Wed, 07 Nov 2018 20:39:20 +0100 |
Wuzzy |
Some minor fixes in de.txt
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Wed, 07 Nov 2018 20:23:30 +0100 |
Wuzzy |
Add nemo's script to check for outdated engine translations with some adaptations
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Wed, 07 Nov 2018 22:01:47 +0300 |
alfadur |
implement basic land texturing
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Wed, 07 Nov 2018 19:43:17 +0100 |
unc0rr |
Introduce FIX_STRINGA, use it fpcrtl_pos
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Wed, 07 Nov 2018 17:45:20 +0100 |
Wuzzy |
Add TODO in ru.txt for reviewing all 04:XX strings
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Wed, 07 Nov 2018 17:35:25 +0100 |
Grigory Ustinov |
Add Russian translations in ru.txt
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Wed, 07 Nov 2018 18:30:33 +0300 |
alfadur |
fix mapgen
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Wed, 07 Nov 2018 18:27:24 +0300 |
alfadur |
save edges_count
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Wed, 07 Nov 2018 15:59:51 +0100 |
unC0Rr |
Some refactoring of qmlfrontend. It now shows land preview generated by hedgewars-engine
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Wed, 07 Nov 2018 15:55:32 +0100 |
unC0Rr |
Make hedgewars-engine crate produce shared library, implement some basics
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Wed, 07 Nov 2018 15:55:00 +0100 |
unC0Rr |
Fix some warnings here and there, remove unwelcomed code
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Wed, 07 Nov 2018 03:35:56 +0300 |
alfadur |
start loading theme textures
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Wed, 07 Nov 2018 00:02:48 +0300 |
alfadur |
make fill point asserts persistent
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Tue, 06 Nov 2018 23:45:54 +0300 |
alfadur |
a bit more simplification without an apparent performance gain
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Tue, 06 Nov 2018 23:29:12 +0300 |
alfadur |
seems like about 25% speedup in land filling
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Tue, 06 Nov 2018 12:44:38 -0500 |
nemo |
workaround for the freepascal bug courtesy of koda
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Tue, 06 Nov 2018 20:20:13 +0300 |
alfadur |
add more point operators
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Tue, 06 Nov 2018 20:02:45 +0300 |
Grigory Ustinov |
Update frontend russian translation
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Tue, 06 Nov 2018 19:44:20 +0300 |
alfadur |
pull land into collision detector
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Tue, 06 Nov 2018 17:00:35 +0100 |
unC0Rr |
Start working on frontend to rust engine rewrite
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Tue, 06 Nov 2018 16:40:54 +0300 |
alfadur |
fix tangents
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Tue, 06 Nov 2018 16:23:43 +0300 |
alfadur |
fix ray construction
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Tue, 06 Nov 2018 00:02:23 +0100 |
unc0rr |
Bezierize land outline
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Mon, 05 Nov 2018 21:36:28 +0100 |
unc0rr |
Implement BeizerCurveSegments, no tests
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Mon, 05 Nov 2018 23:15:56 +0300 |
alfadur |
merge
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Mon, 05 Nov 2018 23:15:34 +0300 |
alfadur |
collapse rectangle types back together with consistent usage of size
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Mon, 05 Nov 2018 14:46:35 -0500 |
nemo |
wtf
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Mon, 05 Nov 2018 22:43:58 +0300 |
alfadur |
separate rectangle types based on right/bottom edge inclusivity
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Mon, 05 Nov 2018 21:21:53 +0300 |
alfadur |
actually there is a way to preserve mutable polygon iterator
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Mon, 05 Nov 2018 20:22:09 +0300 |
alfadur |
fix polygons getting unclosed on mirroring
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Mon, 05 Nov 2018 19:56:28 +0300 |
alfadur |
merge
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Mon, 05 Nov 2018 19:53:26 +0300 |
alfadur |
organize landgen a bit more
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Sun, 04 Nov 2018 10:52:02 +0100 |
unc0rr |
- Fix land_dump always skipping bezierize step
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Sun, 04 Nov 2018 07:19:58 +0300 |
alfadur |
yaml crate is having problems with unaligned arrays
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Sun, 04 Nov 2018 07:16:34 +0300 |
alfadur |
add command arguments to use a template from file into land_dump
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Sun, 04 Nov 2018 04:43:30 +0300 |
alfadur |
add a higher level map generation lib to load yaml templates into somewhere
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Sun, 04 Nov 2018 04:39:21 +0300 |
alfadur |
resolve some clippy complaints
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Sun, 04 Nov 2018 00:20:27 +0100 |
unc0rr |
- Add distance-divider option to land_dump
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Sun, 04 Nov 2018 00:25:27 +0300 |
alfadur |
polygonize OutlinePoints
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Sat, 03 Nov 2018 23:19:28 +0300 |
alfadur |
fix compile errors
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Sat, 03 Nov 2018 21:09:01 +0100 |
unc0rr |
Implement non-overflowing calculations for high values
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Sat, 03 Nov 2018 18:29:58 +0100 |
unc0rr |
land_dump app for testing templated landgen
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Sat, 03 Nov 2018 17:40:21 +0100 |
Wuzzy |
Fix portal color being switchable after losing control
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Sat, 03 Nov 2018 16:37:27 +0100 |
Wuzzy |
Move spoken text from HillBilly's PoisonCough to new files, make cough more quiet
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Sat, 03 Nov 2018 15:27:27 +0100 |
Wuzzy |
GameServer: Print syntax help if calling /maxteams without argument
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Sat, 03 Nov 2018 15:17:46 +0100 |
Wuzzy |
GameServer: Turn some messages into warnings
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Sat, 03 Nov 2018 16:20:31 +0300 |
alfadur |
probably should reuse it everywhere then
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Sat, 03 Nov 2018 16:02:38 +0300 |
alfadur |
should have been just norm
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Sat, 03 Nov 2018 10:57:47 +0100 |
unc0rr |
You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
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Sat, 03 Nov 2018 09:08:13 +0300 |
alfadur |
fix normal offset for split points and make directions more consistent
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Sat, 03 Nov 2018 07:52:34 +0300 |
alfadur |
reorder split rectangles
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Sat, 03 Nov 2018 07:31:35 +0300 |
alfadur |
simplify normal direction check for bounds distances
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Sat, 03 Nov 2018 06:45:05 +0300 |
alfadur |
import some clarity into border distance computation
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Sat, 03 Nov 2018 02:58:24 +0300 |
alfadur |
fix typos
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Sat, 03 Nov 2018 02:48:24 +0300 |
alfadur |
a bit more simplification
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Sat, 03 Nov 2018 02:31:21 +0300 |
alfadur |
swap coordinate system
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Sat, 03 Nov 2018 02:21:45 +0300 |
alfadur |
a bit of simplification
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Sat, 03 Nov 2018 02:16:13 +0300 |
alfadur |
typofix
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Sat, 03 Nov 2018 00:07:25 +0100 |
unc0rr |
Fix another typo
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Sat, 03 Nov 2018 00:02:03 +0100 |
unc0rr |
Fix typo
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