Wed, 14 Mar 2018 17:50:21 +0100 |
Wuzzy |
Backed out changeset 3a110dcb6e87 (Qt color chooser)
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Wed, 14 Mar 2018 11:36:43 -0400 |
nemo |
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
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Wed, 14 Mar 2018 16:25:54 +0100 |
Wuzzy |
Add voicepack: Russian_pl (by mtg90pl)
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Wed, 14 Mar 2018 15:58:16 +0100 |
antonc27 |
- Fix missions path, still needs refactoring...
ios-develop
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Wed, 14 Mar 2018 15:55:38 +0100 |
Wuzzy |
Fix frontend from messing with legacy schemes.ini, just read it, never write
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Wed, 14 Mar 2018 15:19:08 +0100 |
Wuzzy |
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
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Wed, 14 Mar 2018 14:42:50 +0100 |
Wuzzy |
Game scheme handling: Use QFile instead of QSettings for increased efficiency
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Wed, 14 Mar 2018 12:17:11 +0100 |
Wuzzy |
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
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Wed, 14 Mar 2018 01:33:37 +0100 |
Wuzzy |
Remove old Qt4 workaround for missing language name of Scottish Gaelic
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Wed, 14 Mar 2018 01:22:45 +0100 |
Wuzzy |
Force color dialog to use Qt style. Fixes some issues
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Wed, 14 Mar 2018 00:46:20 +0100 |
antonc27 |
- Fix missions regression: presentation of list is good, still problem with path during launching
ios-develop
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Wed, 14 Mar 2018 00:25:31 +0100 |
antonc27 |
- Fix missions regression: refactoring, WIP
ios-develop
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Wed, 14 Mar 2018 00:20:47 +0100 |
Wuzzy |
Update German Lua translation
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Tue, 13 Mar 2018 23:39:09 +0100 |
Wuzzy |
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
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Tue, 13 Mar 2018 23:19:24 +0100 |
unc0rr |
Merge qt5transition into default
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Tue, 13 Mar 2018 23:07:58 +0100 |
Wuzzy |
Movement training: Tweak some sprite visuals
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Tue, 13 Mar 2018 22:57:49 +0100 |
unc0rr |
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
qt5transition
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Tue, 13 Mar 2018 22:49:06 +0100 |
Wuzzy |
Movement Training: Make the use of the mission panel clearer and harder to overlook
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Tue, 13 Mar 2018 21:27:11 +0100 |
Wuzzy |
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
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Tue, 13 Mar 2018 20:31:35 +0100 |
Wuzzy |
Rope Training: Place the second-last target at a more reasonable position
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Tue, 13 Mar 2018 18:25:37 +0100 |
Wuzzy |
Frontend: Fix built-in Qt translations not loaded properly
qt5transition
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Tue, 13 Mar 2018 16:57:20 +0100 |
Wuzzy |
Update INSTALL.md about new Qt5 dependency
qt5transition
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Tue, 13 Mar 2018 16:38:48 +0100 |
Wuzzy |
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
qt5transition
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Tue, 13 Mar 2018 10:20:41 -0400 |
nemo |
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
qt5transition
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Tue, 13 Mar 2018 10:02:01 -0400 |
nemo |
seems to help styling some - some CSS tweaks may still be needed - lobby for example
qt5transition
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Tue, 13 Mar 2018 13:15:15 +0100 |
Wuzzy |
Update .hgignore to ignore new Qt's moc_ and qrc_ files
qt5transition
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Tue, 13 Mar 2018 00:50:58 +0100 |
Wuzzy |
Also update default binds for SDL2 keypad names
qt5transition
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Mon, 12 Mar 2018 19:15:45 -0400 |
nemo |
these changed, presumably in SDL2 - might want to review all the others
qt5transition
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Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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Mon, 12 Mar 2018 19:39:00 +0100 |
Wuzzy |
Remove rubber duck from BRW, RW and most weapon schemes for now
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Mon, 12 Mar 2018 12:54:33 +0100 |
Wuzzy |
Use onSkipTurn in scripts to detect turn skips
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Mon, 12 Mar 2018 12:37:35 +0100 |
Wuzzy |
Lua API: Add onSkipTurn callback, called when hog skips
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Mon, 12 Mar 2018 12:27:13 +0100 |
Wuzzy |
Lua API: Add SkipTurn() to replace ParseCommand("skip")
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Mon, 12 Mar 2018 02:09:21 +0100 |
Wuzzy |
ACF7: Add one pick hammer in crate
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Mon, 12 Mar 2018 00:59:47 +0100 |
alfadur |
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
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Sun, 11 Mar 2018 23:24:05 +0100 |
antonc27 |
- Remember user settings on app update
ios-develop
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Sun, 11 Mar 2018 22:39:40 +0100 |
antonc27 |
- Some not-so-important pretty formatting
ios-develop
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Sun, 11 Mar 2018 21:38:08 +0100 |
Wuzzy |
Bazooka/Grenade Training: Make weapon selection detection future-proof
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Sun, 11 Mar 2018 20:43:15 +0100 |
antonc27 |
Merge from 0.9.23
ios-develop
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Sun, 11 Mar 2018 12:08:49 +0100 |
alfadur |
Change minigun sound once again, lower pitch
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Sun, 11 Mar 2018 11:01:27 +0100 |
Wuzzy |
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
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Sun, 11 Mar 2018 10:50:02 +0100 |
alfadur |
Add new minigun sound
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Sun, 11 Mar 2018 00:46:22 +0100 |
Wuzzy |
Update Qt and Lua translation files
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Sat, 10 Mar 2018 23:43:32 +0100 |
unc0rr |
Fix disabled button rendering
qt5transition
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Sat, 10 Mar 2018 23:16:22 +0100 |
unc0rr |
- Fix insane width of lines in health graphic
qt5transition
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Sat, 10 Mar 2018 12:57:13 +0100 |
Wuzzy |
uLocale: Fix broken Format function
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Sat, 10 Mar 2018 12:32:44 +0100 |
Wuzzy |
Make a few more engine strings translatable
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Sat, 10 Mar 2018 03:27:18 +0100 |
Wuzzy |
ClimeHome: Show messages when cake is nearby and when reaching home
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Sat, 10 Mar 2018 01:46:51 +0100 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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Sat, 10 Mar 2018 01:28:15 +0100 |
Wuzzy |
Reduce number of minigun bullets from 71 to 70
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Sat, 10 Mar 2018 00:54:00 +0100 |
alfadur |
Fix minigun not pausing the turn timer properly
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Fri, 09 Mar 2018 23:34:46 +0100 |
alfadur |
Improve appearance of bullet trails, slight fade out at beginning
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Fri, 09 Mar 2018 22:23:57 +0100 |
Wuzzy |
When using seduction, only show “CENSORED” text in English locale
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Fri, 09 Mar 2018 21:09:53 +0100 |
Wuzzy |
Nerf minigun in Default ammo scheme
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Fri, 09 Mar 2018 19:48:15 +0100 |
alfadur |
Fix minigun bullet impact image being drawn over hog sometimes
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Fri, 09 Mar 2018 19:45:21 +0100 |
alfadur |
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
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Fri, 09 Mar 2018 19:40:49 +0100 |
Wuzzy |
ACF8: Fix invisible cyborg sometimes blocking the way
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Fri, 09 Mar 2018 19:05:59 +0100 |
Wuzzy |
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Fri, 09 Mar 2018 18:03:59 +0100 |
Wuzzy |
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
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Fri, 09 Mar 2018 15:20:28 +0100 |
Wuzzy |
ACF6: Change mines, remove mines placed at unfair positions
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