo Hedgeroid: Final sprint to the deadline
2012-08-23 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-20 Medo frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-22 nemo *sigh*
2012-08-20 Medo engine: Don't overwrite isTerminated if it's already true
2012-08-22 nemo initModule really not needed for uRandom
2012-08-19 Medo Fix engine crashes on game end
2012-08-22 nemo Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Medo Merge
2012-08-22 nemo extra nil check for lua hog switch
2012-08-18 Medo Hedgeroid: Don't change the template when clicking the map.
2012-08-22 unc0rr now really avoid
2012-08-18 Medo Hedgeroid: Increased assetsversion (d'oh)
2012-08-22 nemo avoid overflow on templates
2012-08-18 Medo Hedgeroid:
2012-08-21 nemo allow lua to specify template by number
2012-08-18 Medo frontlib: Return more filled-in team objects
2012-08-19 Stepan777 merge
2012-08-21 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-18 Medo engine: Fixed indentation regression
2012-08-18 nemo koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18 Medo Merge
2012-08-18 Medo Hedgeroid: Don't update the map preview just for a theme change
2012-08-18 nemo oops
2012-08-18 Medo Hedgeroid: Fixed JNA mapping of size_t
2012-08-18 Xeli fix the touchUI on android, ignore device dpi for now
2012-08-18 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 nemo byte order
2012-08-17 Medo Hedgeroid: Fixed memory handling issues
2012-08-18 unc0rr Simplify code a bit
2012-08-17 Medo Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18 unc0rr GoBack() here is not needed anymore
2012-08-17 Medo Merge
2012-08-18 nemo Avoid a bit of a memory spike on small maps
2012-08-17 nemo This one gets called a lot when drawing rotated sprites
2012-08-17 nemo Consistency
2012-08-17 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-16 unc0rr Forgot this state
2012-08-12 Stepan777 minor changes in list of codecs
2012-08-15 nemo Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-11 Stepan777 Insert license in avwrapper.c
2012-08-15 unc0rr Allow customization of colors in ui, store custom colors in config
2012-08-11 Stepan777 cmake scripts
2012-08-15 unc0rr Check if hedgehog is still active instead
2012-08-10 Stepan777 better cmake script
2012-08-13 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-10 Stepan777 merge
2012-08-13 unc0rr Allow JOINED message in lobby
2012-08-09 Stepan777 fix FindFFMPEG
2012-08-30 nemo I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-13 Jie Luo Simplified Chinese Translation update
2012-08-08 Stepan777 improve html links + small bugfixes
2012-08-30 nemo Final checkpoint w/ campaign.
2012-08-09 unc0rr Check if 'for' cycle body is executed at least once
2012-08-08 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
2012-08-25 belphegorr All missions: switched blood needers with meatbags in dialogues
2012-08-09 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-08 Stepan777 merge
2012-08-25 belphegorr Mission 3: Added initial FirePunch
2012-08-09 nemo When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-25 belphegorr Mission 2: fixed ammo menu bug
2012-08-08 unc0rr Keep room till last player quits
2012-08-25 belphegorr Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-08 nemo er. more like this.
2012-08-25 belphegorr Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-08 nemo Allow scripting to delete gears
2012-08-25 belphegorr Changed a line in Mission 2 dialogue...
2012-08-07 nemo oops
2012-08-25 belphegorr Fixed crashes in mission 3 after RestoreHog
2012-08-07 unc0rr Keep inlining
2012-08-22 belphegorr Modified missions to be compatible with the merge
2012-08-06 unc0rr More mess in pas2c:
2012-08-19 belphegorr Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-06 nemo revert 3188794b9d87. does not do what I'd like.
2012-08-17 Medo Hedgeroid: Frantic scrabbling toward the deadline
2012-08-05 Stepan777 improve video uploading
2012-08-19 belphegorr Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-06 nemo oops
2012-08-17 Medo frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-05 Stepan777 merge
2012-08-19 belphegorr Solved issues with HideHog in mission 2 and 3
2012-08-05 nemo no cake for youuuuu
2012-08-17 Medo engine: Added JNI-compatible function to start map generation
2012-08-19 belphegorr Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-05 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-15 Medo frontlib:
2012-08-19 belphegorr Removed debug code.
