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Sat, 30 Nov 2013 14:36:41 +0100
sheepluva
fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
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Sat, 30 Nov 2013 14:33:23 +0100
sheepluva
small cleanup etc
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files
Sat, 30 Nov 2013 14:05:22 +0100
sheepluva
don't show 'follow' entry for players that are in lobby
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Sat, 30 Nov 2013 13:42:14 +0100
sheepluva
regression fix: reallow offline players to be added to friendslist/ignore list
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Sat, 30 Nov 2013 11:14:32 +0100
sheepluva
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
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Fri, 29 Nov 2013 18:46:32 +0100
sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
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Fri, 29 Nov 2013 15:53:46 +0400
unc0rr
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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Thu, 28 Nov 2013 21:13:49 -0500
nemo
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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