Wed, 14 Mar 2012 11:07:22 +0400 |
unc0rr |
Oops, fix range (2 is too small value)
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Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
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Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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Tue, 13 Mar 2012 22:46:55 +0400 |
unc0rr |
Variable pen width
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Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
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Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
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Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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Mon, 12 Mar 2012 16:08:40 +0400 |
unc0rr |
Compatibility
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Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
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Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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Sun, 11 Mar 2012 22:44:57 -0400 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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