2012-08-05 nemo Add bot level to CPU flag
2012-08-12 Medo frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-19 belphegorr Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-05 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-12 Medo Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-19 belphegorr Fixed a typo, frontend is now working properly
2012-08-05 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-12 Medo Removed useless cast in cmdlineClient
2012-08-30 nemo Silly add to facilitate transplant
2012-08-05 nemo oops
2012-08-12 Medo Hedgeroid:
2012-08-19 belphegorr Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-05 nemo unbreak AI. remove inits from uLand
2012-08-12 Medo frontlib improvements:
2012-08-19 belphegorr Forgot to add mission 10
2012-08-05 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-12 Medo frontlib: Added functions to query important constants from the library
2012-08-18 belphegorr Added a story ending mission/cut-scene
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-06 Medo Hedgeroid: Start using the frontlib for more operations
2012-08-18 belphegorr Added a FollowGear to the leaderDead animation in mission 9
2012-08-04 nemo Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-06 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-18 belphegorr Fixed a few bugs in mission 7
2012-08-03 unc0rr TestKamikaze, needs polishing
2012-08-06 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-18 belphegorr Fixed a typo in mission 6
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-06 Medo frontlib: fixed ini writing failing because of an inverted condition
2012-08-18 belphegorr Fixed bug in mission 5 with invisible obstacles
2012-07-31 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-08-06 Medo frontlib: Removed reference counting from schemelist
2012-08-18 belphegorr Crashfix, healthfix in mission 5
2012-07-28 nemo oops
2012-08-02 Medo Hedgeroid: Started to implement RoomActivity
2012-08-18 belphegorr Forgot to add mission 9 -.-'
2012-07-27 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-08-02 Medo frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-16 belphegorr Added Mission 9: The Enemy Of My Enemy
2012-07-27 unc0rr merge
2012-08-01 Medo Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-16 belphegorr Modified final cutscene and fixed a skipping bug
2012-07-27 unc0rr oops
2012-08-01 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-10 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-07-27 unc0rr Fix edge case problems with sniper rifle
2012-08-01 Medo Hedgeroid: Room screen WIP
2012-08-10 belphegorr Solved "floating repositionings" in every mission
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 unc0rr No more AI jumping lulz
2012-07-27 nemo this one too
2012-07-26 Medo Hedgeroid: various improvements:
2012-08-09 belphegorr Added Mission 8: Long Live The Queen
2012-07-26 Stepan777 merge
2012-07-26 unc0rr Better prediction of cluster, melon, and whip
2012-07-27 nemo rewrite to make the string shorter
2012-07-26 Medo Merge
2012-08-09 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-07-25 unc0rr merge
2012-08-02 belphegorr Removed gfOneClanMode from Mission 7
2012-07-25 unc0rr Commit commented out code which I used to debug AI walking
2012-07-31 belphegorr Added Mission 7: Family Reunion
2012-07-25 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-31 belphegorr Mission 6: Modified a dialogue timing
2012-07-25 unc0rr Some tiny improvements to AI walking algorythm
2012-07-25 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-31 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-25 unc0rr Adjust firepunch and bat consts yet again
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-31 belphegorr Mission 1: Fixed a typo
2012-07-24 unc0rr Prefer to bat enemy away dealing the same amount of damage
2012-07-24 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24 belphegorr Changed name of princess in mission 6 (forgot it last time).
2012-07-24 unc0rr No need to redefine signal
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-24 belphegorr Removed some campaign variables from Mission 6.
2012-07-21 nemo better?
2012-07-24 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-24 belphegorr Fixed localization of Mission 6 and fixed a typo.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-23 belphegorr Finished mission 6: Dragon's lair
2012-07-21 nemo Ok. *these* should be safe with just this one extra check...
2012-08-30 nemo checkpoint merge
2012-07-20 nemo :( I have no idea why this did not work
2012-07-20 nemo Avoid desync playing back demos
2012-07-20 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20 nemo I thirst for randomness.
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-20 unc0rr Replace stupid 'mod' with 'and'
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-20 unc0rr mod operator is so stupid in pascal
2012-07-20 nemo oh yeah, these too
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19 nemo Update team health
2012-07-18 unc0rr Start TestCake
2012-07-18 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-17 nemo what the heck, let's add a few more
2012-07-16 unc0rr - Check for harmful gear deletions
2012-07-16 unc0rr Use gmDestroy message instead
2012-07-15 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-13 Stepan777 merge
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-13 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2014-01-09 unc0rr Filter sprSDFlake too, so engine could pass initialization gl2
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-12 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
2014-01-09 Wolfgang Steffens Import temp.diff which is a try to fix glitches with textures edges gl2
2012-07-10 Stepan777 merge
2012-07-12 unc0rr When removing a record, set selection on the next item in the list
2014-01-09 unc0rr Wolfgang Steffens's gl2 and atlas branch gl2
2014-06-18 sheepluva closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
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